Tag: multiplayer

  • ‘Black Ops 2’ multiplayer preview: Six anticipated new features

    ‘Black Ops 2’ multiplayer preview: Six anticipated new features

    Black Ops 2 is the follow-up to 2010’s Black Ops, ushering in a near future setting new toCall of Duty for both its campaign and multiplayer.

    The multiplayer offering brings the usual set of changes – new weapons, perks, streak rewards and maps – but Treyarch isn’t resting on its laurels when it comes to customisation and features.

    It’s throwing out the ‘sacred cows’ of the franchise – making radical changes to Create a Class and the Prestige system – and piling on features elsewhere to create what could be the most ambitiousCall of Duty title yet.

    Call of Duty: Black Ops 2 - Multiplayer screenshot

    © Activision

    Pick Ten and Wildcards

    Arguably the biggest change to multiplayer is the way Create a Class works. Dubbed the ‘Pick Ten’ system, players can allocate ten items – whether that’s weapons, grenades and perks – at any one time.

    It means that you can discard things you don’t need and add things you actually enjoy. Don’t ever use the secondary grenade? Then you can put the point into an extra perk.

    Another element is Wildcards, essentially rule breakers that allow things that wouldn’t have been possible usually. One such example is the ‘Greed’ Wildcard, allowing you to pick two perks from the same category.

    These two features combined provides the most customisable load-outs yet, and we anticipate some very interesting results on the battlefield.

    Call of Duty: Black Ops 2 - Multiplayer screenshot

    © Activision

    A new approach to Prestiging and weapon unlocks

    The fan-favourite prestige system will have a few significant tweaks. Previously, unlocking all ranks and hitting Prestige would wipe everything and simply gave you a new emblem to show for it.

    In Black Ops 2, your unlocks and challenge progress is kept for the next Prestige level, ensuring that players keep moving forward and discovering new content.

    Elsewhere, a Call of Duty staple is to change how weapon unlocks work in each new release. Here you’re given an Unlock Token after every level, granting you access to new content. Level-gating is still there – so the more unique stuff still requires higher ranks – but Tokens give you the choice of what you want to unlock first out of the selection you have.

    Interestingly, there are more items to unlock than levels, meaning that several Prestiges are required to see everything on offer.

    Finally, Prestige Tokens make a return. As well as unlocking new custom classes, it allows you to reset various elements. if you aren’t happy with your unlock path, you can return all your Unlock Tokens to start over and ‘respec’. And if you really want to continue wiping out all your stats when you Prestige, you can do that too.

    Call of Duty: Black Ops 2 - Multiplayer screenshot

    © Activision

    Bringing eSports to the masses

    The world of eSports is something the world of PC games – such as StarCraft 2 and League of Legends – has heavily embraced, and Treyarch is offering the tools to make it happen for Call of Duty – even on consoles.

    Players are able to livestream their performance for others to see. While details on where exactly you’ll be able to watch the streams are unknown – Activision is currently in talks with all the big providers – the likes of PCs and tablets should be a sure thing.

    A picture-in-picture mode lets you choose a particular person in a match to follow, with stats adorning the screen around the outside to help track performances in finer details.

    You’re also able to listen in on their team chatter, and there’s even the ability to provide and listen in on commentary.

    Elsewhere, rankings will now be seriously embraced in Call of Duty, narrowing players down into leagues based on their previous month’s performances.

    Both this and effortless livestreaming are two ways of helping democratise the intimidating eSports scene to a larger audience.

    Call of Duty Black Ops 2: E3 Screenshot

    © Activision

    Game modes old and new

    When it comes to modes, all your favourites are there – Team Deathmatch, Domination, Capture the Flag – plus there’s a few extra surprises.

    As well as the return of Modern Warfare 3‘s Kill Confirmed, Black Ops 2 introduces Hard Point, which has players capture and defend points in a King of the Hill-style mode.

    Matches can also be played with multiple teams – so three players versus three, or four versus four – making objective-based matches more contested than ever before.

    Party games see the return of Gun Game, One in the Chamber, Sharpshooter and Sticks & Stones, and best of all, each one will provide you with experience for the first time.

    Call of Duty Black Ops 2: E3 Screenshot

    © Activision

    Combat Training and Custom Games

    Meanwhile, Combat Training is now part of the core online offering, and helps introduce players into multiplayer better than before.

