Tag: bo3

  • Double XP & Weapon XP NOW Live for Black Ops 3

    Double XP & Weapon XP NOW Live for Black Ops 3

    Treyarch are spoiling us this weekend with Double XP and Double Weapon XP which is now live for Black Ops 3. Runs from Friday, February 12th at 10AM PST to Tuesday 10am PST.

  • NEW Weapons Arrive in Black Ops 3 [List/Trailer]

    NEW Weapons Arrive in Black Ops 3 [List/Trailer]

    New weapons have arrived for Black Ops 3 multiplayer! These are available through the Black Market for PS4, Xbox One and PC. See the list below along with the trailer for the Black Market update.

    Alongside new weapons the update brings camos, gear sets and more! See below

    Below listed are the new items:

    • Weapons:
      • MX Garand (Assault Rifle) — This classic remake is a powerful semi-automatic assault rifle that is devastating at a distance, putting targets down with two shots.
      • Marshal 16 Shotgun-Pistol — When you need to clear a room in a hurry, this hand-cannon combines the massive firepower of a double-barrel shotgun with the mobility of a pistol.
      • NX Shadow Claw Crossbow — This silent, mid-range weapon delivers lethal stealth projectile bolts that can be retrieved after firing.
    • Melee Weapons:
      • Iron Jim
      • Fury’s Song
    • Weapon Camos:
      • Ritual
      • Etching
      • Prestige
    • Two New Calling Cards sets: Call of Duty: World at War & Call of Duty: Black Ops 1
    • New Gear Sets for specialists:
      • Geist (available for all 9 specialists)
      • Samurai (Ruin)
      • Ash and Blood (Outrider)
      • Deity (Prophet)
      • Jail Bird (Battery)
      • Goth (Seraph)
      • Poison Frog (Nomad)
      • Jester (Reaper)
      • Venom (Spectre)
      • Eviction (Firebreak)
    • New Emblems:
      • Kings Armor
      • Clash
      • Mad Bunny
      • Diamond Heat
      • Evil Octopus

    Trailer for Black Market Update:

  • New Xbox One Patch Black Ops 3 – 8th Feb

    New Xbox One Patch Black Ops 3 – 8th Feb

    Alongside a PS4 patch, Xbox One has received a new patch. Patch notes below:

    Multiplayer:

    General

    • Addressed an issue allowing Players to infinitely vote for the previous map.
    • FreeRun, Nightmares & Dead Ops Arcade 2 are now accessible from the Bonus Menu on the Main Screen.
    • Balance pass to improve XP earn rate consistency across game modes.
    • Resolved issue where Specialist’s showcase weapons showed both base attachment models and Player selected attachment models.
    • Resolved issue where Players were unable to freely scroll through taunts in the Taunts menu if a new taunt was recently acquired.
    • Added missing rotation prompt icon in Gunsmith “Custom Variant” and Gunsmith “Snapshot.”
    • Addressed issue where Leaderboards were not properly being reset after a Player used a Prestige Token.
    • Resolved issue where the Create-a-Class would not update immediately after the purchase of the Extra Slot Pack.
    • Added additional anti-cheat support.
    • Removed UI error that could occur if players were idle for a long period of time in the Main Menu.

    General Gameplay

    • Fixed an exploit that allowed Players to move faster by sliding just before landing from a jump.
    • Fixed an issue where moving while crouching or ADS did not properly reduce your audio footprint.
    • Addressed issues that affected Cryptokey earn rate consistency across game modes.
    • In Hardcore, AI-controlled Scorestreaks will no longer count towards the kick limit.
      • Cerberus – AI-controlled
      • Talon – AI-controlled
      • Wraith
      • RAPS Drones
      • GI Unit
    • Resolved issue where Specialist weapon progression was not tracking in round-based game modes.
    • Fixed an exploit where Players were being awarded Cryptokeys when not participating in matches.
    • Teammates can no longer damage friendly Scorestreaks in Hardcore.
    • Addressed issue where Players were able to place turrets underwater after using Rejack.
    • Fixed exploit whereby Players were able to obtain the Hellstorm Scorestreaks repeatedly without earning them.
    • Addressed bug where Players were able to pick up a turret while controlling the HC-XD.
    • Fixed an issue in Free-for-All where the Mothership could not be locked onto by Launchers.
    • Adjusted the spawn logic for Lightning Strike to better match the blast radius.
    • Adjusted spawn logic in TDM and Kill Confirmed to increase the chance of spawning with your team.
    • Added Colorblind Mode to Options menu that supports different types of Color Blindness (Deuteranopia, Protanopia, Tritanopia).
    • Fixed issue where hit markers moved off center when being damaged.

    Black Market

    • Players are now able to equip Taunts, Gestures, and Specialist themes from the Black Market results screen for Specialists that are unlocked.
    • Updated Black Market purchase animations and FX.
    • Addressed audio issues with Black Market when accessing it during matchmaking.

    Theater

    • Fixed an issue where attempting to view a merged clip in a Highlight Reel would kick the Player back to the Theater menu.

    Store

    • Fixed issue with the Extra Slots purchase confirmation to ensure the store icon updates immediately.
    • Corrected visual layout bug that occurred after purchasing COD Points.

