Tag: multiplayer

  • Less than 50% of players have reached level 10 in multiplayer

    Less than 50% of players have reached level 10 in multiplayer

    A surprisingly low amount of people who have bought the most recent Call of Duty, Black Ops 3 have completed one of the first multiplayer achievements of reaching level 10

    Only 47% of users who have played multiplayer have surpassed level 9. Now this is not that uncommon for gaming, a lot of people buy games only to play them a handful of times but Treyarch can’t be loving this stat – most of the people who bought the game don’t play it.

    level-10

    There are a number of reasons to why this particular Call of Duty title has low numbers.

    • New movement system/wall running – Black Ops 3 is the first CoD for a while a lot of people and the mechanics are very different to that of the Modern Warfare series.
    • Poor performance as one reddit user put it “I picked it up last night and have been getting wrecked”
    • Many people buy Treyarch games for zombies and campaign, not necessarily multiplayer

    What do you think is the reason?

    Source: Reddit

  • Names of all 12 Multiplayer Maps LEAK – Black Ops 3

    Names of all 12 Multiplayer Maps LEAK – Black Ops 3

    After a copy of the game surfaced yesterday, expect a shit ton of leaks!

    Here are all the multiplayer map names:

    • Aquarium
    • Breach
    • Combine
    • Evac
    • Exodus
    • Fringe
    • Havoc
    • Hunted
    • Infection
    • Metro
    • Redwood
    • Stronghold

    multilayer-map-names

  • Gun Game CONFIRMED for Black Ops 3 Multiplayer

    Gun Game CONFIRMED for Black Ops 3 Multiplayer

    Gun Game is heading back to the Black Ops series. David Vonderhaar confirmed is interview:

    “The game does have Gun Game, there is some one shot stuff going on in Gun Game. But as you would expect from a Treyarch Call of Duty Multiplayer title, a complete custom game set with being able to share and save those variant game modes. What we like is the idea that people can take the game, take the game engine, take the game rules, modify them to suit and make them accessible to all your friends. We are going to take the best of those ideas and mess around with them in the “Bonus” category of playlists.

    So never say never. One shot game mode specifically isn’t a particular type of mode but Gun Game is our first entry there and we will see what you guys do and go from there.”

    gun-game-black-ops-3

    Source: EB Games Twitter

  • Treyarch set to reveal new game mode for Black Ops 3 on Friday

    Treyarch set to reveal new game mode for Black Ops 3 on Friday

    Treyarch announced via their twitter that during the second #BO3Fridays live stream that they will be announcing a new game mode! What do you think it will be?

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  • #BO3Fridays 09/10/15 – Re-watch Live Stream & Summary of All New Information

    #BO3Fridays 09/10/15 – Re-watch Live Stream & Summary of All New Information

     

    Revisit the first episode of the Black Ops Fridays live stream series, which featured the reveal of Black Ops 3’s ninth Specialist, Firebreak, as well as an all-new multiplayer map, Redwood. Tune in every Friday throughout October at 12pm PT/3pm ET/9pm CET for more exclusive reveals, fan Q&As, and more. Complete summary can be seen below along with the timecodes for the video:

    • New map called Redwood has been announced (9:40)
      Black-Ops-3_Redwood-3_WM-hd
    • Specialist customizations are to be “chunky”/very drastic and noticeable (18:20)
    • Specialist customizations are to be specific and unique for each specialist (19:20)
    • Specialists will level up (17:10) (20:22)
    • Specialists have some kind of deep, unlockable story. “…like Baseball cards…” (20:55)
    • 9th specialist named Firebreak (21:48) with his “Purifier” (flamethrower) (22:22) and stunning “Heat Wave” (22:50) that also takes out equipment (23:26)
      Firebreak-CoD-Black-Ops-III-1940x1091
    • New “Red Dot Sight” (22:10)
      red-dot-sight-black-ops-3-official
    • New hit markers have also been shown, with what appears to be AW-like kill markers. (22:10) (22:32)
    • The new hit markers didn’t appear when killing enemies with the Purifier. (22:16)
    • Get a look at the symbol when you have the enemy flag in CTF (22:50)
    • Firebreak is apparently intended good for objective gameplay and clearing rooms. (24:45)
    • Specialists initially designed after non-COD heroes, such as wizards and warriors, then adapted for COD. (25:37) e.g. Nomad is a Druid (can conjure nature) (26:58)
    • Tweet with #BO3Fridays to ask questions (28:30)
    • Theater confirmed (28:23), social elements improved for accessibility, overall improved for controllers (29:43).
    • Prestige level is 55 with 10 prestiges with “something particularly special after that” (31:00)
    • More to do after final prestige (31:22)
    • Raid has been mentioned a lot, but a cannot confirm, cannot deny for its return. (32:05)
    • News for “reimaginings” to come “soon”, Raid almost implied to be included. (32:22)
    • Reimagined maps are difficult because of the new movement system (32:42)
    • Nuk3town still very nuketown-y, but not exactly the same. (33:05)
    • Zombies and Single-Player are 4-player split-screen offline and 2-player split-screen online. Like BOII (33:36)
    • Changelog posted to PlayStation “…wasn’t the complete list” (36:35)
    • Spawn system has been “aggressively” worked on, with specifics from the Beta. (36:50)
    • Definitions of “spawn traps” necessary and very specific (36:50)
    • Recoil will be changed for some guns (38:40)
    • By design gun recoil should be generally “low” (39:38)
    • Expect more frequent changes for BOIII than previous blops titles. (39:26)
    • Offline bots confirmed (40:07)
    • Taunts/Gestures. (40:17) Part of specialist customization. (40:44) Can be negative or positive. (40:43) Can be activated in Top 3 players at the end of a match. (41:01) “…we have some really interesting long term plans for [taunts]”(41:31) Top player on the winning team gets special line/animation. During this, others can perform their gestures and once the top player’s taunt is done, s/he can do his/her own gestures. (41:49)
    • “Top Scorer” screen at the end of a match “rebranded” to “Winners’ Circle” (41:35)
    • Hardcore is confirmed. Like previously (42:25)
    • “…we’re not ignoring the hardcore guys.” (42:47)
    • Bonus playlist to house gamemodes like Most Pit and Ground War + overview of lists (42:35)
    • Diamond camo confirmed (43:00)
    • “Hypothetically” there’s something past diamond. (43:26)
    • These streams will happen every Friday at 12:00 PST until launch (43:48)