    Up to level 10, Bootcamp pits three humans with three bots on each team, letting them earn experience while learning map layouts and which unlocks worth for them.

    From there, you can have the same mix of real and artificial players on objective matches – but you’ll earn half the experience – and for the experienced players, Bot Stomp pits humans against the computer at different difficulties to allow players to experiment with new strategies.

    Elsewhere, Custom Games allows you to throw away the rules for your own unique game types. You can set rules on custom classes, such as restricting content (instead of Pick Ten, how about Pick Three? Or Pick 17?) and do the same with matches and modes, too.

    Call of Duty Black Ops 2: E3 Screenshot

    © Activision

    New features for Theatre mode and Emblems

    The fan-favourite Emblems feature is bigger than before. You can now create images with up to 32 layers, making use of over 150 shapes unlocked through completing challenges.

    Then there are lots of little extra tools to help make editing easier; from RPG colour mixing and transparency effects, to copy and pasting, rotating and moving and scaling items.

    Theatre mode also returns with a few adjustments; you’re able to provide enhanced metadata for better searching, place more clips into a single film, and improved tools for community voting.

    However, the most impressive feature is letting the game create a highlights reel for you. Using a scoring system for each kill and action, the game will automatically put together your best bits in one video, letting you show off a strong performance with no effort at all.

    Source: DigitalSpy

  • Call of Duty: Black Ops II MultiPlayer Details, New Modes, Screenshots

    Call of Duty: Black Ops II MultiPlayer Details, New Modes, Screenshots

    Do you like change? The next instalment to one of, if not the most popular FPS franchises to hit mother earth, is nigh, and Call of Duty: Black Ops IIis packing a punch full of change.With the details regarding how Treyarch has changed up how zombies mode would be quite different this time around, it was only a matter of time before we would get all the goodies surrounding the changes in multiplayer.

    BlopsOct.2nd

    Where to begin? Parties? Yes, the new party mode. Technically it is not truly new, more less a new name in which Treyarch categorizes game modes such as, gun-game, sticks and stones, sharpshooter, and one-in the-chamber. Things are a little different this time around though, as gamers can earn XP instead of the in-game currency.

    BlopsOct.2nd

    If you are the type of gamer who does not subscribe to the competitive side of things, then the new additions to Combat Training may be just what you are looking for. Much like the previous addition in Call of Duty: Black Ops, gamers will still face-off against AI controlled opponents in order to help adjust their skill-sets and get some possibly needed practice time in.

    This time around though, there are some new additions that will actually help you progress with your online ranking. In ‘Boot Camp’ you can pit yourself against bots and rank your character up to level ten. The new mode will allow gamers to become a little more familiar with maps, guns and play styles, as you will play not only AI controlled enemies, but rather a mix of humans and bots in a regular team deathmatch setting. Once you reach level ten however, you will not gain any more experience. Everything you earn in ‘Boot Camp’ will stay with your character when you decide to head online.

    Another mode has been added entitled, ‘Objective’. In this mode you can test your skill in a 3v3 setting against other human players, however you will only earn half of the regular XP granted. You can stay in this mode after level ten, but it is meant more for gamers who wish to hone their skill in objective style play before they head into the larger world in online MP.

    Finally, the last mode of Combat Training is known as ‘Bot Stomp’. In this mode you and five other human controlled players will duke it out in whatever game mode you wish against six bots. It should be noted that no experience or unlocks are able to be earned for this mode.

    BlopsOct.2nd

    Do you wish to be in control of everything that occurs in a certain match? Then if so, look no further then Custom Matches. Here you can choose what unlocks are used, what classes people can dive into, the game mode etc. If you want a sniper only lobby then that is up to you. Shotguns only with no RPG’s? Anyway you want i,t you have it. You can host your own matches which will help you unlock the customizable aspects of the game, which in turn are only unlocked via challenges. There are roughly 1000 challenges to be exact, and each will help you unlock camo’s, reticules, and new additions to every weapon.

    Everything in the game is customizable from riot-shields, guns, and even RPG’s can now be altered via the challenges available in the game. In other words, the money system from the previously title has been replaced with experience and challenges.