    Combat Record

    • Players can now view other Player’s Combat Record by selecting the player and choosing “View Combat Record” from the “Player Details” menu.
    • Players can now compare stats with Friends in the Combat Record.

    Specialists

    • Outrider
      • Sparrow
        • Increased ability to hit enemies.
    • Nomad
      • Increased Rejack stand up speed.
      • Increased remaining Power when player terminates.
    • Prophet
      • Tempest
        • Increased ability to hit enemies.
    • Reaper
      • Equalized footstep audio volume to the same audibility of other Specialists.
    • Spectre
      • Reduced leftover Specialist Power available if Player died while activating the Ripper.

    Create-A-Class

    • General
      • Fine-tuned Rapid Fire effectiveness across all weapons.
    • Submachine Guns
      • General
        • Reduced sprint out speed
      • VMP
        • Fixed issue where Player would occasionally not show on the radar when firing.
    • Assault Rifles
      • ICR
        • Increased ADS aim stability.
        • Increased long distance damage range.
      • HVK-30
        • Increased long distance damage range.
      • KN-44
        • Increased medium distance damage range.
      • SHEIVA
        • Increased ADS aim stability.
        • Increased long distance damage range.
      • XR-2
        • Increased ADS aim stability.
        • Increased recoil control.
    • Submachine Guns
      • Vesper
        • Reduced recoil stability.
        • Reduced Hip-fire accuracy.
      • Weevil
        • Increased medium distance damage range in Hardcore mode.
    • Shotguns
      • Argus
        • Increased lethal damage range.
      • KRM-262
        • Increased lethal damage range.
    • Light Machine Guns
      • All LMGs
        • Increased ADS aim stability.
    • Sniper Rifles
      • Locus
        • Increased ADS aim stability.
        • Increased weapon switch speed.
    • Special
      • Brass Knuckles
        • Added spark effect to Brass Knuckles taunt.
    • Attachments
      • FMJ
        • No longer deals increased damage to the robot in Safeguard.
        • No longer ignores the armor provided to Satellite Drone carriers in Uplink.
    • Awareness Perk
      • Reduced audible range bonus.

    Scorestreaks

    • Cerberus
      • Increased health of dropship
      • Increased AI targeting speed
      • Increased AI accuracy
      • Increased AI damage
      • Increased missile accuracy
      • Increased missile projectile speed
    • Hellstorm
      • Increased damage radius.
      • Increased projectile speed of bomblets.
      • Increased targeting radius.
    • Mothership
      • Increased health.
    • R.A.P.S. Deploy Ship
      • Increased health.
    • Rolling Thunder
      • Fixed issue where Rolling Thunder drone pushed through geo, inflicting damage on Players inside buildings.
    • Talon
      • Addressed issue where the Hellstorm vision set would show in a Talon’s final Killcam.
    • G.I. Unit
      • Increased G.I. Unit Drop Ship flares by two.
      • Increased health of dropship
      • Increased duration to 90 seconds
    • H.A.T.R
      • Corrected issue where the H.A.T.R. no longer displayed enemies after the owner died.
    • Power Core
      • Cost decreased to 1250.
      • Duration increased to 60 seconds.
      • Fixed an issue where the Power Core would occasionally fail to destroy an enemy Counter-UAV.

    Maps

    • Breach
      • Adjusted geography at doorway of Coalescence offices to ensure smooth traversal in that area of the map.
      • Swapped #1 and #3 Hardpoint zones in rotation.
      • Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
    • Combine
      • Addressed an exploit where Players were able to mantle atop a building to gain an unfair advantage against other Players.
      • Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
    • Havoc
      • Adjusting spawn points that would slightly drop the player to the ground when respawning
    • Redwood
      • Removed rogue pickup prompt while playing Search & Destroy.
      • Adjusting spawn points that would slightly drop the player to the ground when respawning.
    • Hunted
      • Addressed an issue where AI scorestreaks were able to track Players through lodge walls.
    • Nuk3town
      • Fine-tuned G.I. Unit traversals around the map.
      • Updated blue car profile to reduce poor engagements.
      • Tweaked unique Domination and Demolition cover objects to reduce poor engagements.
    • Infection
      • Fixed an issue where Players were able to get to an unfair advantageous position on one of the roofs.
      • Added grenade collision on isolated area of Infection wall.
    • Redwood
      • Fixed an issue where Players were able to leave the play space near southern gate.
    • Stronghold
      • Fixed exploit where Players were able to get atop trees in several areas.
      • Added kill brush to remove exploitable area near mansion.

    Game Modes

    • Free-for-All
      • A loss will no longer be recorded when joining a Free-For-All game in progress.
    • Hardpoint
      • Addressed issue where Hardpoint boundary wouldn’t appear if a friendly Player controlled the point.
    • Safeguard
      • Adjusted win timing in Safeguard.
    • Search and Destroy
      • Addressed an issue where inactive Players were not being removed from games in S&D.
    • Uplink
      • Updated regulation time limit conditions so that if the score limit is reached in regulation Round 1, it also sets the time for regulation Round 2.
      • Changed Overtime rules: Game ends if team that set the time to beat in Overtime Round 1 scores any points in Overtime Round 2 before the opposing team.
      • Players are no longer able to catch the Satellite Drone immediately after a score; the Satellite Drone resets as soon as the score occurs.
      • Fixed issue where Players were able to simultaneously pick up the Uplink Satellite Drone and a turret.
      • Reduced score bonus for kills while carrying Satellite Drone.
      • Removed aim assist while carrying the Satellite Drone.
    • Capture The Flag
      • Reduced score bonus for kills while carrying the flag.

