Author: DestroyRepeat

  • Black Ops 2: “We retain plausibility and authenticity”

    Black Ops 2: “We retain plausibility and authenticity”

    So you’ve played through multiple prestige levels and handed asses to legions of unwitting noobs. Or perhaps you’re one of those unfortunate greenhorns, new to the world’s biggest first-person shooter?

    Whatever camp you come from, Call of Duty: Black Ops 2 looks to make your CoD experience more refined, more personal and ultimately more fun. Careful consideration has gone into ensuring both hardcore veterans and cack-handed newbie operatives can thrive, without the dumbing down or ratcheting up of difficulty levels. John Rafacz, director of communications at Treyarch, gives us a sit rep.

     

    Call of Duty: Black Ops 2 Screenshot

     

    How have you worked towards topping the narrative of the first Black Ops?

    Coming out of the first Black Ops, the team really asked themselves a couple of questions. What can we do that’s new that will give people a reason to come back, and ultimately, where are we bringing this style of storytelling? From there everyone started gravitating towards this near-future setting.

    Was the future setting chosen to freshen things up for veterans growing tired of the CoD formula?

    The near future setting is really that jumping off point, because there’s this universe of fresh creativity that it brings up. In multiplayer it has some real-world applications. This is not laser beams and aliens stuff. It retains its plausibility, its authenticity, but at the same time it opens up a new world of gameplay.

    What would your message be to the cynics?

    I would say that there’s a lot on offer! In single player you have innovations like the Strike Force levels. For the first time in a single player campaign you’re entering into a sandbox environment that how the ending of your story changes. In a Strike Force level you can fail.

     

    Call of Duty: Black Ops 2 Screenshot

     

    Within multiplayer there’s a reimagined create-a-class that allows you to forgo some types of content to build a class that’s most valuable to your style of gameplay. And then there are zombies!

    How do Strike Force missions work?

    At a couple of points throughout the campaign, the head of Special Ops will come to you and explain that there’s this flashpoint and that your services are requested. No matter who or what you play as, you’ll set waypoints and issue commands in order to achieve objectives. There’s definitely a tactical element to it. Also, if you play through the game and succeed at all of your Strike Force levels and I fail at all of mine, (totally likely, by the way) the geopolitical fiction that wraps the ending of your game will be different.

    Does this mean you’re a terrible CoD player?!

    Black Ops 2 welcomes all skill levels and because of that, I’ve found a home!

     

    Call of Duty: Black Ops 2 Screenshot

     

    We had a letter from a gamer/golfer suggesting a handicap system for less able players…

    It’s always fun when you win. It can even be fun if you lose, but only where it’s been an exciting challenge. However, it’s never really fun to have someone wipe the floor with you. And do you know what? We would even argue that the guy that wipes the floor with people isn’t really having fun, either.

    League Play helps rectify that, and it places you in ladders with players of similar experience, where you’re challenged and you’re rewarded for advancing. And it really speaks to your golfer!

    Source Article from http://www.computerandvideogames.com/376473/interviews/black-ops-2-we-retain-plausibility-and-authenticity/

  • Black Ops 2 Maps

    Black Ops 2 Maps

    UPDATE: 11/11/11  – AERIAL views of maps now below.

    Here is the loading screen of all the new maps! Enjoy.

    What are you looking forward to the most?

    CLICK TO ENLARGE

    Give it a tweet/like/share

     

  • Breakdown of Nuketown 2025 Trailer [Video]

    Breakdown of Nuketown 2025 Trailer [Video]

    Thanks to Ali.A for this insightful video into the new nuketown 2025.


     

  • “Marine” Camo in MW3 finally unlocked

    “Marine” Camo in MW3 finally unlocked

    This camo was previously only available to Wii Players since launch, however now it’s finally available for Xbox, PS3, and PC.

    SOURCE: MW3 via DW247

     

    Source Article from http://www.charlieintel.com/2012/11/03/marine-camo-in-mw3-finally-unlocked-for-all/

  • Black Ops 2 Wildcards

    Black Ops 2 Wildcards

    Wildcards

    Wildcards in Black Ops 2 are intended to mix things up. They extend and bend the system rules for class setups. Wildcards work like other class items in the sense that once you choose one, it takes up one of your available class slots.