    The emblem artists of Call of Duty (you know the people who draw the unmentionables and the people who actually spend time devising a great emblem), well, emblems are back, and so is the report button, which Treyarch states they will be much more diligent this time in regards to people drawing racist or derogatory emblems. The penalty will also be a tad steeper, however the outcome for violating these ‘rules’ is a little hush-hush.

    BlopsOct.2nd

    Theater Mode is still available in the game, however it also has had some new additions that will allow gameplay directors quite a bit more control. Cameras can now be attached to guns, rockets, and kill-streaks to allow for more ease of editing. You will be able to zoom directly to the position of the kill you want, where as before you had to find the rocket, stop the clip, position the camera, start the clip and so forth, now it is a lot easier.

    Get your director’s chair ready and start editing your now 21 clip reel and choose whether to have them set as individual or stream them together to make a montage. The voting system for media has changed also, which will give players the simple thumbs up or down method when viewing user created content.

    Now for the last bit of news, the infamous prestige mode. Prior to now, the idea of prestiging was regarded almost as unecessesary, yet it created longetivity in the online portion of the game. This time around, gamers will not lose progress on challenges or reset unlocks or weapon experience.

    Featuring 10 prestiges and 55 levels to each prestige, the options when you choose to move up in rank are more rewarding. Unlock tokens make a return, however, when you purchase something with a token the reward is permanent. There is also a token that will allow you to reset your previous unlock tokens, losing everything up to that point, and start again. This does not reset your progress, only what you used the tokens for thus far.

    In regards to tokens, the three main options are: unlocking a custom class (five in total), refund your tokens, or reset all stats. When you ‘refund’ your used tokens, it will lock all content and allow you to forge a new path for your online profile.

    Gamers will now be treated to a mode known as ‘Hardpoint,’ think of it as a ‘King of the Hill’ if you will. All of the regular game modes will be available, like Search and Destroy, TDM, and Demolition; however with Hardpoint the flags will randomly spawn at certain timed intervals, and each team will have to hold that position until the next flag spawns.

    Okay TAers, what is your take on the new additions and changes to the multiplayer portion of Call of Duty: Black Ops II?

    You can test your skill on November 13th when Call of Duty: Black Ops II is released.

    Source Article from http://www.trueachievements.com/n10891/call-of-duty-black-ops-ii-mp-details-new-modes.htm

  • Treyarch hopes Black Ops 2 multiplayer changes will make Call of Duty a team game again

    Treyarch hopes Black Ops 2 multiplayer changes will make Call of Duty a team game again

    Treyarch hopes the changes it’s made for the multiplayer portion of Black Ops 2 will make Call of Duty a team game again.

    The developer has replaced Kill Streaks with Score Streaks, and to unlock them you need to gain score, granted for kills and team-benefiting actions.

    It’s also implemented a new skill-based matchmaking system called League Play that will see players promoted and relegated into divisions for competitive play.

    “When we play you really start caring again,” game design director David Vonderhaar told Eurogamer. “We’re back at the studio and we’re forming up teams, and you start to take on a role. It’s no joke. I was the goal tender. I stayed back and protected our C Domination flag. That was the entirety of my job. I focused on doing that job and doing it well. And even though I wasn’t in every single fight all the time and running out to my death, I was setting up strategic defensive positions and thinking about it a lot. It was just an incredibly fun way to play.

    “I think players are going to start caring about winning and losing again, and are going to go out of their way to work together. That to me is what I found now we’re coming into the home stretch. All these places in the game where we subconsciously did that: the League Play feature does it. Multi-team does the same thing. I just think this can be a team game again.”

    We asked Vonderhaar if Call of Duty had lost the feeling of team play – perhaps rival Battlefield’s greatest attraction – following its incredible growth in popularity since the release of Call of Duty 4: Modern Warfare.

    “There’s a lot of people, right?” he said. “There are a lot of people who like to play. Now you can spread this out. You can get players trained up in combat training. You can get guys who just want to go out and wreck in the public matchmaking. You can get guys who want to try hard and work as a team over in League Play. I think that’s a great thing.”

    Score Streaks were highlighted by Treyarch during a Gamescom press conference as one of the chief changes made to multiplayer. But some have said they are nothing more than Kill Streaks with a different name.

