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PS3 - Elder Scrolls IV: Oblivion - hands-on impressions

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The Elder Scrolls IV: Oblivion Hands-on
We escape the gates of Oblivion for these hands-on impressions.
by Jeff Haynes


February 6, 2007 - Fans of the Elder Scrolls series have always loved
the flexibility the franchise afforded them during their adventures,
but when the eagerly awaited Elder Scrolls IV: Oblivion was released
last March, even they were astounded by its depth. Players could
literally choose their own adventure within the massive game, which
offered over 200 hours of play. Characters could be customized in
various ways, and it was easy for gamers to make powerful magic users,
fighters, thieves or other classes as they attempted to close the
gates of Oblivion. For PC and Xbox 360 gamers, it was a match made in
RPG heaven. Fortunately for PS3 owners, Oblivion will soon be
descending upon the system. We got the chance to play the latest build
of the game today, and we came away with new impressions from the land
of Cyrodiil.

Apart from the initial scale of Oblivion, which was simply huge,
Bethesda Game Studios augmented the adventure with eight downloadable
plug-in features. Items like the Horse Armor download seemed much more
of a minor adjustment than a significant addition to the gameplay.
Others like the Orrery or Mehrunes' Razor provided separate locations
for players to battle through, collecting experience and valuable
items. Unlike the PC and 360 versions, the PS3 edition will not
feature all eight of the currently available plug-ins for the game.
They may find their way to the PlayStation Store at some point in time
in the future, but they will not be added into the version as a "PS3
Collector's Edition" or a special copy of Oblivion. Instead, the title
will only include the recently released Knights of the Nine side
quest, as you attempt to recover lost artifacts of the Divine Crusader
and restore glory to the order of warriors.


PS3 owners will get their own taste of Oblivion this March.

Players of the PC or 360 version of the quest know that only those
characters who don't have any infamy associated to their name can
begin the pilgrimage to start the Knights of the Nine quest. However,
there have been a few changes made for the PS3 version. Characters can
now immediately set out on their pilgrimage to the Wayshrines of the
Divines as soon as they exit the sewers at the start of the game
(which served as a tutorial). This immediately lets you bypass having
to track down the rumor about the attack on Anvil Chapel and start on
your quest for righteousness.

The PS3 version of Oblivion isn't a simple port of the game either,
although players who have picked up the 360 version will be very
familiar with the control scheme. For one thing, the PS3 version has
been optimized to take advantage of the Cell processor and hardware
that the system offers. As a result, the game runs a lot faster than
the 360 build. Entering dungeons or buildings results in a load of 3-5
seconds, compared to the 7-10 seconds or longer for the 360 version of
the game. Similarly, the amount of framerate drops or hitches that
cropped up in the wilderness as you accessed a new area on the 360
have been substantially reduced on the PS3 version. There is a plan to
completely eradicate these issues as the game nears release, as well
as fixing a number of bugs that were present in the other builds. Kiss
the item duplication glitch goodbye.


Visual textures are much sharper in the PS3 version of the game.

The visual presentation of Oblivion has also been significantly
enhanced. While it was a beautiful title on the 360, far off
environmental details often displayed low resolution textures. This
has been fixed with new shaders dedicated to rendering the foreground
cleanly with sharper details, so rocky landscapes now have craggy
appearances instead of smooth, non-distinct surfaces. While there is
still a fair amount of pop-in that occurs (which can't be helped due
to the size of the world), the draw distance is farther than the 360
version. As a result, screens from the PS3 version should approach
those from high end PCs running Oblivion, which is an impressive feat.
We'll have more on Oblivion soon, but for now, check out these new
screens.
 
"AirRaid" <AirRaid1500@gmail.com> wrote in message
news:1170814322.498617.156820@h3g2000cwc.googlegroups.com...
> The Elder Scrolls IV: Oblivion Hands-on
> We escape the gates of Oblivion for these hands-on impressions.
> by Jeff Haynes
>
><SNIP>
>Unlike the PC and 360 versions, the PS3 edition will not
> feature all eight of the currently available plug-ins for the game.


Seems like a money grab...

