This year, Doom is celebrating its 25th anniversary. Doom Reboot launched in 2016. 1 to 2 years later, Doom Eternal was announced at E3 2018, revealed at QuakeCon 2018. At E3 2019, id Software blew the doors off the hinges and revealed more about Doom Eternal during the Bethesda Conference…
QuakeCon 2019 is currently ongoing, it started yesterday. However, the keynote for “The year of Doom” just wrapped up. id Software has another panel related to Doom Eternal scheduled for tomorrow. Bethesda made the keynote livestream available to fans online on YouTube…
Doom Eternal will be released worldwide for PlayStation 4, Xbox One, Nintendo Switch, PC, and Google’s new Stadia streaming service on November 22, 2019.
New Update: The keynote video above is the raw, unedited livestream of the keynote presentation, but if you want to skip some parts of the video, and just go right into Doom Eternal’s info, gameplay, and whatnot – Bethesda just uploaded that cut at 4:50pm EST (my current time) while I was logging out for the day…
Bethesda Softworks held their first-ever E3 Press Conference tonight. They revealed many blockbuster announcements that excited just about anyone that flowed into the Dolby Theatre in Hollywood, California. Bethesda revealed two major games tonight: Doom and Fallout 4. Here’s the recap of the event, if you missed it…
Let’s start with Fallout 4, which seems to be one of the biggest conversation pieces tonight. Fallout 4 pits you in an open-world first and third person perspective – your choice. You are put into the middle of a nuclear bomb that wiped out just about every living thing. Everyone’s been waiting for Fallout 4 for what seems like an eternity. After Fallout 3, everyone’s been patiently waiting for a new Fallout title. For 7 years (Fallout 3 was released in October 2008), Bethesda Softworks has been hard at work on Fallout 4 in making sure the world that inhabits Fallout 4 is a live, breathing, living world. So, what’s the problem? Well, journalists and fans are duking it out about… violence. In Fallout 4, you get to shoot things, and be in combat with just about anything that seems “threatening” so to speak. The problem with this, is that some of the footage shows players being able to shoot at enemies, and blood squirts out. Albeit in small doses. It’s not as bad as say… Doom, which is going to be my next subject….
I’m excited about Doom, and likewise, Bethesda seems to have been listening to my feedback, suggestions, and whatnot. However, the members of the media have been discussing (ahem; complaining) about the violence. This is what the article is about.
First of all, Fallout 4 allows you to “scope in” and get a read on your enemy’s vitals, where to shoot them, and go into some sort of “bullet time.” For some journalists, this is considered “violent.” Because the screen is close to the blood being squirted out. Let me tell you something, journalists: That mechanic has been a staple, a trademark of the Fallout series. You take it away, you piss off the fanbase. The whole Fallout community. On top of that, some people are sensitive about animal cruelty. However, Fallout 4 seems to be about survival. And it’s evident from much of the footage shown. Some people complain that there should be more to Fallout 4 than combat, and shooting. Actually, it’s got variety, if you haven’t noticed that from the footage shown.
Second of all, Doom has always been a violent game. What’d you expect? For Bethesda to “lessen” the violence? Wait, wait, wait a minute… So, you mean to tell me that you want to take away what made “Doom” an iconic title in the first place? When I saw the chainsaw, I went wild. And then, I see the chainsaw literally cut monsters up, that tells me that the developers got the coding right. I was excited. We’re in a world where just about every gamer wants realism. We got it with Call of Duty, we got it with Grand Theft Auto, and now we’ve got it with Doom.
The one thing that gets me about this so called “controversy,” is where were these journalists when Mortal Kombat X’s fatalities were revealed? How is Doom any different from the many First Person Shooters that are out there? How is it different from the recently released Mortal Kombat X?
Somehow, I feel like these journalists want to limit developer freedom, somehow they want to push for no more violence in video games. I mean, really. Do they? Shut up, if so. You are the same people that makes producers like Hideo Kojima think twice about including The World Trade Center incident. You are the same type of journalists that gave backlash against Modern Warfare 2’s inclusion of the Airport scene, where you infiltrate as a CIA agent, into a terrorist organization.
We as an industry, haven’t grown up. And we need to. Now, what I am talking about is – let the developers do their thing. You preview or review the games. I for one don’t want a watered-down Doom title at the expense of journalists’ complaints.
In 2011, the team at id Software made many references to a possible “Doom 4” for months. I even wrote an article on July 20th, 2011, titled “How to revive the Doom franchise” based on the teasing, references to a possible “Doom 4.” Then on June 10th, 2014 – Months before QuakeCon 2014 was about to start, a teaser trailer of a supposed “Doom 4” reveal had thrust onto the internet.
Once QuakeCon 2014 came around, there was a short trailer showcased to fans, the members of the media, journalists, and bloggers – behind closed doors. Some YouTubers even uploaded off-screen footage of the new Doom. It’s no longer “Doom 4,” it’s simply “Doom.” It’s a reboot of the franchise. Ever since, Bethesda, and id Software has been mute, quiet, even.
Elsewhere, a devout fan of the Doom franchise had been working on a mod for Doom, called “Brutal Doom.” The mod shows exactly what makes “Doom” so special, so menacing, so.. brutal. Be forewarned, the videos posted below are extremely violent. Please press the “X” button if you don’t have the stomach to watch. Otherwise, enjoy…
Ignore the frame drops. Anyway, as you can see, the difficulty level has been cranked so high, that if you walk into a new room full of demons, you have to think fast, and on your feet. Otherwise you’re a fried potato. In the next video, it shows just how fluid the game can be if you work for it…
If these videos don’t give you any idea of how the “Doom” reboot should be like, then I don’t know what does. To me, this mod shows exactly what the new Doom should be like. Fast, frantic, brutal, and all around scary.