    Arena

    • “Popular” will replace “Moshpit” in the next season.  Popular features 6v6 on a mix of Domination and Kill Confirmed game modes.
    • Domination and Kill Confirmed will be added to Arena Leaderboards.
    • Addressed issue where Emblem Editor UI would remain behind the Arena Pro Series pre-game sequence if the Player was editing a layer during lobby transition.
    • Arena default Custom Classes no longer contain restricted items.
    • Removed the Map Voting stage from Arena.

    Custom Games

    • Fixed issue where the CTF Custom Game Settings win rules were flipped in the UI.
    • Titles for Custom Games are now displayed in the lobby with the game mode and map.
    • Official variants have been added to Custom Game modes for Hardcore and CWL rules (Call of Duty World League).
    • An “Official” badge is displayed in lobby map image for Official game variants.
    • Fixed incorrect Capture the Flag Rule Win Condition description text in game rules.

    CODCaster

    • Enabled CODCaster for bots only matches.
    • Fixed bug where the CODCaster could begin a match before all Players joined.
    • Player list will now wrap when cycling through Players.
    • Player names now appear with the correct colors when using custom team colors.
    • Addressed several UI issues related to CODCasting Hardpoint matches.
    • Minimap will now show when a Hardpoint is in a contested state.
    • Flag Carrier indicator should now properly appear when CODCasting CTF matches.
    • CODCasters can now see objective indicators in the Player List when a Player has an objective.
    • Addressed issue where if a Player protected/banned multiple items, only the first item would display.

    Lobby Invites

    • Addressed an issue where Player’s max party size would be set to 1 when going from a Multiplayer Lobby to a Zombies Lobby.
    • Fixed a crash that occurred when accepting an invite during any cinematic.
    • Addressed several issues related to Players being able to exceed the max party size in various situations.
    • Resolved several bugs related to joining a session from outside of the game.
    • Players can now send game invites while in Campaign.

    Challenges and Medals

    • Fixed issue where unlocking the Cannibal head for Nomad from a Supply Drop displayed the wrong item.
    • Fixed issue where images would not appear for some challenges in the After Action Report.
    • Fixed issue for “Collateral” medal in Hardcore where it was occasionally incorrectly awarded for rapid sequential kills.
    • Fixed bug where the “Clutch” medal was improperly being awarded if you killed the last Player on an enemy team.
    • Addressed issue whereby grenade kills were not counting towards the “Gung Ho Perk 3” challenge.
    • Addressed issue where kills from a Hardened Sentry gun received in a Care Package were counting towards the “Heavy Cover” challenge.
    • Corrected issue where “Flak Jacket” challenge was tracked in Arena even if the Player had not unlocked Flak Jacket in Public Matches.
    • Addressed issues where the following challenges were not correctly being tracked:
      • “Engineer Prestige”
      • “Now You See Me”
      • “Run and Gun”
      • “Blast Suppressor”
      • “Gunfighter”
      • “Secondary Gunfighter”
      • “Covering Fire”

    Media Tab

    • Fixed a crash in the Media Tab that occurred when a Player attempted to publish a Clip from a saved file.

    Zombies:

    General

    • Daily Challenge feature added.
    • Ready-Up functionality has returned to the Zombies lobby.
    • Fixed an issue where Players were not able to achieve prestige master status.
    • Fine-tuned weapon balance.
    • Addressed issue where GobbleGum users infrequently consumed the wrong Player’s stock.
    • Fixed issue where Players were being kicked from match in 4-Player split screen.
    • Fixed issues where lightning effect wasn’t playing on various weapons.
    • Fixed several issues with Daily Challenges not showing the correct reward.
    • Resolved an issue where GobbleGums wouldn’t activate for different users after already being used once in the map.
    • Resolved an issue where, upon reviving a player, they could experience a functionality loss after using a GobbleGum that requires manual activation.

    Shadows of Evil

    • Fine-tuned weapon balance.
    • Addressed various exploits where Players were able to get out of the map.
    • Fixed an issue around an Easter Egg quest that prevented a Player from accomplishing the quest.
    • Fixed rare issue where Players were unable to start an Easter Egg if they obtained a specific gun.
    • Increased visibility of “Lil’Arnie” bottle.
    • Addressed visual issue near Beast Mode altar in Canal District.
    • Fixed bug where Players were able to pick up the sword while in beast mode.
    • Addressed an exploit related to the Level 2 Sword charge meter not depleting correctly.
    • Fixed issue where Players were able to purchase/pick up items while transforming back from Beast Mode to Human.
    • Addressed bug where the Pop Shocks GobbleGum stayed active when a Player went into Beast Mode.
    • Address issue where Players are unable to wall run after a host migration in the Pack-A-Punch Room.
    • Fixed issue where Players could exploit Margwas from spawning in for the rest of the game.

    The Giant

    • Addressed exploits in the Giant map where Players were able to leave play space near Animal Testing area.
    • Fixed exploit in the Giant where the Player was able to get under the map near the “Catwalk”.
    • Addressed issue where Player could become stuck on collision near the KRM wallbuy and power switch locations.