> The PS3 version of Oblivion isn't a simple port of the game either,
> although players who have picked up the 360 version will be very
> familiar with the control scheme. For one thing, the PS3 version has
> been optimized to take advantage of the Cell processor and hardware
> that the system offers. As a result, the game runs a lot faster than
> the 360 build. Entering dungeons or buildings results in a load of 3-5
> seconds, compared to the 7-10 seconds or longer for the 360 version of
> the game. Similarly, the amount of framerate drops or hitches that
> cropped up in the wilderness as you accessed a new area on the 360
> have been substantially reduced on the PS3 version. There is a plan to
> completely eradicate these issues as the game nears release, as well
> as fixing a number of bugs that were present in the other builds. Kiss
> the item duplication glitch goodbye.


One has to wonder what they could be done with the Xbox360 version if they
had an additional year to simply work on the engine instead of having to
worry about the game content. Still though it's an impressive piece of work
for the PS3 if it all turns out to be true and there's very few
bugs/glitches.
 
John J wrote:
> "AirRaid" <AirRaid1500@gmail.com> wrote in message
> news:1170814322.498617.156820@h3g2000cwc.googlegroups.com...
>> The Elder Scrolls IV: Oblivion Hands-on
>> We escape the gates of Oblivion for these hands-on impressions.
>> by Jeff Haynes
>>
>> <SNIP>
>> Unlike the PC and 360 versions, the PS3 edition will not
>> feature all eight of the currently available plug-ins for the game.

>
> Seems like a money grab...
>
>> The PS3 version of Oblivion isn't a simple port of the game either,
>> although players who have picked up the 360 version will be very
>> familiar with the control scheme. For one thing, the PS3 version has
>> been optimized to take advantage of the Cell processor and hardware
>> that the system offers. As a result, the game runs a lot faster than
>> the 360 build. Entering dungeons or buildings results in a load of 3-5
>> seconds, compared to the 7-10 seconds or longer for the 360 version of
>> the game. Similarly, the amount of framerate drops or hitches that
>> cropped up in the wilderness as you accessed a new area on the 360
>> have been substantially reduced on the PS3 version. There is a plan to
>> completely eradicate these issues as the game nears release, as well
>> as fixing a number of bugs that were present in the other builds. Kiss
>> the item duplication glitch goodbye.

>
> One has to wonder what they could be done with the Xbox360 version if they
> had an additional year to simply work on the engine instead of having to
> worry about the game content. Still though it's an impressive piece of work
> for the PS3 if it all turns out to be true and there's very few
> bugs/glitches.
>
>



Look out for a fairly large hard drive install for this to be achieved.
 
On Feb 6, 8:41 pm, "John J" <t...@isafake.email> wrote:
> One has to wonder what they could be done with the Xbox360 version if they
> had an additional year to simply work on the engine instead of having to
> worry about the game content.


You're right, the 360 version was just a straight "quick and dirty" PC
port and a pretty good one at that.

> Still though it's an impressive piece of work for the PS3 if it all turns out to be true and there's very few
> bugs/glitches.


Yes it will, but there was a lot of extra time and effort put into
making it this good. You have to wonder how many software companies
will go through similiar trouble and effort. Oblivion is Bethesda's
flagship game and they know it *has* to be good for it to sell on the
PS3. When Bethesda was quoted as saying they were duplicating data
all over the disk to speed up access times I knew there was a good
possibility this could actually make load times equal to or faster
than the 360. But look at the cost of doing it. They have stepped
backwards into the PS2 era of complex game development when game files
were duplicated over and over just to speed up read times for the slow
PS2 drive. They have also negated most of the advantages of blu-ray's
extra capacity. All this to simply get a game that was developed over
a year ago running in passable manner.
 
Re: PS3 - no frame drops in the 360 version Jonah?

"Similarly, the amount of framerate drops or hitches that
cropped up in the wilderness as you accessed a new area on the 360
have been substantially reduced on the PS3 version."

I could careless about Oblivion on any system but like I said time and time
again the 360 version had frame issues and long load times.
Both of which are mentioned in this article.
 
Re: PS3 - no frame drops in the 360 version Jonah?

