The last time we had some gameplay footage of Spec Ops, or Survival Mode was before CODXP, it was the Spec Ops trailer that was released.
The new Survival Mode was also featured at CODXP, but there weren’t enough videos to bring information about Spec Ops’ Survival Mode. Now that the time has passed, it’s anyone’s game.
The following videos are a 2 part video taking place in Paris, a map that was featured in Multiplayer videos seen at CODXP. Enjoy!
Here’s what I see from the trailer…
You start off with a pistol
KillStreaks are replaced by words such as “Rampage” and each is incremented
Rampage nets you 500 extra points
Once you clear a wave, the game’s ticker appears, it calculates your stats against your friends’
Combat Performance are calculated by:
The time in which it’s completed
Number of waves completed so far
How many kills you’ve accumulated
Headshots are graded on how well you did
How much accuracy is gathered throughout the wave
Damage Taken is graded on how much damage you took in that particular wave
Your wave bonus is calculated as well
Once you have been given a ticker, “Hostiles Inbound” counter begins
Sometimes your awesome KillStreak isn’t worded and is actually a killstreak
Much like Rampage, KillStreaks are 500 per streak
Your equipment armory features:
Frag Grenade Refill
Flash Grenade Refill
Claymores – 30 max ($1000)
C4 x5 – 10 max ($1500)
RPG-7 x2 – 4 max ($2000)
Sentry Gun ($3000)
Sentry Grenade Launcher ($4000)
Body Armor ($2000)
Self-Revive
Riot Shield ($3000)
The HUD lets you know that your team-mate is ready; press A (xbox 360 version) to ready up for action.
The second part is here:
Here’s what I see so far:
Your weapon armory features:
Refill Bullet Ammo ($750)
Handguns
Machine Pistols
Assault Rifles
Sub Machine Guns
Light Machine Guns
Sniper Rifles (Locked at the moment; unlocked at level 90)
Shotguns
In the video, the player is level 21, and in wave 7.
Your air support armory features:
Predator Missile ($2000)
Air Strike ($3000)
Delta Squad
Riot Shield Squad
Perk Care Package
Modern Warfare 3 is slated to be released on November 8th, 2011. Are you ready!?
Electronic Arts is one of the world’s largest video game publishers next to Activision. Right now, EA is taking aim at Activision’s Call of Duty with Battlefield 3. [Read all about it here] EA has been home to some high quality games. From Road Rash, to Medal of Honor, to Mirror’s Edge, Electronic Arts has been around the block for some time.
Battlefield is a series that has some history, and have been there, done that. Electronic Arts wants to take the series to places it’s never been before. With Battlefield 3, Electronic Arts wants to break company records. Reach new milestones.
Battlefield 3 features a new engine called FrostBite 2. The Frostbite engine deployed with Battlefield: Bad Company, which is more or less a spin-off. It was released before Battlefield 2 landed on retail shelves, EA then released Battlefield 1943, and Battlefield: Bad Company 2. Each game has sold at least 1 or 2 million copies worldwide. EA wants to go beyond this.
Without further ado, Battlefield 3!
So, how’s the [Open] Beta like?
The first thing that you will notice is that the graphics are superb. But beta software is usually riddled with bugs, and whatnot. With BF3, this couldn’t be any more true. Once the multiplayer game loads, you will be treated to a waiting ticker, and you can turn around freely. As you do this, you will notice a flashing blank screen flickering. Once the game releases your ticker, you can now rush, go anywhere you want. By this time, the game’s bugs are in plain sights, textures flicker everywhere. Those trees, those walls starts clipping, and flickering, those rocks flicker, too. There will be some times where once you lay prone, you can fall into the textures. As if you were glitching. Yeap, it’s that glitchy. At one point, I went into this lil’ hole that looks like a crater. I was trying to lay prone and try to pick off enemies, but instead, it was like getting stuck in a sandstorm.
Battlefield’s maps are the largest multiplayer maps I have ever played on.
And I have played Battlefield 1943, and Bad Company 2. I didn’t like BF1943 because of the theme, parts of it felt like a PS2 game. The maps were large and happening. Each map were in an island. The spawn points were spotty at best, which is a good thing, actually. But I could never get over how clunky the controls felt, and in my opinion, how slow the game feels. On the other hand…
BFBC2 was more forgiving, and tolerable. The maps were large, but they were good enough. The character movement had been increased and firefights were better. I had a better time sniping than I do as a rifleman.
