Revisit the first episode of the Black Ops Fridays live stream series, which featured the reveal of Black Ops 3’s ninth Specialist, Firebreak, as well as an all-new multiplayer map, Redwood. Tune in every Friday throughout October at 12pm PT/3pm ET/9pm CET for more exclusive reveals, fan Q&As, and more. Complete summary can be seen below along with the timecodes for the video:
- New map called Redwood has been announced (9:40)
- Specialist customizations are to be “chunky”/very drastic and noticeable (18:20)
- Specialist customizations are to be specific and unique for each specialist (19:20)
- Specialists will level up (17:10) (20:22)
- Specialists have some kind of deep, unlockable story. “…like Baseball cards…” (20:55)
- 9th specialist named Firebreak (21:48) with his “Purifier” (flamethrower) (22:22) and stunning “Heat Wave” (22:50) that also takes out equipment (23:26)
- New “Red Dot Sight” (22:10)
- New hit markers have also been shown, with what appears to be AW-like kill markers. (22:10) (22:32)
- The new hit markers didn’t appear when killing enemies with the Purifier. (22:16)
- Get a look at the symbol when you have the enemy flag in CTF (22:50)
- Firebreak is apparently
intendedgood for objective gameplay and clearing rooms. (24:45) - Specialists initially designed after non-COD heroes, such as wizards and warriors, then adapted for COD. (25:37) e.g. Nomad is a Druid (can conjure nature) (26:58)
- Tweet with #BO3Fridays to ask questions (28:30)
- Theater confirmed (28:23), social elements improved for accessibility, overall improved for controllers (29:43).
- Prestige level is 55 with 10 prestiges with “something particularly special after that” (31:00)
- More to do after final prestige (31:22)
- Raid has been mentioned a lot, but a cannot confirm, cannot deny for its return. (32:05)
- News for “reimaginings” to come “soon”, Raid almost implied to be included. (32:22)
- Reimagined maps are difficult because of the new movement system (32:42)
- Nuk3town still very nuketown-y, but not exactly the same. (33:05)
- Zombies and Single-Player are 4-player split-screen offline and 2-player split-screen online. Like BOII (33:36)
- Changelog posted to PlayStation “…wasn’t the complete list” (36:35)
- Spawn system has been “aggressively” worked on, with specifics from the Beta. (36:50)
- Definitions of “spawn traps” necessary and very specific (36:50)
- Recoil will be changed for some guns (38:40)
- By design gun recoil should be generally “low” (39:38)
- Expect more frequent changes for BOIII than previous blops titles. (39:26)
- Offline bots confirmed (40:07)
- Taunts/Gestures. (40:17) Part of specialist customization. (40:44) Can be negative or positive. (40:43) Can be activated in Top 3 players at the end of a match. (41:01) “…we have some really interesting long term plans for [taunts]”(41:31) Top player on the winning team gets special line/animation. During this, others can perform their gestures and once the top player’s taunt is done, s/he can do his/her own gestures. (41:49)
- “Top Scorer” screen at the end of a match “rebranded” to “Winners’ Circle” (41:35)
- Hardcore is confirmed. Like previously (42:25)
- “…we’re not ignoring the hardcore guys.” (42:47)
- Bonus playlist to house gamemodes like Most Pit and Ground War + overview of lists (42:35)
- Diamond camo confirmed (43:00)
- “Hypothetically” there’s something past diamond. (43:26)
- These streams will happen every Friday at 12:00 PST until launch (43:48)