    Primary Gunfighter
    Primary Gunfighter allows you to select a 3rd attachment for your Primary Weapon. In the past, we’ve been used to perks that allow the player to select a 2nd attachment, so it’ll be extremely interesting to see what kind of combinations players will come up with now that we know Black Ops 2 will be providing them with the option to select a third.

    Secondary Gunfighter
    Secondary Gunfighter will allow you to select a 2nd attachment for your Secondary Weapon. In essence, it kind of works like Bling Pro from MW2.

    Overkill
    The Overkill Wildcard will act just Overkill perk from previous COD games. This will allow you to equip two primary weapons. My guess is that this will be extremely popular among players using the Assault Shield, as it could provide them with the opportunity to fire an AR via the hole in it’s shield.

    Danger Close
    No, it’s not the horrible perk that we saw in previous games. In Black Ops 2, Danger Close will allow you to select a second piece of lethal equipment. For example, if you wanted two semtex grenades or two battle axes, this would be a good choice.

    Perk 1 Greed
    Perk 1 Greed will allow you to pick a second perk from the first perk tier. So, if you want to use Ghost and Blind Eye together, this will be the right option for you.

    Perk 2 Greed
    Perk 2 Greed will allow you to select a second perk from the second perk tier. Could be used combine the perks “Toughness” and “Fast Hands”.

    Perk 3 Greed
    Yep, you guess it. Perk 3 Greed will give you the ability to choose a second perk from the third perk tier.

    Tactician
    The Tactician Wildcard will allow to select a second piece of tactical equipment, AT THE EXPENSE of your lethal equipment. i.e. If you decide that you want a second stun grenade, you’ll have to give up your lethal equipment.

  • Black Ops 2 Perks

    Black Ops 2 Perks

    Perks

    Here is the latest Black Ops 2 Perks list. This information has come directly from those who had the chance to play the multiplayer at Gamescom. It is completely legitimate and it is one of the most accurate lists you’ll find online:

    Firstly, it’s extremely important to note that that will NOT be any Pro perks in Black Ops 2. Instead, they’ll be going with an new type of class system that allows you fill up 10 out of 20 slots.

    Perk Tier One

    Flak Jacket
    Flak Jacket is a perk that allows the player to receive less damage from explosives such as hand grenades and bouncing bettys. This one appeared in the previous Black Ops game.

    Ghost
    Ghost is back, much to everyone’s horror… The good news? It’s not nearly as powerful this time around. Ghost will only make you invisible to UAVs… IF you are MOVING. i.e. if you sit in a corner, Ghost isn’t going to stop you from showing up on the enemy radar. No more stealth camping for you, champ!

    Blind Eye
    Blind Eye is another one than has appeared before. This will make you invisible to AI-controlled killstreaks. You’ll still be visible to player-controlled killstreaks, if their eyesight is good enough.

    Lightweight
    Lightweight allows you to take no falling damage. It also allows you to move faster / run quicker. Although, it’s worth noting that Lightweight has only a small effect. You’re much better off using Extreme Conditioning with an SMG or a Shotgun.

    Hardline
    These are all starting to sound familiar, huh? Hardline makes it easier for you to get your killstreaks by making every killstreak achievable with one less kill.

    Perk Tier Two

    Scavenger
    Scavenger is a perk that allows you to pick up ammo and grenades from fallen foes. When using Scavenger, small bags of ammunition will appear beside the dead bodies of enemy players.

    Hard-Wired
    Hard-Wired is a new one. It kind of works like Assassin Pro, in the sense that it makes you immune to the Counter UAV and Enemy EMPs. Counter UAVs block your radar and EMPs take down all enemy electronics (including your radar).

    Toughness
    Another new one. This allows you to flinch less whenever you get shot. This works like the Focus proficiency found in MW3. In case you didn’t already know, taking damage in COD will cause your aim to go off target. Toughness will lessen the effect of it and allow you to finish off your opponent.