    Dead Ops Arcade 2

    • Dead Ops Arcade 2 is now accessible from the Main Menu (BONUS).
    • Dedicated Dead Ops Arcade 2 lobby added w/public match support.
    • New Leaderboards for solo/2-Player/3-Player/4-Player.
    • 4-Player Local support.
    • Player guardians (Robots and Skeletons) are no longer collidable.
    • Non-player entities should no longer trigger round exits.
    • Fixed bug where upon death, Player would respawn with 1, 2 or 4 boosts. (2/4 depending on FATE)
    • New Pickup added: Golden Egg, a rare post round 60-item spawn.  The Golden Egg hatches into Extra Life pickup.
    • Fate of Firepower upgrade: If granted this ability, all weapon pickups will start at Level 2(red);  Default Permanent weapon is Level 2 Death Machine (red).
    • Fate of Friendship upgrade: Player’s permanent weapon is the Level 3 LMG(purple).
    • Fate of Favor upgrade: Golden chicken now only cycles through Level 3(purple) weapons; Golden Chicken lays up to 3 Golden Eggs after ceremonial dance.
    • Addressed multiple bugs around invisible Shadow Man issue.
    • Solo Player Anti-kiting logic.
    • Addressed variety of issues around small window of possible death when exiting vehicle.
    • Nerfed the amount of score increment given for direct damage to boss.
    • Fixed issues around a small window of possible death at end of Redins Rally.
    • Fix for zombies failing to path when Player is in VTOL.
    • Fix for loosing ability to run fast if Player dies after Redins but was awarded the temporary Force upgrade.
    • Sentry/Rocket turrets can no longer pickup items.
    • Upon Death, gems now pop-out correctly and can be scavenged.
    • Umbrella pickup now properly drops skulls.
    • Fix for Room of Fate progression break if Player captures a falling Fate rock before all others have landed.
    • Fix for Player controls not being mapped correctly when Joining in Progress on a game that is currently First-Person mode.
    • Room of Judgment logic changed to factor in skill and remove the random nature, a Player will always be rewarded.

    Campaign:

    General

    • Added support for the Tactical Mode “auto-on” feature.

    Challenges

    • Resolved an issue that occasionally prevents completed accolades from registering after finishing a level. This would have prevented Players from achieving the Combat Distinction and Campaign Master challenges.
  • New Patch 1.06 LIVE for Black Ops 3 PS4

    New Patch 1.06 LIVE for Black Ops 3 PS4

    Treyarch has released another new patch for Call of Duty: Black Ops 3 for the PS4 – this comes only a week after patch 1.05. Patch notes are below.

    Patch Notes:

    Multiplayer:

    General

    • Removed UI error that could occur if Players were idle for a long period of time in the Main Menu.
    • Fixed issue where DLC 1 purchases from the Playlist menu were not immediately updated in the UI.
    • Leaderboards now require 25 games to be played in a game mode in order to be ranked by Score Per Minute (SPM).
    • The Friends filter is disabled when a player has over 100 friends on a Leaderboard to prevent a known issue. We are further investigating.

    General Gameplay

    • Fixed issue where hit markers moved off-center when a player was taking damage.

    Specialists

    • Outrider
      • Sparrow
        • Increased ability to hit enemies.
    • Nomad
      • Rejack
        • Increased remaining Power when player terminates.
    • Prophet
      • Tempest
        • Increased ability to hit enemies.

    Create-A-Class

    • Assault Rifles
      • ICR-1
        • Increased long distance damage range.
      • HVK-30
        • Increased long distance damage range.
      • Sheiva
        • Increased long distance damage range.
      • KN-44
        • Increased medium distance damage range.
    • Submachine Guns
      • Vesper
        • Reduced recoil stability.
        • Reduced Hip-fire accuracy.
      • Weevil
        • Increased medium distance damage range in Hardcore mode.
    • Sniper Rifles
      • Locus
        • Increased weapon switch speed.

    Scorestreaks

    • Power Core
      • Cost decreased to 1250.
      • Duration increased to 60 seconds.
      • Fixed an issue where the Power Core would occasionally fail to destroy an enemy Counter-UAV.

    Maps

    • Breach
      • Swapped #1 and #3 Hardpoint zones in rotation.
      • Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
    • Combine
      • Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
    • Havoc
      • Adjusting spawn points that would slightly drop the player to the ground when respawning
    • Infection
      • Added grenade collision on isolated area of Infection wall.
    • Redwood
      • Removed rogue pickup prompt while playing Search & Destroy.
      • Adjusting spawn points that would slightly drop the player to the ground when respawning.
    • Stronghold
      • Fixed exploit where Players were able to get atop trees in several areas.
      • Added kill brush to remove exploitable area near mansion.
    • Gauntlet
      • Addressed exploits where Players were able to get to unfair vantages point on the urban side of the map.
      • Fixed issue where Players were able to get outside the map on Jungle side.
      • Resolved exploit where Players were able to view through solid geo on urban side of map.
    • Splash
      • Fixed exploit where Players were able to land on invisible collision near one of the large torches on the East side of the map, giving them unintended and unfair sightlines.
      • Addressed an exploit where Players could get outside the playable area near the Atlantis Riptide control room.
      • Added collision to prevent Players from getting to an unfair vantage point at the center of the map.
      • Fixed exploit where Players were able to get into the ceiling of the Atlantis building.
      • Resolved exploit where Players were able to gain an unfair advantage near yellow water tube at the center of map.