    [Read more]

  • Black Ops 2 Multi-Team Modes Revealed

    Black Ops 2 Multi-Team Modes Revealed

    “Multi-Team is a new class of game modes in Black Ops 2. Instead of two factions going head-to-head, multiple teams of players take to the playing field at the same time, each looking to come out on top. Action is fast-paced and unrelenting, as competing teams battle each other for kills, objective points—and eventually—the win. Danger can come from all directions, testing even the most coordinated squads in their ability to communicate, hold positions, and watch flanks. The game supports up to 18 players, so you can have any combination of players and teams, up to six teams. It really brings group/team dynamics back to the battlefield to deal with multiple enemy teams”

    Read the full story.

  • Black Ops 2 League Icons and Information

    Black Ops 2 League Icons and Information

    Black Ops 2 League Icons / Emblems

    Black Ops 2′s multiplayer introduces a new League Play system for the first time in Call of Duty history, meaning matchmaking can place players in games with people on the same skill level. As players compete in ‘placement matches’, their skill level is being determined through various means and when it’s time to jump into League Play, it puts them into one of seven leagues with players of a roughly equal skill level.

    When players start to beat the competition in their league / division on a regular basis, they get promoted up to the next league. The system also monitors how players behave and punishes those who quit matches too often and early. This means that players who are deliberately trying to get placed in a league beneath their skill level won’t be in for a good time.

    Each of the leagues in Black Ops 2′s multiplayer gets its own custom icon / emblem. Here are all seven of Black Ops 2′s league emblems:

    Source: codblackopsblog

  • Worlds First Hand on Black Ops 2 Multiplayer

    Worlds First Hand on Black Ops 2 Multiplayer

    It’s an often thankless task nowadays, writing anything positive about Call Of Duty. It’s become so fashionable to hate amongst certain hardcore gamers that you’d almost think it wasn’t the most popular video game franchise in the world. Of course the more casual fans are oblivious to this rebellion, and there’s no sign whatsoever that they’re tiring of the formula. But that doesn’t seem to have stopped Treyarch from changing it anyway.

    We’ve seen unusually little of Black Ops II since it was first announced earlier in the year. There’s been some extended glimpses at the single-player campaign and the optional Strike Force missions, but nothing hands-on. It’s only now, at a special event just prior to Gamescom, that we’ve been allowed to play the multiplayer ourselves.

    Before our first person shooter skills were publically humiliated there was a lengthy introduction from Treyarch studio head Mark Lamia (with who we have a one-on-one interview scheduled later in the week). He highlighted four main areas of change: the ability to create your own class, score streaks, ranking & unlocks, and eSports.

    The latter two couldn’t really be demonstrated hands-on, but eSports in particular was clearly meant to be one of the primary focuses. Although Call Of Duty has long featured many elements of eSports in Black Ops II they’re being embracing head on.

    It isn’t a simple matter of just watching other people play the game, but of using a detailed new interface to switch views and maps to follow every aspect of a match. Even this is still a confusing viewing experience though and so CODcasting is being promoted as a key ingredient: the ability to add your own sports style commentary to proceedings.

    Call of Duty: Black Ops

    We can only imagine how that’s going to be abused in the future, but for now Treyarch are demonstrating it with one of their own practised in-house commentators. And once he was done a column of women entered the darkened theatre, like monks walking to prayer – iPads glowing in their hands like flickering candles.

    Being streamed directly onto them is a Black Ops II match, with Treyarch promising that you don’t need a high end PC to stream your own matches – just a decent upstream bandwidth and an optional USB camera. Whether this means the feature will be available on consoles though they leave annoyingly ambiguous.

    They are however adamant that the new concept of League Play will ensure that the eSports concept is kept relevant to all skills of player, not just the super talented.

    It’s also revealed that Black Ops II will feature 55 standard levels of experience (which apparently takes a hardcore player only about 24 hours to grind through) and 10 layers of prestige. There is purposefully more content than levels, in an attempt to ensure there’s always a tempting reward around the next corner. There’s also the new concept of medals, which give their own unique rewards such as a boost to the amount of experience you earn.

    That’s what we’re shown via video clips and PowerPoint presentations, the rest we get to play for ourselves.

