Author: DestroyRepeat

  • More Xbox Velocity architecture details announced

    More Xbox Velocity architecture details announced

    On December 12th of 2019, Microsoft officially revealed Project Scarlet as Xbox Series X. On February 24th, Microsoft revealed Xbox Series X specs. On March 16th, Microsoft revealed more about Xbox Series X. On July 14th, Microsoft announced more details of the “Xbox Velocity” architecture. To coincide with the Xbox Velocity article, Microsoft released a trailer for the architecture…

    Here is s a small snippet of information gleaned from Microsoft’s new blog post…

    Introducing the Xbox Velocity Architecture

    The Xbox Velocity Architecture was designed as the ultimate solution for game asset streaming in the next generation. This radical reinvention of the traditional I/O subsystem directly influenced all aspects of the Xbox Series X design. If our custom designed processor is at the heart of the Xbox Series X, the Xbox Velocity Architecture is the soul. Through a deep integration of hardware and software innovation, the Xbox Velocity Architecture will power next-gen gaming experiences unlike anything you have seen before.

    The Xbox Velocity Architecture comprises four major components: our custom NVME SSD, hardware accelerated decompression blocks, a brand new DirectStorage API layer and Sampler Feedback Streaming (SFS).

    Let’s dive deep into each component:

    • Custom NVME SSD: The foundation of the Xbox Velocity Architecture is our custom, 1TB NVME SSD, delivering 2.4 GB/s of raw I/O throughput, more than 40x the throughput of Xbox One. Traditional SSDs used in PCs often reduce performance as thermals increase or while performing drive maintenance. The custom NVME SSD in Xbox Series X is designed for consistent, sustained performance as opposed to peak performance. Developers have a guaranteed level of I/O performance at all times and they can reliably design and optimize their games removing the barriers and constraints they have to work around today. This same level of consistent, sustained performance also applies to the Seagate Expandable Storage Card ensuring you have the exact same gameplay experience regardless of where the game resides.
    • Hardware Accelerated Decompression: Game packages and assets are compressed to minimize download times and the amount of storage required for each individual game. With hardware accelerated support for both the industry standard LZ decompressor as well as a brand new, proprietary algorithm specifically designed for texture data named BCPack, Xbox Series X provides the best of both worlds for developers to achieve massive savings with no loss in quality or performance. As texture data comprises a significant portion of the total overall size of a game, having a purpose built algorithm optimized for texture data in addition to the general purpose LZ decompressor, both can be used in parallel to reduce the overall size of a game package. Assuming a 2:1 compression ratio, Xbox Series X delivers an effective 4.8 GB/s in I/O performance to the title, approximately 100x the I/O performance in current generation consoles. To deliver similar levels of decompression performance in software would require more than 4 Zen 2 CPU cores.
    • New DirectStorage API: Standard File I/O APIs were developed more than 30 years ago and are virtually unchanged while storage technology has made significant advancements since then. As we analyzed game data access patterns as well as the latest hardware advancements with SSD technology, we knew we needed to advance the state of the art to put more control in the hands of developers. We added a brand new DirectStorage API to the DirectX family, providing developers with fine grain control of their I/O operations empowering them to establish multiple I/O queues, prioritization and minimizing I/O latency. These direct, low level access APIs ensure developers will be able to take full advantage of the raw I/O performance afforded by the hardware, resulting in virtually eliminating load times or fast travel systems that are just that . . . fast.
    • Sampler Feedback Streaming (SFS): Sampler Feedback Streaming is a brand-new innovation built on top of all the other advancements of the Xbox Velocity Architecture. Game textures are optimized at differing levels of detail and resolution, called mipmaps, and can be used during rendering based on how close or far away an object is from the player. As an object moves closer to the player, the resolution of the texture must increase to provide the crisp detail and visuals that gamers expect. However, these larger mipmaps require a significant amount of memory compared to the lower resolution mips that can be used if the object is further away in the scene. Today, developers must load an entire mip level in memory even in cases where they may only sample a very small portion of the overall texture. Through specialized hardware added to the Xbox One X, we were able to analyze texture memory usage by the GPU and we discovered that the GPU often accesses less than 1/3 of the texture data required to be loaded in memory. A single scene often includes thousands of different textures resulting in a significant loss in effective memory and I/O bandwidth utilization due to inefficient usage. With this insight, we were able to create and add new capabilities to the Xbox Series X GPU which enables it to only load the sub portions of a mip level into memory, on demand, just in time for when the GPU requires the data. This innovation results in approximately 2.5x the effective I/O throughput and memory usage above and beyond the raw hardware capabilities on average. SFS provides an effective multiplier on available system memory and I/O bandwidth, resulting in significantly more memory and I/O throughput available to make your game richer and more immersive.

