Capcom has been in the game industry for nearly two decades – somewhere in the late 80’s when NES was still dominating the game industry. Capcom was at work on a top-secret, never-seen-before title that was set to become a revolutionary standard in the shooter genre. The game’s ideas were moved into other games such as Section Z and other flying games. It caught on during the Arcade bubble of the 90’s – where some companies wanted to develop their own space shooter, or platformer/shooter-like game. I myself have played these space shooters in the arcades, and on my NES.
So, one day, Capcom was moving their headquarters from Sunnyvale, California to their current headquarters in San Mateo, California – they found their backcatalogue of games. Dark Void was one of them:
As the ’80s were drawing to a close, the developers at Capcom began work on a top secret project that aimed to set new standards for the platformer genre. That game was called “Dark Rift”, and it blended the intense shooting action of Section Z™ with the latest innovations in platform jumping from Mega Man. In order to properly fulfill the producer’s vision for Dark Rift (later renamed Dark Void), the hardware engineering team at Capcom was enlisted to design and produce an all-new chipset that would be included in every cartridge, enabling huge numbers of sprites and never-before-seen special effects to be displayed on the aging NES® platform and the PlayChoice-10 NES arcade cabinet.
Alas, time waits for no man and game developers are no exception. The dawn of the Super Nintendo Entertainment System® made the additional hardware requirements for Dark Void redundant. Capcom suspended development on Dark Void as it began to evaluate the SNES. Before long, the game was shelved and drifted into the annals of gaming history. Even the internal tape-based archives were lost due to an unfortunate magnet incident which even today is best left un-discussed. Dark Void became a legendary “lost project” at Capcom…until now.
Nearly twenty years later the next gen version of the game, Dark Void, is back on the Xbox 360, PS3, and PC! But to commemorate the game’s humble origins, Capcom has commissioned this recreation of the original 8-bit classic, now re-titled “Dark Void Zero,” on the DSi platform. You play Rusty, the first human born in the Void, who must take on the Watchers in a quest to stop their domination of Earth. With the aid of Nikola Tesla, and his state-of-the-art rocket pack, Rusty must take down the Watchers and their minions across three intense levels of action and intrigue.
Source: Capcom Unity
Here’s the video of Dark Void Zero, slated to release on DSi in January for 500 DSi Points. It will also be released for mobile phones and PC in February. Enjoy:
I think I might just download it through PC. Looks pretty cool, and I’m a sucker for new, never-before-seen games.