    Call of Duty: Black Ops

    As is already known all of the multiplayer is set in 2025, so until Treyarch change their mind you can’t battle in the ‘80s Cold War era in anywhere but the story campaign. We played on four maps: Aftermath (a devastated Los Angeles after the drone attack featured in one of the story levels), Cargo (adapted from a Strike Force mission in Shanghai, featuring a crane moving storage containers around as mobile cover), Turbine (a large wilderness map, first seen in the multiplayer trailer below), and Yemen (a close quarters map in the streets of a Middle East seaside town.

    So how was it all? Well, if you want to complain that it’s just Call Of Duty as normal then nobody can really argue that the basics of movement and combat aren’t exactly the same as always. Even bearing in mind this is only an early preview the animation is often wooden and there’s still essentially no environmental destruction.

    The enhanced graphics engine does look noticeably smarter, and a notch more colourful, than before but any argument that it’s a massive step forward is an unconvincing one..

    And yet the argument in Black Ops II’s favour is not simply that if it ain’t broke don’t fix it, because the 2025 setting – in particular its weapons and equipment – do genuinely change the nature of the game quite considerably.

    We’re only shown a prototype of the Create a Class concept (an even earlier prototype was apparently created as a board game to check it is balanced), where you edit predesigned class types rather than creating and naming them from scratch. At the moment it works by giving you 10 possible attributes you can apply to each class, across several categories: primary weapon, secondary weapon, leathals, tacticals, perks 1 through 3, and wildcards.

    Call Of Duty: Black Ops II - Cargo was our favourite of the four maps

    You don’t have to have anything selected in any of the categories but some choices may limit what else you choose that is similar. So, for example, we initially tried customising the Operative class. We picked out a Type 25 assault rifle (fully automatic, high rate of fire but only moderate recoil). We didn’t bother with a secondary weapon and so we had enough points left over to load it up with a bigger magazine, a laser sight, and a millimetre scanner.

    This last one is the x-ray style scope that you can see in the multiplayer trailer, that allows you to see through walls up to 25 feet away – as long as the enemy is standing still. You have to be zoomed in for it to work though and we quickly realised it was for more experienced players. So we switched it for a target fighter which lights up enemies with big red symbols so they can’t be missed – perfect for lesser skilled players.

    Playing around with the tacticals the concussion grenade was useful and the EMP vital for anyone deploying a lot of robots. Our favourite though was the stock charge, a stick-like device you can throw into the ground or into a wall and will shock an enemy for a few precious seconds – making for an excellent defence when defending enclosed areas.

    The sticky Semtex grenade was handy for leathals but the most fun by far is the tomahawk, a one hit kill throwing weapon that you can pick up and reuse.

    The perks are just as varied but we went for the Bird Eye (makes you invisible to computer-controlled aircraft and drones), Scavanger (collect ammo from downed enemies), and Extreme Condition (sprint faster). You can switch them all out as soon as you start a new match though and we also tried out things like the self-explanatory Flak Jacket, Toughness (flinch less when shot), and…  we can’t read our hand-writing in our notes for this last one but it involved being able to climb ladders faster.

    If all this sounds like too much choice there are some other pre-sets available just before starting a match and we had particular fun with the one based around the new heavy shield. This is not only almost impervious to bullets but you can dig it into the ground and use it as mobile cover – which is also handy for stopping people shooting your legs out from under you.

    Call Of Duty: Black Ops II - John Woo style

    The final part of the puzzle is Score Streaks, which are an abandonment of the original Killstreaks but also subtlety different from Modern Warfare 3’s Pointstreaks. The idea is still roughly the same, in that you’re given points for anything useful you do in the game, whether it’s killing someone, only getting an assist, or something entirely non-lethal like capturing a flag.

    Unlike Modern Warfare 3 though the Score Streak always resets when you die. There’s no equivalent of the Support Strike Package that allows you to keep your streak when you die, so building up enough points to unlock the various rewards is a lot harder for the unskilled. This seems to us a backwards step, but speaking unofficially to some of the developers afterwards it seemed as if this could possibly be changed in the final version.