Battlefield 3’s Beta Map was twice the size that of any of the Bad Company 2 maps. Imagine the size of the maps in BC2, mutliply it by 2. How Frostbite 2 is able to stream that much memory from that draw distance as seen in BF3, is amazing. However, you can’t really see any of your enemies. The draw distance for seeing an enemy from a distance is really bad with an assault rifle, or when you’re not using the sniper scope. In the daylight areas, this is true. But in the tunnels, you can see some enemies from a distance, but only by circumstance. It doesn’t matter which weapon you’re using.
The problem that I have with Battlefield 3 is – there’s no way to identify who your enemies are in contrast to your squad, or your team-mates. This is bad because it means that the player has to work twice as hard in order to find enemies from a distance, or close range, or from a short 5 meters.
This brings me to a new point:
If you think camping was bad in Call of Duty think again.
There is a lot of camping in Battlefield 3. I mean, a lot. It doesn’t matter if you’re in broad daylight, or in the tunnels, camping is inevitable. BF3’s camping makes Call of Duty’s campers look easy.
These campers take full advantage of the environments than Call of Duty players do. They will hide in bushes, they will hide in the darkness of the tunnels, they will do absolutely anything, including camping in plain sight.
First of all, Close Quarters Combat in BF3 is non-existent. I mean, the movement is still slow, not on par with Call of Duty’s fast movement. This makes it hard to just move your gun to the camper at CQC range. When you see enemies laying prone from a distance, you can’t really shoot them and expect them to drop dead unless you have the opportunity to do so. Don’t expect to be able to switch weapons “on the fly” in BF3 because the time in which the switch takes is quite long. The other weakness I noticed is that it takes a long time to pick up weapons. I don’t know if it’s just me or not, but you can’t really switch your weapons and pick up the new weapons.
Let me put it this way:
Suppose I’m holding an MP5 in Call of Duty 4, and I see an AK47 on the ground, and I have a pistol as secondary. I can trade the pistol for the AK47, so I have two rifles.
In BF3, from what I have experienced, if I had already picked up an assault rifle, and I see another one on the ground… I can’t trade my pistol for the weapon on the ground.
In addition to these problems, I have noticed that the spawn points are ridiculous in BF3. And people are exploiting it. I have been killed IN the same place that I spawned, in less than 5 seconds of spawning! DICE, make it even more random! People who complained about spawn points in Call of Duty games should look at BF3’s.
Upon more investigation, I have found that you can select a spawn point: Those selections on the top are your team-mates, usually with a rank tag.
Who would you recommend this game to?
If you want a tactical game – in the general sense of the word. This is your game. I know some people want a tactical shooter. Some players are from the military, so Battlefield 3 fills a void for the army, the marines, the navy, the seals, you name it. [Proof is at CODForums]
The problem is that Electronic Arts is aiming their crosshairs at Call of Duty’s marketshare. This is the wrong way to go about it, if what I say is true about filling a void. As much as Battlefield 3 is a game first, it can be an educational media, too. When people come back from deployment, some want to get back in the groove of war.
Will casuals enjoy this?
Yes, and no. I’ll start with “No.” The bulk of the Call of Duty market is made up of people who enjoyed and loved COD4. As much as COD4 can be a tactical game – It is an arcade shooter more than anything. The other bulk of the market is the Zombies market – games like Left 4 Dead, Dead Rising, Dead Island (which had just been released) followed this market trend.
What made Call of Duty 4 a smash hit is the fast, and frantic gameplay that has tactical, realistic play mixed into the game itself. If you wanted to be a stealth person, like I am – you’d have to know the maps themselves and run around rushing like a crazed lunatic who has a thrust for speed. But to win a match, you would need a strategy to keep this up without dying because you’re marked red on the radar, so you add a silencer, and a pistol that’s easy to swap at the drop of the hat.