     

     

  • Diamond Camo Confirmed for Black Ops 3 Multiplayer (Not Highest Camo)

    Diamond Camo Confirmed for Black Ops 3 Multiplayer (Not Highest Camo)

    Yesterday was the first of #BO3Fridays which is where Treyarch reveal some new details each week about the upcoming Black Ops 3.

    Diamond camo was confirmed at the very end of the live stream with the developers stating that there is a camo HIGHER than diamond. 🙂

  • Black Ops 3 Multiplayer News – Hardcore Mode and Offline Bots Confirmed

    Black Ops 3 Multiplayer News – Hardcore Mode and Offline Bots Confirmed

    Yesterday was the first #BO3Friday which is where Treyarch reveal some new details each week about the upcoming Black Ops 3.

    • Hardcore mode is CONFIRMED
    • There will be the option to have BOTS for offline multiplayer.
  • Treyarch Reveal NEW Black Ops 3 multiplayer map ‘Redwood’

    Treyarch Reveal NEW Black Ops 3 multiplayer map ‘Redwood’

    Today was the #BO3Fridays live stream and Treyarch revealed a brand new map for the Black Ops 3 multiplayer. Pictures can be seen below, more info to follow:

  • Black Ops 3 Multiplayer Changes as a Result of Beta Testing

    Black Ops 3 Multiplayer Changes as a Result of Beta Testing

    David Vonderhaar tells us how what changes have made it to the final game based upon the beta testing that was carried out last month.

    • Some players were dissatisfied that the Black Hat equipment was too powerful. We agree. Our new hacking mechanic scales the hacking speed based on how close you are to the target, and will require precise aim to hack Scorestreaks in a reasonable time. Time-to-hack has been adjusted upwards across the board to make it more challenging to hack, especially at the higher end of rewards. Hackers now also appear as a red dot on the minimap for the duration of the hack, which, along with VO notifications that a Scorestreak is being hacked, provides players the ability to counter by hunting down the attacker.
    • Rejack sparked its fair share of controversy during the Beta for a number of reasons, most of which were valid. Included in that list: putting players into Rejack did not count as a kill, and players were using Rejack to stack Scorestreaks. Now, putting a player into Rejack counts as a kill. Players receive kill credit immediately in-game, on the scoreboard and leaderboard, and in persistent stats. Rejack now also resets all Scorestreak progress so that it cannot be used continuously throughout a match to pad progress towards high-level Scorestreaks.
    • We’ve talked a lot about the flinch mechanics during the beta — that’s when getting hit causes your weapon to move out of position. Our improved networking code would sometimes cause bullet flinch to stack, so we put a cap on how much you can flinch while ADS. While you will still flinch when shot, it will be within tighter constraints to keep you closer to your aim.
    • We improved the feedback that you have downed your target by including the red “kill marker.” This marker will subtly grow in size with each subsequent hit, turning red upon dealing lethal damage as added reinforcement to confirm the kill.
    • During the beta, any downward or backward player movement could make the grenade toss distances feel awkwardly short. This has been adjusted so that player velocity never negatively impacts grenade trajectory. We also tweaked grenade speed and distances.
    • Players felt Concussion and Flashbang grenade types were very powerful. While both grenade types need to be in order to stay viable as equipment choices, we reduced the Concussion grenade stun time by 1 second and are now unlocking the Tactical Mask perk (the counter for both Concussion and Flash Bangs) earlier in the progression system at level 13.
    • By popular request, we’ve added a “Time in Hill” stat for the scoreboard and leaderboards in the Hardpoint game mode.
    • Players did not feel sufficiently rewarded for escorting the robot in Safeguard. Players now receive +25 score for every 3 seconds that they escort the robot toward the enemy base.
    • Players wanted additional details about how they were eliminated. The Kill Cam and Final Kill Cam now show what killed you (including weapons, Scorestreaks, Specialist weapons, equipment, etc.) and what perks the player has equipped.
    • Additionally, various weapon-balancing changes were implemented, including to the Razorback and M8A7.

    Source: PS Blog

  • Treyarch Shares Secrets for Safeguard Success [VIDEO]

    Treyarch Shares Secrets for Safeguard Success [VIDEO]

    We’ve got some expert Safeguard tips for you direct from Treyarch via our handsome host Dan.