    Cold Blooded
    Looks like all of the stealth perks are being broken up into 3 pieces in order to prevent them from becoming too overpowered. This one makes you immune to Target Finders, Player-controlled killstreaks and Sensor Grenades. In some of the footage, you’ll see that certain futuristic scopes put a red box around enemy players. Cold Blooded will get rid of this effect.

    Fast Hands
    Fast Hands allows you to use your equipment much more quickly (stun grenades and flash grenades). This works like Quickdraw Pro in MW3. In Black Ops 2, it’ll also allow you to safely throw back a frag grenade.

    Perk Tier Three

    Engineer
    Engineer works like Sitrep or Hacker. It will allow the player to see enemy equipment through walls etc (it highlights them in red). It’ll also make it possible for the player to booby trap care packages (so that they blow up when enemy players try to capture them) and re-roll care packages to get higher killstreaks.

    Extreme Conditioning
    Extreme Conditioning gives the player the ability to sprint for much longer distances. This is similar to Marathon, which featured in the previous Treyarch game (it also featured in MW3).

    Dead Silence
    Dead Silence is similar to Ninja, which has been in many of the previous Call of Duty games. This makes your footsteps silent. Extremely important for game modes such as Search and Destroy, where sound whoring is extremely common.

    Dexterity
    Dexterity is also a new one. This works like Marathon Pro from MW2. It will allow you to climb over obstacles and climb up ladders at a much faster rate. It’ll also give you the benefit of being able to recover from a melee attack (i.e. a knife attack). Ever knife the air by mistake, only for your character to be stuck in that lengthy animation? Dexterity will allow you to recover from that animation at a faster rate.

    Tactical Mask
    Tactical Mask reduces the effect of stun grenades, flash grenades and and shock charges. Extremely useful, especially in games such as Dom, where enemy players will toss everything they have at B flag.

    Awareness
    The Awareness perk in Black Ops 2 will act like Sitrep Pro in the sense that it will allow the player to hear enemy footsteps much more loudly and much more clearly. Not sure if this will actually counteract Dead Silence or not.

  • Black Ops 2 Weapon Attachments

    Black Ops 2 Weapon Attachments

    Black Ops 2 Weapon Attachments

    Reflex:
    Just like in previous COD games, the reflex is a squarer version of the red dot sight.

    ACOG:
    The ACOG is usually used for those engaging in long range encounters. Admittedly, this attachment is often overlooked by players in favor of the red dot or reflex sights. Most popular on sniper rifles because it makes them easier to use in close quarters combat.

    Target Finder:
    The Target Finder highlights enemy players with red boxes (if they don’t have Cold Blooded equipped).

    Hybrid Optic:
    Much like the Hybrid Scope found in previous games. Allows you to switch between a close-quarters and medium-range scope.

    Suppressor:
    The Suppressor (sometimes referred to as a silencer) suppresses the sound of your weapon and stops you from showing up on an enemy’s mini-map.

    Fast Mag:
    The Fast Mag works just like the Dual Mags attachment found in the previous Black Ops game. This allows you to reload twice as fast.

    Fore Grip:
    The Fore Grip is usually used with LMGs in order to reduce their recoil and increase their accuracy.

    Laser Sight:
    This allows you to target enemy players with a red laser sight. In the trailer, we saw this being used with a shotgun. Obviously handy for shooting from the hip.

    Adjustable Stock:
    Slotted onto the end of your weapon. My guess is that it either reduces recoil or allows you to hold your breath on Assault Rifles.

    Quickdraw:
    Because Black Ops 2 is trying to move away from perks that affect your weapon, Quickdraw has been added as an attachment. This allows you to aim down your sights twice as fast.

    Millimeter Scanner:
    The Millimeter Scanner will allow you to see enemy players through surfaces and smoke, IF they are moving. Enemy players are usually outlined by the scanner. This was actuallyshown in the multiplayer trailer.

    Grenade Launcher:
    The Grenade Launcher (noobtube) will be returning as usual. Although nobody really knows how powerful it will actually be.

    Select Fire:
    The Select Fire attachment will allow you to switch between full automatic fire and select burst fire. Select Fire is typically good for long range gun battles.

    FMJ:
    FMJ (Full Metal Jacket) allows your bullets to penetrate surfaces.