    Game Modes

    • Uplink
      • Removed aim assist while carrying the Satellite Drone.

    Zombies:

    General

    • Fixed several issues with Daily Challenges not showing the correct reward.
    • Resolved an issue where GobbleGums wouldn’t activate for different users after already being used once in the map.
    • Resolved an issue where, upon reviving a player, they could experience a functionality loss after using a GobbleGum that requires manual activation.

    Shadows of Evil

    • Fixed Shadows of Evil Easter Egg bug.

    Der Eisendrache

    • Resolved a bug where an increased number of zombies would respawn after being killed via the A-10 Rocket platform trap.
    • Fixed an exploit in which the DG-4 anti-gravity trap would never turn off.
    • Resolved a bug where zombies would be immune to the DG-4 anti-gravity trap.
    • Addressed an issue where the Raygun Pack-a-Punch skin would not update when the weapon is packed.
    • Fixed a bug where Players would get stuck in spectator mode if downed with Quick Revive perk on the A-10 Rocket platform.
    • Addressed an issue that occurred when using “Killing Time” GobbleGum during a key sequence in Der Eisendrache.
    • Addressed a rare progression break during the main Easter Egg.
    • Resolved an enemy spawn issue that occasionally occurred during a Der Eisendrache Easter Egg.
    • Various enemy pathing issues have been fixed.

    Campaign:

    General

    • Added support for the Tactical Mode “auto-on” feature.
  • 1/26-1/27 CWL esports Report – Call of Duty® World League

    1/26-1/27 CWL esports Report – Call of Duty® World League

    Take a look back at Week 3 of the Call of Duty World League with the weekly esports Report. Week 3 produced the biggest upsets yet in the Pro Division, as the match results proved that no team is untouchable.

  • Double Weapon XP this Weekend (5th – 8th Feb)

    Double Weapon XP this Weekend (5th – 8th Feb)

    Vonderhaar has confirmed that this weekend will be Double Weapon XP for Black Ops 3.

  • New Game Settings 48.4.12.5.0 for PS4 – Black Ops 3

    New Game Settings 48.4.12.5.0 for PS4 – Black Ops 3

    Treyarch have released a new game settings update for Black Ops 3 that fixes a few issues relating to patch 1.05 that was released on 1st Feb. Fixes for exploits on Splash, hit marker bugs fixed.

  • Black Ops 3 1.05 Patch Notes PS4

    Black Ops 3 1.05 Patch Notes PS4

    Patch notes for Black Ops 3 recent update, PS4:

    GLOBAL

    Awakening DLC 1 Map Pack Support

    • Gauntlet: Delivering three unique environments within one action-packed map, Gauntlet showcases Treyarch’s classic three-lane map structure, transporting Players into battle through a sprawling jungle, sub-zero artic zone and rainy urban cityscape.
    • Splash: Dive into battle in this abandoned water park, featuring a vibrant and colorful environment, including waterslides, a wrecked pirate ship and a lazy river. Splash encourages an open flow of combat with opportunities for underwater gameplay.
    • Rise: A versatile multiplayer map, Rise is set in the snowy outskirts of Zurich in the middle of an ongoing construction site for a massive subterranean Coalescence research campus.  With multiple engagement areas throughout this larger map, each section caters to different styles of gameplay.
    • Skyjacked: High above urban Zurich, Skyjacked is a modernized version of the popular Call of Duty: Black Ops II multiplayer map Hijacked. Utilizing the new core movement system featured in Black Ops III, this map gives Players new ways to explore the environment, while still retaining the same fast and frenetic gameplay Players love.
    • Der Eisendrache: Awakening also introduces the first chapter of Call of Duty: Black Ops III’s Zombies DLC adventure with Der Eisendrache.  Set in a chilling medieval Austrian castle during World War II, Players will embark on an epic journey with the Origin characters Richtofen, Nikolai, Takeo and Dempsey.  The ancient site on which the castle sits was the scene of unspeakable horror where massive deposits of Element 115 have recently been discovered.  Players will discover a variety of exciting plot twists and surprises as they survive waves of the undead.

     

    MULTIPLAYER

    General

    • Addressed an issue allowing Players to infinitely vote for the previous map.
    • FreeRun, Nightmares & Dead Ops Arcade 2 are now accessible from the Bonus Menu on the Main Screen.
    • Balance pass to improve XP earn rate consistency across game modes.
    • Resolved issue where Specialist’s showcase weapons showed both base attachment models and Player selected attachment models.
    • Resolved issue where Players were unable to freely scroll through taunts in the Taunts menu if a new taunt was recently acquired.
    • Added missing rotation prompt icon in Gunsmith “Custom Variant” and Gunsmith “Snapshot.”
    • Addressed issue where Leaderboards were not properly being reset after a Player used a Prestige Token.
    • Resolved issue where the Create-a-Class would not update immediately after the purchase of the Extra Slot Pack.
    • Added additional anti-cheat support.

