Infinity Ward explains how Gunsmith works in Call of Duty: Modern Warfare II | DestroyRepeat

Sep
15

Infinity Ward explains how Gunsmith works in Call of Duty: Modern Warfare II

Recently, Infinity Ward took to the official Call of Duty Blog to explain how Call of Duty: Modern Warfare II’s Gunsmith 2.0 system works. Alongside the blog post, Activision released a new “Intel Drop” in the form of a video on YouTube. I’ll try to explain it the way I understand it. Weapon Vaults are now higher value “bundles.” If you pre-order Call of Duty: Modern Warfare II, you’ll get FJX Cinder Weapon Vault. Notice that it’s not actually a bundle? It’s its own class of items. In that Weapon Vault, you can customize your “platform” to customize your weapon. The “platform” is the base of which your weapon can be customized from.

As you can clearly see, you can modify your barrel with different styles. You can also modify the grip, the bullet case, and the stock bumpers.

Here is the first look at the Gunsmith 2.0 system. It behaves similarly to Call of Duty: Modern Warfare (2019), except there is a new way of modifying your weapon. Previously, your weapon had to be modified ONE. BY. ONE. And it has to be earned ONE. BY. ONE. No more. Your “weapon platform” is the base of which you modify your entire weapon. A better illustration of that “platform” is below…

As you can see, the “platform” is actually the base of the weapon. So, your weapon attachments are compatible with the class of the platform. In here there are 5 platforms to choose from. That platform can use or can be modified with each other’s modifications. So, weapon attachments are compatible with each other in THAT platform. Therefore, weapon progression is streamlined better: Your weapon progression is going to be attached to THAT specific platform. So, if you rank up using the M16’s attachment(s), your M4 attachment(s) are ranked up to the same level. This is to reduce redundancy, and reduce the required grind. Before, you had to rank up attachment(s) for each weapon, and the class of weapons. No more. Platforms is how you rank up now.

As you can see, each weapon is derived from the base platform. FTAC Recon and FSS Hurricane uses the same ranks as the M4. Same applies to attachments, modifications, and so on.

I like this image for understanding how “platforms” work going forward. The base of the weapon, in the middle of the screen? That’s your weapon platform.

Weapons will look different depending on how you modify your weapon platform. Everything here looks different from the typical sniper rifle… doesn’t it?

That concludes the tutorial on how Weapon Platforms work, and what Vaults are going forward… Here is a video explaining further. To help you understand it a bit better…

Call of Duty: Modern Warfare II is scheduled to be released for PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X, and PC via Battle.net and Steam on October 28, 2022.

About Carlos Morales

I've been writing about Video Games since 2001. I have become a well-known, recognizable name in the industry. I started CarlosX360.com in 2006, and has accumulated over 1 Million Users, and 4.5 Million Pageviews worldwide. I'll always be most passionate about this wonderful community.

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