    Extended Clip
    Extended Clip (mags) will give you larger magazines / clips so that you don’t have to reload as often. Advantageous to use when you’re up against multiple enemies.

  • Black Ops 2 Equipment

    Black Ops 2 Equipment

    Black Ops 2 Equipment

    The Equipment in Black Ops 2 can be broken down into two different categories: Tactical Equipment, which aids the player and Lethal Equipment, which can kill enemy players.

    Tactical Equipment

    Shock Charge

    Shock charge

    This is referred to as a shock charge (the esports commentator at the end calls them shock charges). These can be thrown at an enemy player, and if they land within a certain radius, they will shock / tase / electrocute the player and prevent him from moving. We’re not sure if these things actually cause damage. Most people are speculating that these are a futuristic replacement for stun grenades. If you watched the multiplayer reveal trailer, you probably noticed how these things stopped two enemy players in their tracks, allowing the player to pick up two easy kills.

    Tactical Insertion

    Tactical Insertion

    It looks as if the Tactical Insertion will be returning in Black Ops 2. At first, many people thought that this was some sort of remote device that is used to call in killstreaks etc. However, if you pause the game at a certain point (shown in the screenshot above), you’ll see that the player is shoving some sort of battery into the device. On the battery, the words “3arc Tac” are etched into it. In case you’re new to the series: The Tactical Insertion allows the player to choose where he or she will respawn. If you set down a Tactical Insertion on the ground, you’ll respawn at that exact point on the map (unless an enemy player destroys it before you’re killed). These were banned from FFA in the original Black Ops game because they were often used by boosters.

    Flash / Stun / Smoke Grenades

    Flash Stun Grenades

    In the screenshot above, you’ll see a very familiar icon. It looks to be a stun, flash or smoke grenade. After hearing from those who attended the multiplayer reveal at Gamescom (and from those who uploaded actual footage of them playing the game), we can rest assured that the Flash, Stun and Smoke grenades will be returning in BO2 (I think we’d all be surprised if they didn’t).

    Camera Spike

    camera spike

    EDIT: Turns out this isn’t a camera spike. It’s actually just an icon for C4 (doesn’t really look like it, does it?). This could be because placeholders and emblems are usually all over the place at this stage in the game’s development (for example, in the multi trailer for MW3, an AC130 icon showed up in the killfeed whenever an IMS killed somebody).

    The icon above looks like a camera, which could mean that the camera spike will be returning in Black Ops 2. This hasn’t been confirmed yet, but it is the most likely explanation.

    Sensor Grenade

    On the 27th of July, Treyarch developer David Vonderhaar responded to a tweet that said: “No more motion sensors please.” Vonderhaar replied by saying “Completely redesigned to be pro-rusher and not pro-camper. Stay tuned.” This means that while the motion sensor is returning; it’s not returning as the defensive-minded piece of equipment that it was in the previous game. The Sensor Grenade will probably give the player a mini-radar/motion sensor once it has been thrown at a spot on the map.

    EMP Grenade

    Just like in MW3, the EMP grenade will take down enemy killstreaks and also temporarily disable an enemy players radar if the flash goes off within a close range of him.

    Black Hat PDA

    A strange new piece of tactical equipment that will “hack” enemy equipment. It’ll also disable enemy vehicles and allow the player to “hack care packages”.

    Lethal Equipment

    C4

    C4

    I don’t think anyone was surprised to see the return of C4. This piece of lethal equipment has been featured in many of the previous Call of Duty games. This can be thrown at an enemy and then detonated via a remote device. The C4 tends to more powerful (boasting a wider blast radius) than frag grenades and sticky semtex grenades. This is because C4 is a little more difficult to use. It also doesn’t have the same range as its lethal counterparts.

    Claymore

    According to those who played the multiplayer at Gamescom, the claymore will be returning in Black Ops 2. These can be placed at doorways etc and then triggered by an enemy player tripping the sensors. Claymore explosions in Treyarch games don’t have much of a delay, which means that you’ll probably be dead before you realize it… unless you’re using Flak Jacket, of course.

