Tag: bo3

  • Treyarch Further Teases Black Ops 3 Campaign with Hurricane Erin

    Treyarch Further Teases Black Ops 3 Campaign with Hurricane Erin

    Treyarch previously teased the campaign for Black Ops 3 by sharing a news story about a K-Pop group. They have continued to tease the Black Ops 3 campaign with this picture and article about a two year anniversary of hurricane Erin.

    The busy streets of Singapore fell silent today as the nation paused to remember the two-year anniversary of the devastating superstorm, Hurricane Erin. The loss of life was catastrophic, marking one of the worst natural disasters in the island nation’s history.

    The “perfect storm” brought with it a storm tide, a storm surge coinciding with high tide that arrived on the coast 16 feet higher than mean sea level, overcoming coastal defenses and driving inland as an inexorable wall of water more than 6 feet high.

  • Treyarch teases ‘Aeygo Generation’ for Black Ops 3 Campaign

    Treyarch teases ‘Aeygo Generation’ for Black Ops 3 Campaign

    Treyarch have posted a new blog post advertising a K-Pop group, Aeygo Generation – it is not clear yet what exactly it has to do with Black Ops 3 but it is believed to be teasing the campaign mode.

    Korean pop group Aegyo Generation kicked off their world tour in Seoul, South Korea last night to a crowd of over 400,000 fans. This first show kicks off their four-leg Dae-bak stadium tour, consisting of over 210 shows and boasting the world’s first neon animatronic zoo, complete with an 80-foot robotic crystal giraffe.

    Aegyo Generation has been on fire this year with their hit “Go Getcha Boy,” which has topped the non-AI music charts for 14 straight weeks. The song’s holovideo hit five billion views last week, and the “Go Getcha” dance continues to be a craze on virtual media channels.

    The tour is expected to take at least three years to complete and will culminate in the group’s first concert movie, a 4D interactive experience which the band says will “revolutionize the way concerts are watched in the home.” Tickets for the 72-city first leg of the Dae-bak tour go on sale Monday via their website.

    One setback for the group and their tour: continued instability in and around the Mediterranean Sea has led to postponed tour dates in Malta, Cyprus, and Corfu.

    Source

  • Treyarch Shares Secrets for Safeguard Success [VIDEO]

    Treyarch Shares Secrets for Safeguard Success [VIDEO]

    We’ve got some expert Safeguard tips for you direct from Treyarch via our handsome host Dan.

  • Mercenary Multiplayer Playlist Likely to Appear in Black Ops 3

    Mercenary Multiplayer Playlist Likely to Appear in Black Ops 3

    “Call Of Duty: Black Ops 3” is likely to revive the Mercenary Moshpit playlist that panders to those that prefer to play Activision’s multiplayer shooter without a clan of experienced veterans.

    The news comes to Design & Trend via a recent tweet from “Call Of Duty: Black Ops 3” design director David Vonderhaar. While his words don’t totally confirm the playlist will be available, there’s a heavy suggestion that it might be.

    The statement came when one of Vonderhaar’s followers pondered the possibility of Mercenary Team Deathmatch or Mercenary Demolition playlists being added to the final game. Much to the fan’s surprise, the Activision employee replied “probably … as long as the population is healthy enough to support good matchmaking results.” Essentially, should enough people demand the return of Mercenary modes, they’ll likely be added to the final assortment of multiplayer options.

    For those that never took advantage of the Mercenary Moshpit playlist made popular in the previous Black Ops title, it cycled combatants through matches where teams are completely randomized. This atmosphere provided a special advantage to those that don’t play “Call Of Duty” with a group of friends or a clan. Instead of having one handpicked team of skillful players wasting away those with less experience, the talent was inadvertently spread out.

    It’s also worth noting that randomized teams also helped reduce headset chatter too. For folks that didn’t want to hear their teammates screaming through their TV speakers, Mercenaries maps offered a fair amount of peace and quiet.

    Source

  • Black Ops 3 nets Call of Duty’s first Australian R18+ Certificate

    Black Ops 3 nets Call of Duty’s first Australian R18+ Certificate

    Black Ops 3 has received an R18+ rating from the Australian Classification Board.

    It’s the first time the annual shooter series has been rated above MA15+ – a much more holiday gift-friendly category.