60% of COD gamers are either snipers, or campers. Snipers are far more respected in Call of Duty, than the ones that camp in the corner of a room or location throughout the entire match like a little baby. Those that “complained” about camping in Call of Duty will have their @$$es handed to them, and be given a piece of their own medicine with Battlefield 3. Why? Because each lobby is capped at 32 players, and I mentioned earlier that each map is large. You spend a lot of time getting from A to B, than you are shooting at your opponents, this is the part that I don’t like about the Battlefield series. 70% of the time, it’s not about memorizing the map itself, instead, it’s about being able to see your enemy. Those who have high altitude have better advantage than those who are at the bottom, because of the visibility. The other thing that I have found is that 50% of the time, those who are facing at the direction of where the shadows are – those are able to see almost everything, even those who are hiding behind a bench, a sitting stool, just about anything that shows your face or body. However, those who are on the side of the map where the sun is pointing at you are the ones with the disadvantage. Why? Because there’s a LOT of bushes. The sun is covering their body, or face, so enemies become shadows, so that bodes well for those “tree huggers.” They are able to camouflage themselves even though that they’re not using a camo suit such as digital camo, alligator camo, and so on.
So, where you spawn determines who wins a firefight, or wins the match?
Yes. Those who spawn on the side with shadows are the ones with disadvantage, those who are on the side where the sun is hovering over them are the ones with the advantage.
Now, let’s move to the “yes” part. A majority of the 60% I mentioned earlier are campers, and snipers. Battlefield 3 is both Camping, and Sniping heavens. Battlefield 3 is going to leave out rushers, rifle players, and what have you. If you like to hold an assault rifle, or be this Support person with an AK, I really don’t think this game is for you. While you can switch weapons on the fly and kill your enemy on the fly, the game’s mechanics doesn’t allow you to “counter-attack” your enemies. Once an enemy finds you and has the opportunity, you’re dead. There’s no way to counter his shots. In Call of Duty 4 and beyond, you can be shot and turn to counter-attack.
You can find out if someone has their sights on you with BF3 – Oh, it’s possible. Its a great technology the programmers at EA/DICE has been able to pull off. You don’t see this in a lot of shooters. This is the one thing that will set BF3 apart from it’s competition.
There are a few ways – a mounted laser, or a mounted light. While I like this mounted flashlight tech, it’s going to be troublesome when you see it because you can’t determine either one of these two: That’s it’s your team-mate, or where to shoot.
Alright! I want to know what’s so good about this game?
Well, for starters, like I said before: The graphics are superb. But that’s vague, and I’ll into detail right now. The team at EA/DICE are one killer combination because the graphics will be noticeable once you load the game – everything from the textures, the shadows, the light sourcing, the special effects, everything was crafted in every conceivable detail. The light sourcing is something many companies these days don’t really pay a lot of attention. It’s good to see that a company has stepped up the plate and addressed this. At the turn of the century, everyone suddently stopped showing off light sourcing from rockets, guns, even mounted attachments. Once you shoot a rocket in a tunnel, the whole radius lights up like a beautiful fireworks. When you go from broad daylight, to the tunnels, the game is designed in such a way that the further you go in, the more the graphics change. This is evident once you go deeper and deeper into the tunnels. Once you get to the train station, it changes again, once you go upstairs into the ticket booth, or back down, it changes colors, fog, smoke, as if the developers were designing a new game console. I have never seen this technology in any game this generation. Game developers should take note, and should definitely follow suit in the next few years.
The game’s color palette is something that a lot of developers are NOT taking advantage of in current generation games. BF3’s color variety is something I keep noticing in the back of my head. Someone in the art department inspired DICE so profoundly that it’s not even funny. All these little details I notice while playing – amazing attention to detail. The color changes in every aspect of the map, especially in the tunnel, and the train station.
The developers did a great job with the animation of BF3, every time I jump over an obstacle, like a fence – I’m in awe. In fact, I have a habit of trying to jump over the fences or other objects because of it. Even laying prone is satisfying, even though the beta has some glitches with regards to prone animation. Sometimes you go through the textures, so to solve this, crawl forward or backwards. Some places are hard to get out of [like that crater I mentioned earlier], so you’re stuck until either you commit suicide, you get killed, or wait until the game is over.
How are the sounds?
The sound effort in the game is excellent. You can hear fire fighting from a distance, you can hear bombs going off, the guns being shot, and these weird whiz by’s – honestly, I think that’s the worst part of the sound effects.
How are the controls?
If you read up to this paragraph, you will know why I don’t like the controls. It’s not fast enough, it’s not arcade enough to make the game fun for me. And the worst part is that the default configuration is stupid. I mean, to lay prone, you’d have to press R3. One thing I noticed is that there isn’t sprint – it may seem like there’s sprint but there isn’t. What you’re doing is running. Knifing is ridiculous! Pressing R3 swipes, and stabs, but in Battlefield 3… R2 button or Right Thumber is the button to press?
Needless to say, I was confused, and still am confused.