    Bouncing Betty

    Another piece of lethal equipment that was confirmed at Gamescom. This is a proximity mine that will launch into the air and then explode if an enemy player is unfortunate enough to walk over it. It’s still not clear if you can evade the resulting explosion by lying down prone. Personally, I don’t think going prone should save you, as Bouncing Bettys were incredibly weak in the previous game. Tactical Layout makes it way too easy for people to avoid them.

    Semtex

    Semtex

    Confirmed by those who got to play the game early. This lethal grenade can be stuck to surfaces and enemy players. Has less of a range than the frag grenade. It also can’t be cooked for a quicker explosion.

    Battle Axe

    axe tomahawk

    This is being referred to as the “Battle Axe”. It’s a cool piece of equipment that will probably be a lot of fun to use. It can be retrieved after being been thrown, which means that you can use it multiple times, as long as you don’t lose it or get killed. In the screenshot above, you can see that the player managed to crack open an enemy’s skull with one. In one scene, you can see two Battle Axe emblems in the bottom right corner, which means that you can choose two if you feel like taking up two/ten of your optional class slots.

    Frag Grenade

    The good ole fashioned Frag Grenade is back. This can be thrown over long distances. It can also be “cooked” so that enemy players have no time to react once you throw it. This has been in the COD series for a very long time and I don’t think we’ll be seeing the end of it anytime soon.

  • Black Ops 2 Weapons

    Black Ops 2 Weapons

    Black Ops 2 Complete Weapons Guide – Images and Specification

     

    Assault Rifles

    This is a complete list of the Assault Rifles that will appear in Black Ops 2. This information came from those who got to play the multiplayer at Gamescom:

    AN-94

    The AN-94 was developed in Russia. It has been in service since 1997. It has an effective range of up to 700 meters and it can rattle off 600 rounds per minute. This was one of the assault rifles to make an appearance in the multiplayer reveal trailer. If you remember correctly, this gun was used by the player who was firing at enemies via a hole in his Assault Shield.

    AN-94

    SMR

    The SMR appeared in a few of the multiplayer videos that were put up on Youtube this week. This doesn’t seem to be based on any real life weapon. Because the game is set in the future, this has given Treyarch the flexibility to create fictional weapons.

    SMR

    M8A1

    This appeared in the trailer reveal. The M8A1 is based on the XM8 assault rifle, which was developed by Heckler & Koch. It’s gas-operated with a rotating bolt and it can fire 750 rounds per minute. In-game, it seems to be a burst-fire / select-fire weapon that shoots 4 rounds per trigger pull. It has low recoil and a reload time of about 3 seconds.

    M8A1

    Type 25

    Not to be confused with the Type 95 that appeared in MW3. In Black Ops 2, the Type 25 is an automatic bullpup Assault Rifle. Fun fact: A similar-named weapon also appeared in the Halo series. In-game, it has low recoil and it carries 30 rounds by default. Like many of the other weapons, I have been unable to find a real-life version.

    Type 25

    SA58

    The SA58 is a weapon that is closely related to the FN FAL. The name SA58 is pretty ambiguous though, as there are about 20 or 30 real-life assault weapons that have have a similar name. Here’s a picture of what the SA-58 potentially looks like:

    SA-58

    Sig 556

    In real life, the Sig 556 is actually a commercial variant of the SG 551 that lacks full-auto capabilities. It was developed in Switzerland and has been in service since 1990.

    SCAR-H

    The SCAR-H first appeared in MW2. After seeing the multiplayer footage for Black Ops 2, I think it’s safe to say that it’ll be one of the Assault Rifles in the game. In case you didn’t already know, the H stands for Heavy. In real life, it has been in service since 2009. In previous games, the SCAR-H was a powerful Assault Rifle that had a low rate of fire.

    SCAR H

     

     

    Sniper Rifles

    This is a list of the Sniper Rifles that will appear in Black Ops 2. NOTE: These are the only ones that have been confirmed so far. All of this info came from the gameplay footage from Gamescom:

    DSR-50

    The DSR-50 first appeared in the multiplayer reveal. This is a bolt-action sniper rifle that is described as being “anti-material”. This particular weapon was developed by DSR-Precision in Germany.