    General Gameplay

    • Fixed an exploit that allowed Players to move faster by sliding just before landing from a jump.
    • Fixed an issue where moving while crouching or ADS did not properly reduce your audio footprint.
    • Addressed issues that affected Cryptokey earn rate consistency across game modes.
    • In Hardcore, AI-controlled Scorestreaks will no longer count towards the kick limit.
      • Cerberus – AI-controlled
      • Talon – AI-controlled
      • Wraith
      • RAPS Drones
      • GI Unit
    • Resolved issue where Specialist weapon progression was not tracking in round-based game modes.
    • Fixed an exploit where Players were being awarded Cryptokeys when not participating in matches.
    • Teammates can no longer damage friendly Scorestreaks in Hardcore.
    • Addressed issue where Players were able to place turrets underwater after using Rejack.
    • Fixed exploit whereby Players were able to obtain the Hellstorm Scorestreaks repeatedly without earning them.
    • Addressed bug where Players were able to pick up a turret while controlling the HC-XD.
    • Fixed an issue in Free-for-All where the Mothership could not be locked onto by Launchers.
    • Adjusted the spawn logic for Lightning Strike to better match the blast radius.
    • Adjusted spawn logic in TDM and Kill Confirmed to increase the chance of spawning with your team.

    Black Market

    • Players are now able to equip Taunts, Gestures, and Specialist themes from the Black Market results screen for Specialists that are unlocked.
    • Updated Black Market purchase animations and FX.
    • Addressed audio issues with Black Market when accessing it during matchmaking.

    Theater

    • Fixed an issue where attempting to view a merged clip in a Highlight Reel would kick the Player back to the Theater menu.

    Store

    • Fixed issue with the Extra Slots purchase confirmation to ensure the store icon updates immediately.
    • Corrected visual layout bug that occurred after purchasing COD Points.

    Combat Record

    • Players can now view other Player’s Combat Record by selecting the player and choosing “View Combat Record” from the “Player Details” menu.
    • Players can now compare stats with Friends in the Combat Record.

    Specialists

    • Nomad
      • Increased Rejack stand up speed.
    • Reaper
      • Equalized footstep audio volume to the same audibility of other Specialists.
    • Spectre
      • Reduced leftover Specialist Power available if Player died while activating the Ripper.

    Create-A-Class

    • General
      • Fine-tuned Rapid Fire effectiveness across all weapons.
    • Submachine Guns
      • General
        • Reduced sprint out speed
      • VMP
        • Fixed issue where Player would occasionally not show on the radar when firing.
    • Assault Rifles
      • XR-2
        • Increased ADS aim stability.
        • Increased recoil control.
      • ICR
        • Increased ADS aim stability.
      • SHEIVA
        • Increased ADS aim stability.
    • Shotguns
      • Argus
        • Increased lethal damage range.
      • KRM-262
        • Increased lethal damage range.
    • Light Machine Guns
      • All LMGs
        • Increased ADS aim stability.
    • Sniper Rifles
      • Locus
        • Increased ADS aim stability.
    • Special
      • Brass Knuckles
        • Added spark effect to Brass Knuckles taunt.
    • Attachments
      • FMJ
        • No longer deals increased damage to the robot in Safeguard.
        • No longer ignores the armor provided to Satellite Drone carriers in Uplink.
    • Awareness Perk
      • Reduced audible range bonus.

    Scorestreaks

    • Cerberus
      • Increased health of dropship
      • Increased AI targeting speed
      • Increased AI accuracy
      • Increased AI damage
      • Increased missile accuracy
      • Increased missile projectile speed
    • Hellstorm
      • Increased damage radius.
      • Increased projectile speed of bomblets.
      • Increased targeting radius.
    • Mothership
      • Increased health.
    • R.A.P.S. Deploy Ship
      • Increased health.
    • Rolling Thunder
      • Fixed issue where Rolling Thunder drone pushed through geo, inflicting damage on Players inside buildings.
    • Talon
      • Addressed issue where the Hellstorm vision set would show in a Talon’s final Killcam.
    • G.I. Unit
      • Increased G.I. Unit Drop Ship flares by two.
      • Increased health of dropship
      • Increased duration to 90 seconds
    • H.A.T.R
      • Corrected issue where the H.A.T.R. no longer displayed enemies after the owner died.

    Maps

    • Breach
      • Adjusted geography at doorway of Coalescence offices to ensure smooth traversal in that area of the map.
    • Combine
      • Addressed an exploit where Players were able to mantle atop a building to gain an unfair advantage against other Players.
    • Hunted
      • Addressed an issue where AI scorestreaks were able to track Players through lodge walls.
    • Nuk3town
      • Fine-tuned G.I. Unit traversals around the map.
      • Updated blue car profile to reduce poor engagements.
      • Tweaked unique Domination and Demolition cover objects to reduce poor engagements.
    • Infection
      • Fixed an issue where Players were able to get to an unfair advantageous position on one of the roofs.
    • Redwood
      • Fixed an issue where Players were able to leave the play space near southern gate.

     

    Arena

    • “Popular” will replace “Moshpit” in the next season.  Popular features 6v6 on a mix of Domination and Kill Confirmed game modes.
    • Domination and Kill Confirmed will be added to Arena Leaderboards.
    • Addressed issue where Emblem Editor UI would remain behind the Arena Pro Series pre-game sequence if the Player was editing a layer during lobby transition.
    • Arena default Custom Classes no longer contain restricted items.
    • Removed the Map Voting stage from Arena.