    Through the massive increase in I/O throughput, hardware accelerated decompression, DirectStorage, and the significant increases in efficiency provided by Sampler Feedback Streaming, the Xbox Velocity Architecture enables the Xbox Series X to deliver effective performance well beyond the raw hardware specs, providing direct, instant, low level access to more than 100GB of game data stored on the SSD just in time for when the game requires it. These innovations will unlock new gameplay experiences and a level of depth and immersion unlike anything you have previously experienced in gaming.

  • UbiSoft Forward unveils new updates and games

    UbiSoft Forward unveils new updates and games

    Ubisoft has been hyping up their “Ubisoft Forward” livestream for weeks. Ubisoft said it would reveal updates, new games, and more at the event. That event wrapped up on July 12th, and was host to many updates, many game reveals, with an in-depth look at some of the games previously announced or revealed. One of them included 30 minutes gameplay of Assassin’s Creed Valhalla. That livestream is below. Enjoy…

    The announcements and reveals are…

    • Just Dance 2020 announced and will come with new songs.
    • Tom Clancy’s Ghost Recon Breakpoint gets AI Teammates.
    • Tom Clancy’s Ghost Recon Breakpoint gets new Live Event: Resistance.
    • Tom Clancy’s Rainbow Six Seige gets new DLC update.
    • Tom Clancy’s Elite Squad announced.
    • Might & Magic: Era of Chaos announced.
    • Brawlhalla Mobile announcemed.
    • Assassin’s Creed Valhalla Gameplay.
    • Hyper Scape Reveal and Beta Announced.
    • Watch Dogs Legion Gameplay and Release Date revealed.
    • Closed with Far Cry 6.
    • UbiSoft announced that they’ll have more “UbiSoft Forward” events soon.

    After a nice showing at the Assassin’s Creed reveal, and the poor showing during the Xbox 20/20 event, Ubisoft took the criticisms to heart. They actually revealed actual gameplay during Ubisoft Foward…

    During the Ubisoft Forward event, Ubisoft revealed more gameplay of Assassin’s Creed Valhalla with a walkthrough…

    Assassin’s Creed Valhalla arrives to PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Google Stadia, and PC on November 17, 2020. Hold up here, though: Is that release date telling us anything about PlayStation 5’s and Xbox Series X’s release date? It really hints to PS5’s and Xbox Series X’s release window.

    Hyper Scape was recently revealed, and so, during Ubisoft Forward, Ubisoft revealed more about the game. First off, the Hyper Scape beta has gone live since July 12th…

    Secondly, they also revealed the Cinematic Trailer for the game…

    After a long wait for more information about Watch Dogs Legion, during Ubisoft Forward, Ubisoft gave a gameplay overview of Watch Dogs Legion…

    The recruitment system in Watch Dogs Legion was revealed, along with recruits’ abilities…

    Watch Dogs Legion arrives to PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Google Stadia, and PC on October 29, 2020. The PlayStation 5 version of the game has not really been announced, but it’s safe to say it’ll come, since Phil Spencer came onto Ubisoft Forward with the announcement that if you buy the Xbox One version of the game, you can play it on Xbox Series X with Smart Delivery. Not only that, with Xbox Series X enhancements to boot.

    After a few days of leaks of the next Far Cry title, Ubisoft closed Ubisoft Forward livestream with the reveal trailer for Far Cry 6….

    If you’d like audio descriptions for the above Announce Trailer, here it is…

    Here is an interview with Giancarlo Esposito. He talked about how it was his dream as an actor to help people to understand who you really are as a person. Giancarlo Esposito is known primarily for “Breaking Bad,” but I know him more for his role as “Revolution” dictator, Tom Neville. Brilliant actor choice for what they’re trying to conceive as the final boss of Far Cry 6.

    Far Cry 6 arrives for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and PC on February 18, 2021.

