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  • How to revive the Doom franchise.

    How to revive the Doom franchise.

    Doom was released in 1993 with much anticipation and went on to become one of the most iconic, one of the most controversial games of all time. Doom spawned 4 main series iterations, all of which shows off the power of the id Tech engine that usually release with each major title ever released. In fact, id Tech 2 is also known as the Quake 2 engine, which today you know it as the very same engine that is within’ Modern Warfare 2 via the IW4 engine.

    Even though this article was inspired by a video that I am about to show you, this article is about Doom 4. What id Software must to revive Doom, and bring it to mass market. In today’s marketplace, the pop culture revolves around modern war games. A marketplace where either you make a World War II theater, a modern theater, or the inevitable World War III. That being said; with further ado, I present to you “Call of Doom,” enjoy:

    What do you think of it? Awesome, right? Me? While I think it’s awesome… I think it’s ridiculous. But not the bad kind of ridiculous. Using an assault rifle in a room full of Demons? While watching this video, I am reminded of how #@^&ing ridculous the level designs were. Level with me for a second here, okay? I want you to take a look at Doom 3, and tell me – Is it exciting to you? Here is a Doom 3 montage:

    What do you think? Boring? Don’t worry, I agree. When I first played Doom, I didn’t really understand the concept yet. A few years later, I played Doom again; this time on Super NES. I finally grasped the concept, and then I wanted to play more, but due to my social life at the time, I strayed away. Once I got Nintendo 64, one of the first games that I ever bought was Doom 64. Every time I played Doom 64, this eerie feeling of suspense perplexed me. Every time I went into a room expecting to face a few enemies, I find out that some rooms have 5, 10 demons in the same room – trying to pester me and kick my @$$. The more that I played, and the older that I got, the sense of suspense is still there. You see, every time I advanced to a new level – I am faced with new challenges, and each time, I retreat with a resounding “holy $#!^” response.

    My point is, Doom was always a suspenseful first person shooter, no matter how bright the graphics seems. Once you find out what your challenges are, you have a “holy $#!^” moment in your hands. You don’t need a dark atmosphere to be scary, or remotely horror theme to have a suspenseful shooter. One of the most memorable levels in Doom 64 is none other than Dark Entries, which is level 15. Why? For starters, you’d have to have a lot of ammo ready before you open that door, because once you open that door; hell breaks loose when demons speed into your face, hitting you with everything they have. Secondly, even if you get past the first wave, the craziness doesn’t stop there.

    Moving on…

    I had a discussion with a friend of mine and he says that Doom has always been a tech demo. Somehow, I disagree with that. Because Doom is extremely difficult – I mean, we’re talking about Doom here man. Ya know, that First Person shooter that, once you walk into a room; you’re going to be facing more than 10 to 15 demons per room on any map. Some of the maps have rooms that is almost as big as a football field and the designers throws 20 demons at any given moment in these rooms. Some maps are almost impossible to beat on one life because most of the stages pits you in rooms that has hazards such as acid, and lava to name a few. Some rooms have several layers; so if you drop to a second floor or a third floor, you have to repeat the path that you got there in the first place. That means going through the rooms you already cleared. That’s another story; there’s a lot of backtracking if you want to clear some rooms. You miss a jump to a new platform, and that pool of lava doesn’t have a way back up, you’re definitely dead. You think that’s the end of the story? Nonono, these demons come out of nowhere in these platforms that are usually pillars in any given room – and they annoy you like a pest. Most of the time they shoot you with fireballs, you would be lucky to find some health boxes, and armor nearby. You still think that’s it? Bzz! I said before that some rooms are like the size of a football field; most of these rooms have wave(s) of enemies, that includes enemies that you thought were bosses in earlier levels. Once you clear them out, there’s one big boss, and one of the most legendary bosses in Doom is …Cyberdemon. He appears in every Doom game to date starting from the end of Doom.