    Game Modes

    • Free-for-All
      • A loss will no longer be recorded when joining a Free-For-All game in progress.
    • Hardpoint
      • Addressed issue where Hardpoint boundary wouldn’t appear if a friendly Player controlled the point.
    • Safeguard
      • Adjusted win timing in Safeguard.
    • Search and Destroy
      • Addressed an issue where inactive Players were not being removed from games in S&D.
    • Uplink
      • Updated regulation time limit conditions so that if the score limit is reached in regulation Round 1, it also sets the time for regulation Round 2.
      • Changed Overtime rules: Game ends if team that set the time to beat in Overtime Round 1 scores any points in Overtime Round 2 before the opposing team.
      • Players are no longer able to catch the Satellite Drone immediately after a score; the Satellite Drone resets as soon as the score occurs.
      • Fixed issue where Players were able to simultaneously pick up the Uplink Satellite Drone and a turret.
      • Reduced score bonus for kills while carrying Satellite Drone.
    • Capture The Flag
      • Reduced score bonus for kills while carrying the flag.

    Custom Games

    • Fixed issue where the CTF Custom Game Settings win rules were flipped in the UI.
    • Titles for Custom Games are now displayed in the lobby with the game mode and map.
    • Official variants have been added to Custom Game modes for Hardcore and CWL rules (Call of Duty World League).
    • An “Official” badge is displayed in lobby map image for Official game variants.
    • Fixed incorrect Capture the Flag Rule Win Condition description text in game rules.

     

    CODcaster

    • Enabled CodCaster for bots only matches.
    • Fixed bug where the CodCaster could begin a match before all Players joined.
    • Player list will now wrap when cycling through Players.
    • Player names now appear with the correct colors when using custom team colors.
    • Addressed several UI issues related to CODCasting Hardpoint matches.
    • Minimap will now show when a Hardpoint is in a contested state.
    • Flag Carrier indicator should now properly appear when CODCasting CTF matches.
    • CODCasters can now see objective indicators in the Player List when a Player has an objective.
    • Addressed issue where if a Player protected/banned multiple items, only the first item would display.

    Lobby Invites

    • Addressed an issue where Player’s max party size would be set to 1 when going from a Multiplayer Lobby to a Zombies Lobby.
    • Fixed a crash that occurred when accepting an invite during any cinematic.
    • Addressed several issues related to Players being able to exceed the max party size in various situations.
    • Resolved several bugs related to joining a session from outside of the game.
    • Players can now send game invites while in Campaign.

    Challenges and Medals

    • Fixed issue where unlocking the Cannibal head for Nomad from a Supply Drop displayed the wrong item.
    • Fixed issue where images would not appear for some challenges in the After Action Report.
    • Fixed issue for “Collateral” medal in Hardcore where it was occasionally incorrectly awarded for rapid sequential kills.
    • Fixed bug where the “Clutch” medal was improperly being awarded if you killed the last Player on an enemy team.
    • Addressed issue whereby grenade kills were not counting towards the “Gung Ho Perk 3” challenge.
    • Addressed issue where kills from a Hardened Sentry gun received in a Care Package were counting towards the “Heavy Cover” challenge.
    • Corrected issue where “Flak Jacket” challenge was tracked in Arena even if the Player had not unlocked Flak Jacket in Public Matches.
    • Addressed issues where the following challenges were not correctly being tracked:
      • “Engineer Prestige”
      • “Now You See Me”
      • “Run and Gun”
      • “Blast Suppressor”
      • “Gunfighter”
      • “Secondary Gunfighter”
      • “Covering Fire”

    Media Tab

    Fixed a crash in the Media Tab that occurred when a Player attempted to publish a Clip from a saved file.

     

    ZOMBIES

    General

    • Daily Challenge feature added.
    • Ready-Up functionality has returned to the Zombies lobby.
    • Fixed an issue where Players were not able to achieve prestige master status.
    • Fine-tuned weapon balance.
    • Addressed issue where GobbleGum users infrequently consumed the wrong Player’s stock.
    • Fixed issue where Players were being kicked from match in 4-Player split screen.
    • Fixed issues where lightning effect wasn’t playing on various weapons.

    Shadows of Evil

    • Fine-tuned weapon balance.
    • Addressed various exploits where Players were able to get out of the map.
    • Fixed an issue around an Easter Egg quest that prevented a Player from accomplishing the quest.
    • Fixed rare issue where Players were unable to start an Easter Egg if they obtained a specific gun.
    • Increased visibility of “Lil’Arnie” bottle.
    • Addressed visual issue near Beast Mode altar in Canal District.
    • Fixed bug where Players were able to pick up the sword while in beast mode.
    • Addressed an exploit related to the Level 2 Sword charge meter not depleting correctly.
    • Fixed issue where Players were able to purchase/pick up items while transforming back from Beast Mode to Human.
    • Addressed bug where the Pop Shocks GobbleGum stayed active when a Player went into Beast Mode.
    • Addressed issue where Players are unable to wall run after a host migration in the Pack-A-Punch Room.
    • Fixed issue where Players could exploit Margwas from spawning in for the rest of the game.