  • Bakugan: Champions of Vestroia revealed

    Bakugan: Champions of Vestroia revealed

    Nintendo has been hyping up today’s July Treehouse livestream. They said they’ll livestream gameplay of Paper Mario: The Origami King, and an unknown project by WayForward. Within’ that announcement, they said it’s based on a third party property. The Treehouse livestream showed off 30 minutes of Paper Mario: The Origami King, and then transitioned into the announcement of WayForward’s new project. That project was revealed as… Bakugan: Champions of Vestroia. Enjoy the announce trailer…

    Bakugan: Champions of Vestroia is somewhat of an Action/RPG, where you duel with others using monster-style creatures. Kinda like Digimon, or Pokemon. WayForward showed off 17 minutes of gameplay…

    Nintendo recently showed off Paper Mario: The Origami King gameplay, and they continue with 30 minutes of gameplay…

    Paper Mario: The Origami King is scheduled to be released on July 17, 2020. Bakugan: Champions of Vestroia is scheduled to be released on November 3, 2020 for Nintendo Switch.

  • Bloodstained: Curse of the Moon 2 arrives July 10th

    Bloodstained: Curse of the Moon 2 arrives July 10th

    Koji Igarashi joined Konami in 1990, and went on to making some of Castlevania’s best games. He left Konami in 2014, and became a co-founder of ArtPlay. He worked on Bloodstained: Ritual of the Night for PlayStation 4, Xbox One, and PC. It was released in 2019 after a bumpy crowdfunded project, alongside a smaller project known as Bloodstained: Curse of the Moon as part of its stretch goal. It was released in 2018 for PlayStation 4, PlayStation Vita, Xbox One, Nintendo 3DS, and Nintendo Switch. It’s the year 2020, and a new title in the Bloodstained: Curse of the Moon series is announced during a “New Game Plus” livestream. INTI CREATES is celebrating their 25th Anniversary, and so, they released a few trailers to their YouTube channel. That includes Bloodstained: Curse of the Moon 2…

    Bloodstained: Curse of the Moon 2 is planned to be released for PlayStation 4, Xbox One, Nintendo Switch, and PC via Steam on July 10, 2020.

  • New Paper Mario: The Origami King gameplay revealed

    New Paper Mario: The Origami King gameplay revealed

    Paper Mario was originally released for Nintendo 64, and sold pretty well for a Mario-based game. It spawned 6 titles across Nintendo 64, GameCube, Wii, Nintendo 3DS, Wii U. Players has been requesting a Paper Mario game for a while now, and out of nowhere, Nintendo made a surprise announcement. The 7th entry in the Paper Mario series is coming to Nintendo Switch. The new title is called Paper Mario: The Origami King, and it arrives soon.

    On June 12th, Nintendo released a gameplay trailer to take a closer look at the gameplay…

    Then, on July 7th, Nintendo released a new gameplay trailer….

    https://www.youtube.com/watch?v=WmrJe5MQjv4

    Just this morning, Nintendo released a new video to YouTube to talk about their favorite moments in Paper Mario: The Origami King…

    https://www.youtube.com/watch?v=wUW5ljXJFyc

    Paper Mario: The Origami King arrives to Nintendo Switch on July 17, 2020.

  • Mafia: Definitive Edition delayed

    Mafia: Definitive Edition delayed

    On May 13th, 2K Games unveiled their upcoming Trilogy for Mafia. Soon afterwards, on May 19th, they revealed Mafia: Definitive Edition, Mafia II: Definitive Edition, and Mafia III: Definitive Edition. Thing is, the reveal was odd, convoluted. Because as of now, Mafia II: Definitive Edition, and Mafia III: Definitive Edition are both out now for PlayStation 4, Xbox One, and PC via Steam, while the original Mafia’s remaster was slated for August 28th. 2K Games took to @MafiaGame’s Twitter account on July 7th to announce that they’ve delayed Mafia: Definitive Edition from August 28, 2020 to September 25, 2020…

    The tweet image reads… “Mafia: Definitive Edition will now release worldwide on September 25. Though we’d originally planned to release the game one month earlier on August 28, finalizing everything in time for that launch date has become increasingly challenging due to the ongoing global COVID-19 pandemic, and the last thing we want to do is compromise the quality of the experience.

    From the beginning, this has been a passion project for us. Many of our developers helped create the original Mafia, and all of us are committed to crafting an updated experience worthy of that timeless classic. We appreciate your patience and understanding as we make Mafia: Definitive Edition the very best it can be for all of our fans worldwide.