    The classification references high impact violence as well as as strong impact themes. Hmm! Not a lot of information for caregivers to go on when little Johnny demands one of the hottest titles of the year.

    Source

  • Black Ops 3 – Multiplayer Stats Won’t Transfer Across Console Generations

    Black Ops 3 – Multiplayer Stats Won’t Transfer Across Console Generations

    David Vonderhaar from Treyarch revealed that stats will not be transferable between next gen consoles and previous consoles. This was confirmed by Vonderhaar answering a fan on Twitter.

  • Call of Duty Black Ops 3 New Details: AI Improvements, Lighting, Deferred Renderer And More

    Call of Duty Black Ops 3 New Details: AI Improvements, Lighting, Deferred Renderer And More

    Design Director David Vondehaar in a recent interview talked more about Black Ops 3 and what we should expect, you can read the interview below.

    Giuseppe: I just tried out the multiplayer, and I have a question that might seem a little strange. You know, I’m actually really bad at first person shooters. Yet, I actually managed to do something useful in those matches.

    David Vonderhaar: What did you do?

    G: I actually managed to kill people.

    DV: (laughs)

    G: So… did you do anything with the aiming to help out those like me that actually suck at shooting?

    DV: I’d love to tell you that there’s some secret sauce there, but no… I mean, we have a new controller [The DualShock 4, the game was playable on PS4 at the event], it got new dead zones, and the high frame rate helps. So you know, there have been tech improvements, but, to be honest with you, there’s nothing feature-wise that makes you suddenly a better player.

    G: You talked about high frame rates, so the game is 60 frames per second?

    DV: Absolutely. We strive really hard for 60.

    G: The engine looks really impressive, can you tell me how it has been improved?

    DV: Only at a very high level. There has been work on the engine. There has been tremendous work in the lighting, and the deferred renderer. I think that’s a lot of where that good look comes from is in the deferred rendering, the lighting and HDR stuff that’s going in there.

    There’s always been AI engine improvements, the UI and UX engine has been completely overhauled for this project, there’s a new tool for that. When you go to a new console generation you have to go and make sure that you’re working hard to take advantage of the new graphics capabilities of the next generation. That’s what this team had the graphics engine torn apart for a while, to make sure that we can get all that beautifulness out of it, get all of the high poly stuff, get all of the shadows, and get all the lighting, and still run at sixty.

    G: Normally gamers play Call of Duty mostly for the multiplayer, but now that there’s co-op, a lot of those who normally come for the multiplayer will probably play the campaign a lot more. Have you guys put more attention on the campaign design than you did before? 

    DV: I guess it’s hard to answer when you say, did we put more. That would suggest that we didn’t invest in it before, but yeah. The investment in the design of the game for multiplayer zombies and co-op is high because of co-op, there’s no question. I understand the spirit of what you’re asking. The spirit is that yea, there’s a huge investment because just think of it. You have to play the game with four players at all times. It instantly quadruples the amount of investment that you have to make.

    Everyone needs to have a lot of development kits, and you have to organize a lot of co-op play testing and it changes the way the game gets designed, because you have to build spaces for four players. So yeah, the design team is massive.

    G: This is the first time you worked with the DualShock 4 and with the Xbox One controller, that are massively improved. What are your impression of the new controllers, that are very important for a game like this.

    DV: Yeah, they’re super-important for a game like this, and there’s a lot of control that we have. I said about the dead zones earlier, and that was something we were working on last week, trying to make sure that we understand the two controllers, put them side-by-side, feel the differences, because that is the feel of the game, right?

    The precision controls that Call of Duty has is one of the major staples in the game. You do not wanna mess that up. We had ten years of the last generation of consoles to get that perfected, so when you switch to the new generation, you wanna make sure it’s good, and we spent time on it.

    G: What can you say to those who are new to Call of Duty, but want to approach the series with this chapter, now that are at your best with a three year development cycle. 

    DV: Don’t be intimidated. This is an accessible game. It’s just big, so take your time. There’s three things here to go experience. There’s the campaign co-op, there’s zombies co-op, which is survival-based and a completely different fiction obviously, and there’s the multiplayer itself.

    If you wanna play multiplayer competitively, you can actually go into a custom game and practice on your own. You don’t have to dive into the deep end of the shark tank. There will be some stuff to help you on board there, that we’ll be talking about later.