    The Giant

    • Addressed exploits in the Giant map where Players were able to leave play space near Animal Testing area.
    • Fixed exploit in the Giant where the Player was able to get under the map near the “Catwalk”.
    • Addressed issue where Player could become stuck on collision near the KRM wallbuy and power switch locations.

    Dead Ops Arcade 2

    • Dead Ops Arcade 2 is now accessible from the Main Menu (BONUS).
    • Dedicated Dead Ops Arcade 2 lobby added w/public match support.
    • New Leaderboards for solo/2-Player/3-Player/4-Player.
    • 4-Player Local support.
    • Player guardians (Robots and Skeletons) are no longer collidable.
    • Non-player entities should no longer trigger round exits.
    • Fixed bug where upon death, Player would respawn with 1, 2 or 4 boosts. (2/4 depending on FATE)
    • New Pickup added: Golden Egg, a rare post round 60-item spawn.  The Golden Egg hatches into Extra Life pickup.
    • Fate of Firepower upgrade: If granted this ability, all weapon pickups will start at Level 2(red);  Default Permanent weapon is Level 2 Death Machine (red).
    • Fate of Friendship upgrade: Player’s permanent weapon is the Level 3 LMG(purple).
    • Fate of Favor upgrade: Golden chicken now only cycles through Level 3(purple) weapons; Golden Chicken lays up to 3 Golden Eggs after ceremonial dance.
    • Addressed multiple bugs around invisible Shadow Man issue.
    • Solo Player Anti-kiting logic.
    • Addressed variety of issues around small window of possible death when exiting vehicle.
    • Nerfed the amount of score increment given for direct damage to boss.
    • Fixed issues around a small window of possible death at end of Redins Rally.
    • Fix for zombies failing to path when Player is in VTOL.
    • Fix for loosing ability to run fast if Player dies after Redins but was awarded the temporary Force upgrade.
    • Sentry/Rocket turrets can no longer pickup items.
    • Upon Death, gems now pop-out correctly and can be scavenged.
    • Umbrella pickup now properly drops skulls.
    • Fix for Room of Fate progression break if Player captures a falling Fate rock before all others have landed.
    • Fix for Player controls not being mapped correctly when Joining in Progress on a game that is currently First-Person mode.

    Room of Judgment logic changed to factor in skill and remove the random nature, a Player will always be rewarded.

     

    CAMPAIGN

    Challenges

    Resolved an issue that occasionally prevents completed accolades from registering after finishing a level.  This would have prevented Players from achieving the Combat Distinction and Campaign Master challenges.

    Source: Activision Support

  • Here is What to Expect in Feb 2nd Patch for Black Ops 3 – Update

    Here is What to Expect in Feb 2nd Patch for Black Ops 3 – Update

    UPDATE 2:

    Patch notes (for PS4) have been released –View patch notes.

    UPDATE:

    The patch has been deployed for PS4

    ORIGINAL ARTICLE:

    Tomorrow will bring a new patch and a long with it the first DLC, Awakening to Black Ops 3.

    RdJokr has compiled a list of what to expect with this patch, we will post full patch notes when available in a new article.

    Along with this patch which will be for all platforms (except X360/PS3) will also be the Awakening DLC, playable only by PS4 users at first – DLC is being delivered in different ways than in the past, read here for more info.

     

    • All of the hotfixes released since the December patch (duh)
    • (PS4 only) Exodus map re-enabled in normal rotation
    • Map voting fix: we’re possibly getting the BO2 map voting system back, and there’s supposedly a new way to handle DLC map integration in normal rotation. No more Combine 24/7 for you /s
    • G-slide fix + Freerun leaderboards reset: Ahh yes, the good ol’ G-slide. While nothing is guaranteed about its cousin the F-slide, we can expect G-slide to be gone, and Vahn has confirmed that they’ll reset the leaderboards to make it fair.
    • VMP Overkill bug fixed: just confirmed by /u/MaTtKs recently, this amazingly specific bug is going to be fixed with the patch.
    • Tempest glitch in Uplink: also confirmed by MaTtKs, this bug is basically the Tempest being unable to kill the Drone carrier in Uplink with one shot.
    • New stats-related feature: So, not sure what Vahn could be talking about, but apparently, if you want to prove you’re a legit Master Prestige, you will be able to after this patch. Revamped Combat Record? Who knows…
    • Reaper footstep bug: I think MaTtKs also confirmed this too, but yeah, Reaper will have proper footstep sound again.

    Source: RdJokr

  • Call of Duty®: Black Ops III – Awakening DLC Pack: Rise Preview

    Call of Duty®: Black Ops III – Awakening DLC Pack: Rise Preview

    As the largest Call of Duty®: Black Ops III​ Awakening multiplayer map, Rise drops players in the snowy outskirts of Zurich at a Coalescence Corporation construction project. The map design caters to players who use cover to their advantage while satisfying masters of the Call of Duty®: Black Ops III​​ core movement system.

    The Awakening DLC Pack includes four new multiplayer maps — Skyjacked, Rise, Splash, and Gauntlet — and Der Eisendrache, Treyarch’s brand new Zombies adventure that picks up where The Giant left off. Awakening is available on PlayStation 4 on February 2, 2016.

    > Make sure you know how to get the DLC on release day – it is different this year.