    DSR 50

    SVU-AS

    The SVU-AS is Russian in origin and it’s design is mainly based on the Dragunov SVD. Apparently, the “SVU project” began back in the 1970s when the Russian’s decided that they wanted a compact sniper rifle for it’s airborne division. In-game, it acts as a semi-automatic and it seems to handle just like Dragunov did back in the previous Black Ops game. Technical details include “gas operated” and “rotating bolt” design. As you see, it looks pretty lightweight:

    SVU-AS Black Ops 2

    Ballista

    The Ballista also appeared in the multiplayer reveal as well as some of the gameplay footage that was uploaded on Youtube a few days later. The remarkable thing about this sniper rifle is that you don’t need to use a scope on it. You can use the iron sights and still have a weapon that is capable of a one shot kill. In one piece of footage, a guy was using the Ballista with a red laser beam on it. In real life, it’s referred to as the FNH Ballista; a “multi-caliber and modular behemoth” that boasts a “suppressed .338 system”.

    Ballista

    SMGs

    This is a list of SMGs that will appear in the multiplayer for Black Ops 2. Note that this information is legitimate and that it came from those who actually played the game at Gamescom:

    MP7

    It’s official. The MP7 will be returning. This was one of the most powerful SMGs in MW3. In Black Ops 2, it seems as if this gun has an even faster rate of fire than before. This is a German submachine gun that was developed by Heckler & Koch. It has been produced since 2001 and according to it’s Wiki page, it’s basically designed to work like a scaled-down AR.

    mp7

    Chicom QCB

    This one was first shown in the single player campaign mode footage back in June/July. The Chicom CQB is an automatic bullpup SMG that boasts 40 rounds per magazine. It’s important to note that the Chicom doesn’t actually exist in real life (remember, all of this is set in the future). Here’s a screenshot of it being used from a first person view:

    Chicom

    PDW-57

    The PDW-57 appeared in the multiplayer reveal trailer. During the trailer, you could see that the player was using some sort of special scope that allowed him to see enemy figures through surfaces. So far, I’ve been unable to find any information on real-life variants. In-game, this gun can hold 50 rounds per magazine, which is pretty healthy, to be honest (although the rate of fire is high on this weapon, so it might not make much of a difference):

    PDW-57

    Skorpion EVO 3

    The Skorpion EVO 3 was developed in the Czech Republic. In real life, it’s magazine capacity can hold up to 20 or 30 rounds. Its usage began in Slovakia back in 2002. Other variants of this weapon have appeared in COD games over the years. For example, in the previous game, there was a Skorpian machine pistol.

    Skorpion EVO 3

    MSMC

    The MSMC was shown during gameplay clips of the multiplayer. This is a real life weapon that is called “The Modern Sub Machine Carbine”. Developed in India, it can fire off 700 rounds per minute. This particular SMG was designed in a way that allowed it be fired with only one hand (like the Uzi). It has a magazine capacity of about 30 rounds. Here’s a screenshot of the gun in question:

    MSMC Black Ops 2

    Shotguns

    This is a list of the shotguns that will be featured in the Black Ops 2 multiplayer. Note that these are the only shotguns that have been confirmed so far. This information came from the multiplayer trailer and from footage of the gameplay at Gamescom:

    M1216

    The M1216 is an automatic shotgun that holds 16 rounds per magazine. After 4 shots have been fired, your character will cycle to the next chamber and continue on firing. It’s worth noting that this weapon has appeared in other games before; just not in Call of Duty. This particular weapon was made with a compact design:

    M1216

    Seiga 12

    The Seiga 12 is a 12 gauge that was designed in the 1990s in Russia. It is currently produced and manufactured by the arms division of Izhmash. One of the remarkable things about this weapon is that it doesn’t exactly look like a shotgun. Hell, I’d easily mistake it for an SMG or an AR:

    Saiga-12 Black Ops 2

    R-870 MCS

    I’ve been unable to find any real life information on the R-870 MCS. All I know is that it appeared in the game Combat Arms. In-game, it’s a pump-action that has a 8 shell tubular magazine. Here’s a screenshot of the shotgun being used in Black Ops 2.