What’s the best thing about Battlefield 3?
What I like best about Battlefield was the ranking system not just how it’s calculated, how much experience you’ve gained since your last play, or how much progress you’ve made so far, how much weapon progress you’ve made so far, all of that is great. But then, BF3 goes against the grain by awarding you all kinds of stuff, like spawn ribbon, rush ribbon, like a real military ranking system. The ranking system is very deep. And I bet it’s only just scratching the surface of what BF3 is going to offer.
When they show you all of your awards – I love the presentation in which you are being awarded. Modern Warfare 2 almost did this same exact thing, but it only showed a summary, and whatnot.
Overall, EA/DICE has done a great job with Battlefield 3, they’ve outdone themselves. It’s a beta software and the game seems great so far.
Treyarch today added a new feature to Xbox 360 and PS3 versions of Black Ops, and it’s called the Mule Kick Perk-A-Cola. You can now drink your cola to gain 3 weapons and to be able to switch them on the fly. This means you can get higher in Black Ops’ Zombie mode. To celebrate, Treyarch released a music video to accompany the announcement:
To see the Mule Kick in action, check out this quick look at the feature:
Well, what you waiting for? It’s available on all Zombie Maps now.
At Capcom’s annual Captivate event, Capcom hyped up characters that would be in Street Fighter x Tekken. Keep in mind, while they’re promotions, there’s a story to each one.
First up, Kazuya and Ryu fights it out, while revealing that Nina is in the game. Some gameplay footage is shown. Ryu and Ken is next, then some gameplay is shown. Guile and Abel appears and some more gameplay is shown. Then Marduk and King is shown, more gameplay shown. Finally, everyone’s favorite babe Chun-Li is revealed, and she struts her martial arts stuff! Bob takes center stage now, and more gameplay is shown.
Chun-Li and fellow military soldier known as Cammy starts off this trailer. Now it is followed by reveals of Bob, and Julia. In this trailer, Capcom showed off how a super move and K.O. looks like at the same time. Then lots, and lots of gameplay footage ensue. Sagat takes center-stage and struts his stuff. Hwoarang takes the spotlight and shows off his moves.
At Comic Con, Capcom wasted no time hyping Street Fighter x Tekken, even though there are a lot of controversies surrounding the company’s various business decisions. None the less, Capcom released a new trailer. Sagat and his hometown neighbor Dhalsim starts the trailer off to a crazy start. Hwoarang and Steve shows off their fighting skills in a Las Vegas casino. Next up is Poison, whose sexual orientation is questionable at best. She shows off her fighting style with flair. Yoshimitsu finishes off the trailer with his sword swipes and stylish action.
Are you ready for action with Street Fighter x Tekken?
As reported before, an Evaluation Orientation is on-going. Well, today, Activision revealed what that orientation is about. The lab was testing the zombies’ ability to take whatever humans throws at them – testing their orientation of mental stability…
But then, they advertise that Rezurrection is available on Xbox 360, coming soon on September 22nd to PC and PlayStation 3. Are you ready annihilate zombies into oblivion?
In Episode 2 of SF x Tekken, wild fights is the theme. King wrestles Haggar from the start, and wins the tag team match with Marduk, then Poison appears with Hugo rushing for the ring to take over the fight.
By the end of the trailer, it teases that Guy, and Cody breaking out of a jail theme.
Call of Duty XP is over now, but content from the event doesn’t seem to stop. Everyone wants to find out more about the Multiplayer aspect of Modern Warfare 3.
I posted Separate Multiplayer Briefing videos and recapped what was revealed during CODXP. But for some reason, Activision thought it would be nice to release a full-length recap of the whole briefing. For those of you who want to see the video in it’s entirety…
We still have more Call of Duty: Modern Warfare 3 information to come.