    Here’s the thing: I love to see new player come in. There’s still new players to be had for as popular as Call of Dutyis, and I hope you join the family.

  • Gumball Machine Perk for ZOMBIES in Black Ops 3 Leak Info

    Gumball Machine Perk for ZOMBIES in Black Ops 3 Leak Info

    Black Ops 3 Zombies Shadows of Evil leaked information regarding Gumball Machine Abilities. Leaked from in-game files.

     

     

    • Aftertaste (Immediate 3 rounds): You don’t lose any perks when you’re downed but you will still need to be revived.
    • Alchemical Antithesis (Player Activated – 30 Seconds): Every 10 points you get 1 Ammo for your current weapon instead
    • Always Done (Immediate – 3 rounds): You can walk around in ADS faster and ADS in & out faster.
    • Danger Close (Immediate – 3 rounds): Zero explosive damage to you.
    • Dead of Nuclear Winter – (Player Activated – Use 2 times):Spawn a Nuke powerup.
    • Ephemeral Enchancement (Player Activated – Use 2 times, 30 Seconds): Turns current weapon into Pack-a-Punch version.
    • Firing on all Cylinders (Immediate – 3 rounds): Have the ability to fire while sprinting.
    • Immolation Liquidation (Player Activated – Use 3 times): Spawn a “Fire Sale” Powerup.
    • I’m Feeling Lucky (Player Activated – Once): Spawn a random Powerup.
    • In Plain Sight (Player Activated – 1 time): Be ignored by Zombies for 10 seconds (as seen in trailer).
    • Killing Time (Player Activated – 1 time): Zombies will stand still for 20 seconds, If shot they are marked and annihilated after the 20 seconds are up.
    • Kill Joy (Player Activated – 3 Times): Spawn a “Carpenter” Powerup.
    • Lucky Crit (Immediate – 1 round): Additional roll against the percentage chance on the player’s AAT
    • Now You See Me (Player Activated – Once): For 10 seconds all Zombies will target you specifically.
    • One For The Road (Immediate – 10 minutes): Increase normal limit of 4 perks to 5 perks for 10 minutes.
    • One The House (Player Activated – Once): Spawn a free perk Powerup.
    • Perkaholic (Immediate – Until Downed): Get all of the perks in the map.
    • Phoenix Up (Player Activated – Once): Revive everyone and keep all perks.
    • Pop Shock (Player Melee – For Next 5 Melee Attacks): Melee attack does electric arc damage to nearby Zombies, similar to DG-2.
    • Private Eyes (Immediate – 2 Rounds): An icon similar to the grenade icon shows up when any zombie is within 10 feet so they can’t sneak up on you.
    • Respin Cycle (Player Activated – Twice): Makes the magic box respin to a new weapon choice.
    • Stock Option (Immediate – 5 mins): Do not need to reload weapon, ammo is pulled from the stock before the clip.
    • Impatient (Immediate – Lasts until bleedout): Respawn when the last zombie of the round spawns, rather than the start of the next round.
    • Sword Flay (Immediate – 5 mins): x5 Multiplyer on Melee damage.
    • Wall Power (Immediate – Last until next primary wallbuy purchase): Next primary wallbuy weapon purchase provides the weapons Pack-a-Punch version.
    • Who’s keeping the score? (Player Activated – Twice): Spawn a double points Power

    Sources: Code Leak via ImgurAli-A

  • Zombies Menu Leaked – Black Ops 3

    Zombies Menu Leaked – Black Ops 3

    The black ops 3 zombies menu was shown at the Gamestop managers conference. Not much can be seen or recognised by it but hopefully a better version comes through soon!

    ZombiesMenus

    Source: Sintozons935

    https://twitter.com/Sintozons935/status/639611317138137088/photo/1?ref_src=twsrc%5Etfw

  • Zombies Prestige and Rank Emblems/Icons – Black Ops 3

    Zombies Prestige and Rank Emblems/Icons – Black Ops 3

    This information is a few days old but we forgot to post it. The PC beta also leaked the emblems of the Zombies ranks and prestige emblems/icons. Zombies for the first time will have an XP progression system similar to multiplayer mode. These can be seen below.

    zombiesranks