    All that said, we know you’re anxious to see more. That’s why we’re thrilled to give you an extended look at Mafia: Definitive Edition’s gameplay in just two weeks on July 22. Be sure to follow @MafiaGame on Twitter to see brand new 15-second teaser now, and visit MafiaGame.com for more information the entire Mafia: Trilogy.

    We want to express our heartfelt thanks to you for watching our narrative trailer, playing Definitive Editions of Mafia II and III, and supporting us as we continue building the definitive organized crime saga. We look forward to showing you more on July 22.”

  • WWE 2K Battlegrounds gets a new release date

    WWE 2K Battlegrounds gets a new release date

    It’s been a while since 2K announced WWE 2K Battlegrounds. No details were provided. Until now. WWE 2K Battlegrounds is an arcade wrestling game that allows for different playstyles, different game modes, and whatnot. WWE 2K Battlegrounds arrives to PlayStation 4, Xbox One, Nintendo Switch, and Google Stadia on September 18, 2020. Enjoy the gameplay trailer of WWE 2K Battlegrounds…

    https://www.youtube.com/watch?v=eh5BZR-Y6cA
  • Test Drive Unlimited Solar Crown announced

    Test Drive Unlimited Solar Crown announced

    Test Drive has been around since 1987. It’s been through many developers and publishers over the years. Recently, Bigben Interactive acquired the “Test Drive” and related brand(s). Bigben then brought the Test Drive brand under the Nacon umbrella. Nacon is known for its line of peripherals, and they do create games, too. Alongside the Test Drive brand, they own the WRC branding and/or licensing. The game is said to be using the WRC engine, but will use the “Test Drive Unlimited” gameplay style. KT Racing says they want to keep the Test Drive brand the way it was, and update it for current audiences. On July 3rd, the Test Drive Twitter account teased the announcement and it was revealed during the Nacon Connect livestream on July 7th…

    Here is the full livestream of Nacon Connect, if you’re interested…

    Test Drive Unlimited Solar Crown does not have a release date. KT Racing wants to perfect the game and technology. Which platforms it’s planning to be released for is unknown, too. However, it’s coming to PC via Steam.

  • Microsoft announces July Xbox event

    Microsoft announces July Xbox event

    After days, weeks, and months of silence from both Sony and Microsoft, Sony finally revealed PlayStation 5. The last time we heard from Microsoft on anything Xbox-related, was the ill-fated debut of Xbox 20/20. This morning, Microsoft slipped in an announcement on their Xbox.com website with a simple “Tune in July 23 at 9am PT on Xbox.com, YouTube, Twitch, Facebook, or Twitter” message, with the Xbox Series X trademark style in tow.

    Microsoft has hyped this event as the showcase for their First Party Xbox titles. Halo Infinite has been announced to be part of this show, it’s even said to have a larger focus of the show.

    Sony’s reveal event was a showstopper for many, but was also met with their own criticism from players. Here’s the reveal livestream for those of you who missed it…

  • Hyper Scape is a Battle Royale game by UbiSoft

    Hyper Scape is a Battle Royale game by UbiSoft

    Early in the week of June 29, there were a few leaks of a new game by UbiSoft. The name “Hyper Scape” was thrown around, and so, on Thursday, July 2nd, UbiSoft unveiled Hyper Scape. Many journalists were invited to a preview event on June 26th, which made the leaks possible. So, what is Hyper Scape? It’s a First Person Shooter, but with looter mechanics. You are dropped into a 100-player match, and you’re off to battling it out in “Battle Royale” fashion. The difference is the gameplay. It’s more of a team-based game, than an actual “winner take all.”

    You are encouraged to loot, and loot as much as possible to win. If you die, no worries, because then, you become a ghost. The looting system is simple, yet complex at the same time. You can only have at least 4 slots for your item inventory – two weapons and two “Hacks.” If you obtain a duplicate weapon or “hack,” your weapon or hack will fuse and become an upgraded item.

    If you’d like to learn more about the gameplay, here’s the overview of the gameplay…

    Hyper Scape’s Tech Test launched on July 3rd, and is currently underway on PC through July 7th. It’s to be released on July 12th for PC, with PlayStation 4, and Xbox One to follow suit. No word about Next Generation consoles, but it’s been hinted that they’ll come at some point. To learn more about Hyper Scape, here‘s their website. To join the Tech Test, join here.