8,000 gamers attended Call of Duty XP to see the various events that took place there, see the world premiere of Modern Warfare 3, and not the least; the $1 million tournament. Gamers from all around the world traveled thus far to watch all this happen. All walks of life have seen Call of Duty XP…
Activision held a one million dollar tournament at Call of Duty XP. 32 teams participated in the Call of Duty tournament. The road was long and hard for some, but only one team came out at the top. Activision set up a collection of footage documenting the players and what it takes for a team to get from the bottom to the top. Enjoy…
But who won? It boiled down to Team Infinity against Team OpTic going for the championship gold: 400,000 dollars. If you do not know who Team OpTic is; Team Optic is one of the most well known, one of the most revered online gaming clan in gaming history today. OpTicGaming rose from the pits of Call of Duty 2 online gaming, to stardom with their YouTube channel called OpticNation. They went on to Call of Duty XP against 32 other teams, and won the tournament. The video below is the last 5 minutes of the World Championships tournament…
The Call of Duty event Zipline got a lot of attention, but not Juggernaut Sumo Wrestling…
Dan Amrich also known as One Of Swords is an Activision employee, and he showed off one of the events at Call of Duty XP called Juggernaut Sumo Wrestling. Basically, two players will step into the ring and wrestle. But sadly, only one walked out victorious and won some kind of bragging rights!
Are you ready to see some sumo wrestling!? Here ya go:
Like it? Yes, no? I liked it! Because you could see the sumo wrestlin’ from First Person.
At Call of Duty XP, Eric Hirshberg, the new C.E.O. of Activision kicked off the event and talked about multiple topics. Eric welcomed the Call of Duty fans to CODXP 2011, he discussed where the money gathered from Call of Duty XP attendees will be going – the Call of Duty Endowment, which is a non-profit charity to help former, on-duty, or after-duty military personnel find jobs in today’s economy. He talked up about how Call of Duty fans play a role in bringing about record-breaking sales with their passion surrounding Call of Duty. He also revealed that the one million dollar tournament is going to pit pros against G.I. Joes. Finally, he unveiled the fan-made sequel to Find Makarov [movie here] called Operation KingFish. We’ve got to find Makarov! And soon!
If you’ve seen the Multiplayer reveal last week shortly before Call of Duty XP went live, then you’ve already seen the following….
Next up, Robert Bowling, and Michael Condrey, the co-founder of Sledgehammer Games talked up how the teams at Infinity Ward, and Sledgehammer Games have taken Call of Duty fans’ feedback and try to make MW3 a great game it is shaping up to be.
KillStreak Rewards are now Strike Packages
3 classes in all: Assault, Support, Specialist
Each have unique killstreaks for you to use in multiplayer modes
In MW2 it was difficult to stick with only 3 killstreak rewards, but now you can chain your killstreaks on 3 different classes – which you can customize to fit your weapon class which in turn fits the multiplayer mode you play frequently
Michael talks up weapon proficiencies which allows you to upgrade your weapons, and these proficiencies are like perks for your own weapons such as [2] attachments, reduced recoil, and so on.
They also showed off detailed matchtype options – possibly for private lobbies
Kill Confirmed is a match type in which you collect the most dogtags for your team
Once you kill a player, he drops a dogtag, you’re to collect them
You can collect your team-mates’ dogtags to help complete that match
Prestige Shop is revealed – It allows you to:
Purchase an Extra Custom Class
Reset All Stats
Get Double XP
Get Double Weapon XP
Unlock Gear
Gain Challenges 1
Gain Challenges 2
Gain Challenges 3
Earn Title and Emblem 1
Earn Title and Emblem 2
Earn Title and Emblem 3
But they’re not free. You have to buy them
Friends list is in Call of Duty Elite Features are as follows:
You can integrate your username with your facebook account; in fact you can log into facebook with CODElite
It shows your user identity, which platform, and what is your Facebook name
It shows if what you’re doing, where you are at right now
Groups are in; they’re called Elite groups
You can join any type of group, and they use hashtags to find your similar taste
You can create a clan; you can also manage a clan
There’s a player list for clans so you can invite people you want to your party
Elite Console App allows you to check up Elite stuff straight from your console
Elite Mobile App allows you to see your stats, prepare for your match, etc.
The slogan for Call of Duty Elite is “Play together better”
In the wrap-up of Call of Duty XP’s MW3 Multiplayer Briefing, Eric stressed that most of the features on Call of Duty Elite is free. On top of that, all of the DLC’s that are available through Call of Duty Elite are free. See for yourself…
Clan challenges are in
Friday night Fights is in
What started as a meme for Call of Duty games, becomes a feature of Call of Duty Elite
Call of Duty Elite costs $49.99 per year, and people seem excited
Chris Ellis comes out and introduces the custom-made Modern Warfare 3 Jeeps
The vehicle will also be in Modern Warfare 3
Chris talks up the features of the Jeep, and what not
The presentation wraps up and the Tango Down Trailer is shown
Stay tuned for more about Call of Duty: Modern Warfare 3 as we approach November 8th!