    We hope so because the rewards are one of Black Ops II’s real highlights. There are returning ideas like the UAV spy drone and the RC-XD remote-control car bomb but there’s also a giant minigun to swagger around with; a Hunter-Killer drone that you can either let the computer control or direct around manually; the hugely useful Guardian turret which sends out a disorientating microwave (or perhaps soundwave, we never did a get definitive answer on what it was doing); and the A.G.R., a miniature tank that again can be automatically or manually controlled.

    There’s the HellStorm missile that can be set to ground or airburst explosions, there’s sentry guns, stealth choppers, orbital satellite weapons, K9 units, a VOTL gunship, and the swarm of kamikaze drones you can see in the trailer. Although many probably could still have worked in a modern setting the near future one has clearly allowed Treyarch to act more imaginatively with the high-tech goodies.

    Call Of Duty: Black Ops II - heavy metal warfare

    The new game modes are less ingenious but they’re still perfectly welcome. Hardpoint is a King of the Hill variant where you must fight over a randomised area of the map, which keeps moving as the game progresses. Domination is still in there, and one of the other ‘classic’ modes we got to play alongside Team Deathmatch, but Hardpoint is more dynamic and easier to recover from a poor start.

    The most interesting new mode though is Multi-Team which allows you to split up into six teams from a maximum of 18 players. Essentially a mix of Modern Warfare 3’s Face Off with one of the standard modes (we played both Team Deathmatch and Hardpoint) it’s a fun way to liven up the other modes and play with a smaller group of friends.

    Even though we only managed our usual mid-table mediocrity in most of the matches we thoroughly enjoyed our time with Black Ops II. But then we’ve always found Call Of Duty a game that’s hard to hate, especially if, like us, you don’t have the time to play it religiously every day.

    Just as it seems to have benefitted the single-player, the near future setting has opened up a whole range of new features for Call Of Duty, while still allowing it to remain recognisably the same game. How balanced it all is only the final game and considerably more playtime will tell, but every sign so far suggests this could end up as the best the series has ever been.

    Formats: Xbox 360, PlayStation 3, and PC
    Publisher: Activision
    Developer: Treyarch
    Release Date: 13th November 2012

    Read more: http://www.metro.co.uk/tech/games/908463-call-of-duty-black-ops-ii-multiplayer-preview-world-first-hands-on#ixzz23dsaEBRG

  • Black Ops 2 Multiplayer Playable Next Week!

    Black Ops 2 Multiplayer Playable Next Week!

    Call of Duty: Black Ops 2 will be playable by the public at Gamescom in Cologne next week, nearly three months in advance of its November 13th release date, Activision announced today.

    Activision and developer Treyarch will host Black Ops 2 multiplayer action at the game’s booth, A21/B30-A31/B30 in Hall 6, on Xbox 360 consoles. The publisher’s partnership with Microsoft runs deeper than that: Microsoft is making an event out of the multiplayer premiere, livestreaming it on Xbox Live throughout North America and Europe.

    Coverage hosted by Major Nelson and AceyBongos will be broadcast daily on the service, beginning at 12 p.m. ET on August 15th, and the premiere will be archived for on-demand access. The stream will also be available online at the Xbox site in Europe, the Call of Duty homepage, the Black Ops 2 Facebook page, and Treyarch’s TwitchTV channel. After the multiplayer premiere on August 15th, the Black Ops 2 booth will welcome fans from August 16th-19th, when Gamescom is open to the public.

    Fans in attendance at Gamescom will undoubtedly have to deal with huge crowds and long lines if they want to get their hands on Black Ops 2. Audio equipment manufacturer Turtle Beach will be on hand to help out: the company’s booth — C10 in Hall 6.1 — includes its own tournament area, and Call of Duty players can compete there for VIP passes that will let them skip the line at the Black Ops 2 booth.

    Source.

  • Multiplayer Trailer Screenshots – Black Ops 2

    Multiplayer Trailer Screenshots – Black Ops 2

    Enjoy, use them for banners, wallpapers, whatever!

  • Black Ops 2 Multiplayer Official Reveal Information

    Black Ops 2 Multiplayer Official Reveal Information


    Its official. Multiplayer will be unveiled for black ops 2 this tuesday 8th august! Im bloody excited! Check back on the 8th and we will reveal it to you! Keep it call of duty! And always like our facebook/share our twitter/check out our amazing collection of BO2 wallpapers (over 70!).