On Wed, 7 Feb 2007 08:30:25 -0500, "boodybandit"
<boodybandit@hotmail.com> wrote:

>"Similarly, the amount of framerate drops or hitches that
>cropped up in the wilderness as you accessed a new area on the 360
>have been substantially reduced on the PS3 version."
>
>I could careless about Oblivion on any system but like I said time and time
>again the 360 version had frame issues and long load times.
>Both of which are mentioned in this article.
>

it does, that's for sure.

but who's to say that, given another years dev time, these issues
wouldn't have been ironed out of the 360 version?

Oblivion is a damn good game on the 360, and it'll still be a damn
good game on the PS3, it'll just load a tiny bit faster.

shame there'll probably only be about 20 people who will buy it,
though.
--

gamertag: Chrisflynnuk
http://live.xbox.com/member/Chrisflynnuk
Current eBay auctions: http://tinyurl.com/hutcb
360, DS, PS2 and Saturn Games For Auction.
 
Re: PS3 - no frame drops in the 360 version Jonah?

"Chris F" <chris@asifimtellingyoulot.com> wrote in message
news:kqmjs2p5j7tg2qr8t36k4rbkcp0khvf4l7@4ax.com...
> On Wed, 7 Feb 2007 08:30:25 -0500, "boodybandit"
> <boodybandit@hotmail.com> wrote:
>
> >"Similarly, the amount of framerate drops or hitches that
> >cropped up in the wilderness as you accessed a new area on the 360
> >have been substantially reduced on the PS3 version."
> >
> >I could careless about Oblivion on any system but like I said time and

time
> >again the 360 version had frame issues and long load times.
> >Both of which are mentioned in this article.
> >

> it does, that's for sure.
>
> but who's to say that, given another years dev time, these issues
> wouldn't have been ironed out of the 360 version?
>
> Oblivion is a damn good game on the 360, and it'll still be a damn
> good game on the PS3, it'll just load a tiny bit faster.
>
> shame there'll probably only be about 20 people who will buy it,
> though.


My point was being made to the numero uno MS fanboy Jonah.
I made mention to the frame issues, load times and stiff animation of
Oblivion when it was first launched. This didn't sit well with the resident
troll / fanboy and he lost his mind trying to run damage control. Like I
said I could care less about Oblivion either way. I'm not into that type of
RPG any more. I just love proving the little narrow minded fanboy wrong
time after time.
 
Re: PS3 - no frame drops in the 360 version Jonah?

In article <E_KdnUOrB_8Cf1TYnZ2dnUVZ_uWlnZ2d@suscom.com>,
boodybandit@hotmail.com says...
>
>
>"Chris F" <chris@asifimtellingyoulot.com> wrote in message
>news:kqmjs2p5j7tg2qr8t36k4rbkcp0khvf4l7@4ax.com...
>> On Wed, 7 Feb 2007 08:30:25 -0500, "boodybandit"
>> <boodybandit@hotmail.com> wrote:
>>
>> >"Similarly, the amount of framerate drops or hitches that
>> >cropped up in the wilderness as you accessed a new area on the 360
>> >have been substantially reduced on the PS3 version."
>> >
>> >I could careless about Oblivion on any system but like I said time and

>time
>> >again the 360 version had frame issues and long load times.
>> >Both of which are mentioned in this article.
>> >

>> it does, that's for sure.
>>
>> but who's to say that, given another years dev time, these issues
>> wouldn't have been ironed out of the 360 version?
>>
>> Oblivion is a damn good game on the 360, and it'll still be a damn
>> good game on the PS3, it'll just load a tiny bit faster.
>>
>> shame there'll probably only be about 20 people who will buy it,
>> though.

>
>My point was being made to the numero uno MS fanboy Jonah.
>I made mention to the frame issues, load times and stiff animation of
>Oblivion when it was first launched. This didn't sit well with the resident
>troll / fanboy and he lost his mind trying to run damage control. Like I
>said I could care less about Oblivion either way. I'm not into that type of
>RPG any more. I just love proving the little narrow minded fanboy wrong
>time after time.
>
>

I would have to say that none of those things bothered me in the least when I
played Oblivion.
 
Re: PS3 - no frame drops in the 360 version Jonah?