    R-870 MCS

    LMGs

    This is a list of the LMGs / Light Machine Guns that will be featured in the Black Ops 2 multiplayer. So far, these are the only ones that have been confirmed as being legitimate. Note that this list does not include weapons found in the single player campaign mode. All of this information came straight from those who got to play the game at Gamescom:

    LSAT

    The LSAT LMG was developed in the USA and Germany after the Joint Service Small Arms Program challenged the defence industry to design lighter guns and ammunition. This particular weapon appeared in the Black Ops 2 multiplayer reveal that was released in August, 2012.

    LSAT

    QBB-LSW

    The QBB-LSW was developed in the People’s Republic of China. It has been in services since 1997. It is actually a LMG variant of the Chinese Type 95 family (if you remember correctly, the Type 95 was a burst-fire weapon back in MW3). This weapon normally uses heavy magazine gun cartridges that have long range and some insane power.

    QBB-LSW

    MK 48

    The MK 48 boasts 100 rounds per magazine and a full automatic fire rate. Developed in the USA and Beligium, it is currently used by USSOCOM and has been in production since 2003. Although the screenshot below is from the single story, it’s safe to say that the MK 48 look exactly the same in the multiplayer mode.

    MK 48

    Pistols

    This is a list of all the pistols that will be featured in the Black Ops 2 multiplayer. This information came directly from those who were lucky enough to play the game at Gamescom:

    KAP-40

    The KAP-40 is a semi-automatic low-recoil handgun that can hold up to 12 rounds in its magazine. This gun was also shown during the single player trailer:

    Black Ops 2

    Tac-45

    In real life, the Tac-45 is called the FNX-45 Tactical Handgun. Developed for U.S. the Joint Combat Pistol Program. Here’s a photo of what it looks like (we have no in-game footage of it):

    Tac-45

    Raging Judge

    The Raging Judge is huge in real life. Seriously, it’s looks like some sort of mini cannon. Developed by a company called Taurus, this magnum / revolver can actually hold the .454 Casull, which means that it can take down almost anything. In-game, it’s also referred to as The Executioner. It holds 6 rounds and is a semi-automatic. This actually shares the same sound as the Python from the original Black Ops game.

    Raging Judge

    U23-R

    In Black Ops 2, the u23-R will be a 12-round semi-automatic pistol. Unfortunately, I couldn’t find any information on any real life variant, so it looks as if Treyarch just decided to dream this one up (hey, the game is set in the future):

    U23-R

    Launchers

    This is a list of the launchers that will appear in the Black Ops 2 multiplayer. Note that this is a confirmed list and that more might be added to it when further information is released:

    SMAW

    The SMAW featured in the previous Call of Duty game. It held 1 round and wasn’t really that powerful, to be honest. Compared to the Stinger and the RPG, it comes up second best in almost every way.

    SMAW

    FJH-18AA

    The FJH-18AA appeared in the multiplayer reveal trailer. This is a fictional launcher that seems to be just about as powerful as the Stinger from previous COD games. It comes with two rounds / missiles and uses a lock-on mechanism. During Black Ops 2 footage, you could see the player using a FJH-18AA to take down an enemy Dragonfire.

    FJH-18AA

    RPG

    I don’t think this will come as a surprise to anyone seeing as the RPG-7 has been in nearly every single Call of Duty game. Usually, it tends to be one of the last launchers that you can unlock. In-game, it has 2 rounds and it is a free-aim weapon, which means that you can’t lock onto enemy killstreaks. The blast from an RPG tends to be pretty powerful in a COD game. Usually, this tends to be the most powerful launcher that you can use against enemy players.

    rpg

  • Black Ops 2 Prestige & Zombie Emblems & League Icons

    Black Ops 2 Prestige & Zombie Emblems & League Icons

    UPDATE: ADDED THE ZOMBIE EMBLEMS & League Emblems AT THE BOTTOM OF THE POST

    A recent update to the Call of Duty Elite made these available. We do not know which order they come in but they are laid out in the way the files were numbered (1-15). We do not know yet whether these are all prestige emblems, some might be clan emblems.

    Anyways, enjoy, share and tweet and like!

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