On Wed, 7 Feb 2007 09:30:19 -0500, "boodybandit"
<boodybandit@hotmail.com> wrote:

>
>"Chris F" <chris@asifimtellingyoulot.com> wrote in message
>news:kqmjs2p5j7tg2qr8t36k4rbkcp0khvf4l7@4ax.com...
>> On Wed, 7 Feb 2007 08:30:25 -0500, "boodybandit"
>> <boodybandit@hotmail.com> wrote:
>>
>> >"Similarly, the amount of framerate drops or hitches that
>> >cropped up in the wilderness as you accessed a new area on the 360
>> >have been substantially reduced on the PS3 version."
>> >
>> >I could careless about Oblivion on any system but like I said time and

>time
>> >again the 360 version had frame issues and long load times.
>> >Both of which are mentioned in this article.
>> >

>> it does, that's for sure.
>>
>> but who's to say that, given another years dev time, these issues
>> wouldn't have been ironed out of the 360 version?
>>
>> Oblivion is a damn good game on the 360, and it'll still be a damn
>> good game on the PS3, it'll just load a tiny bit faster.
>>
>> shame there'll probably only be about 20 people who will buy it,
>> though.

>
>My point was being made to the numero uno MS fanboy Jonah.
>I made mention to the frame issues, load times and stiff animation of
>Oblivion when it was first launched. This didn't sit well with the resident
>troll / fanboy and he lost his mind trying to run damage control. Like I
>said I could care less about Oblivion either way. I'm not into that type of
>RPG any more. I just love proving the little narrow minded fanboy wrong
>time after time.
>

yeah, but in doing that you're being just as bad as he, surely?

besides, whatever issues the 360 version may have, theyre barely
noticable. can't say i've ever noticed any horrendous framerate
issues, maybe the odd 'jerk' here and there, but it's hardly as if it
crawls along at 5fps or anything and the only reason you may
occasionally encounter crippling load times is on behalf of a bit of
shoddy coding, and can be sorted by a simple button press in any case.


--

gamertag: Chrisflynnuk
http://live.xbox.com/member/Chrisflynnuk
Current eBay auctions: http://tinyurl.com/hutcb
360, DS, PS2 and Saturn Games For Auction.
 
Re: PS3 - no frame drops in the 360 version Jonah?

Chris F wrote:
> On Wed, 7 Feb 2007 08:30:25 -0500, "boodybandit"
> <boodybandit@hotmail.com> wrote:
>
>> "Similarly, the amount of framerate drops or hitches that
>> cropped up in the wilderness as you accessed a new area on the 360
>> have been substantially reduced on the PS3 version."
>>
>> I could careless about Oblivion on any system but like I said time and time
>> again the 360 version had frame issues and long load times.
>> Both of which are mentioned in this article.
>>

> it does, that's for sure.
>
> but who's to say that, given another years dev time, these issues
> wouldn't have been ironed out of the 360 version?


Especially when you factor in the possibility that this is dev code
they're playing and was likely the same for the 360 - i.e. not finished.
>
> Oblivion is a damn good game on the 360, and it'll still be a damn
> good game on the PS3, it'll just load a tiny bit faster.


Non optional HDD will help with a game like this - and considering the
much much slower spin speed for the BR drive, an absolute must to avoid
ridiculous loading times on the PS3.
>
> shame there'll probably only be about 20 people who will buy it,
> though.


Yup. The disparity between shipped figures that Sony spout and sold
figures the analysts are stating, must be very worrying to Sony and to
me indicative of two things - the PS3 is either too bloody expensive as
a games console, or the market for HD playback devices is much much
smaller than Sony hoped.

I'd quite like a Blu-Ray player and the PS3 is certainly the cheapest on
the market - but I still won't be buying one for a while at least.
 
Re: PS3 - no frame drops in the 360 version Jonah?

On Feb 7, 11:44 am, DBSnappa <davidjREMOVEMEbough...@hotmail.com>
wrote:
> Yup. The disparity between shipped figures that Sony spout and sold
> figures the analysts are stating, must be very worrying to Sony and to
> me indicative of two things - the PS3 is either too bloody expensive as
> a games console, or the market for HD playback devices is much much
> smaller than Sony hoped.


Who's to say it's one or the other? I think both of your statements
have proven true. There really isn't much of a market for HD playback
right now - the common consumer just isn't ready or just doesn't care
right now. Give it a few years, though.

And nobody can argue that the PS3 ISN'T too expensive a game
machine...
 

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