    If you think that wall of text is a joke, I’m going to point you to a video from Final Doom:

    So, as soon as the level begins, you will see this ridiculous-looking football field room that acts exactly like a maze. Most of the levels in the Doom games are like a maze. Doom 3 didn’t feel like it. It felt like a normal twitch shooter. Don’t get me wrong, I understand that Doom 3 was going for the scary, dark atmosphere, but it doesn’t have any of the Doom material. Nothing! Unless of course, you’re talking about the enemies, some of them are straight from the classic Doom games, but it doesn’t feel like Doom. And once again, don’t get me wrong, the dark atmosphere is okay, and the technology it was showing off was cool, too. Especially when monsters starts slamming the metal doors and gives off this broken metal effect. It’s still not Doom.

    So, how should id Software revive Doom? Well, a lot has changed over the last 10 years now, so I’m going to go one by one.

    Part of the reason why Call of Duty is extremely popular right now is because the series is very arcade-y. So, my first suggestion is to bring back the arcade feel that Doom is known for. That means making the game fast enough to make the controls both intuitive and fast. That was the charm of Doom. The second part of this suggestion is bring back the ridiculous level design, I can’t stress this enough. The game has to be fun. Go ahead, treat it like a tech demo, but at least have fun doing it! Show your passion, id Soft!

    And while we’re on the subject of arcade gameplay, bring back the arcade-style levels, treat each chapter as levels – that means use pick ups such as health packs, armor, potions, bullets, portals, and warps to keep the the Doom material intact.

    For example: Prey is a twitch first person shooter that not only uses walls as a gameplay mechanic, but portals has been a prominent feature in Prey, in fact, it’s part of the entire story of Prey. However, Prey 2 doesn’t feel like a Prey game because the game doesn’t have any of the Prey material.

    You see, one of the things that made Doom charming is the fact that the game didn’t take itself too seriously. Let me put it to you this way, you can make a new Doom title and put in front of a Doom player and he won’t give two rat’s @$$ about how ridiculous the level designs are, how ridiculous the item placements are. Most rooms have more than 30 items in a single room, most of the placement has about 5 item per corner or location. You think anyone that played Doom cared about how crazy the item placement are? No.

    Remember, a lot has changed over the last 10 years, use the new engine as a way to show what you dream. Yes, John Carmack, I’m asking you what is your dream. Better yet, what your team dreams.

    Over the last 5 years, we’ve seen a sheer lack of light-sourcing in first person shooters. 10 years ago, developers were vying for the FPS crown over technical power of a game engine – light-sourcing was the spotlight. For years, I’ve wanted to see more of what developers can do with these light-sourcing technologies. It seems to have stopped somewhat because we haven’t reached a point where we can have more than 20 enemies onscreen at once with a lot of effects turned on. This is exactly what a developer said about God of War 3.

    Many people all around the world wondered how it would be like to be in hell. Like, hell. Full of monsters, demons, and what have you. Likewise, many companies have attempted to bring the meaning of “hell” to life. Companies like Electronic Arts, Blizzard, SEGA, and more. The closest thing to that very definition is a property that Activision Blizzard owns: Diablo. However, Diablo is played in a Third Person plane. Doom is a first person shooter, and it takes place in hell, but its all pixelated, and all colorful. Doom 64 came close to being the epitome of a detailed-looking, dark-looking Doom title, but no cigar. With the technology that we have in Xbox 360, PS3, WiiU, and today’s PC’s… Right now would be the time to release a new Doom title.

    Well, the problem with that is that we’re closing onto the end of a console lifecycle. In the next year or two, we’re going to see WiiU, PS4, and nextXbox.

    The reason why it’s a better business move to put it on one of the new next gen consoles is because my next suggestion is to bring back the frantic gameplay that Doom is known for, so that includes cranking up to 60 frames per seconds and keep it locked. Throughout the entire game. It doesn’t matter if it is single player, co-op, or multiplayer. It’s not just framerate. Rather, crank up the pace of movement. Because for me, the pace of gameplay in Call of Duty (4) is what appealed me in the first place.

    I still can’t stress this enough: The level design is important, too. I don’t know if anyone agrees with me or not. But I’m going to say it. The level design of the Doom games seems like a sandbox within’ a level. If Doom’s levels were connected to each other like a puzzle, it would be ten times the size of Devil May Cry. I would like to point out that the way that DMC connects each level lika a jigsaw puzzle is genius, its almost like the levels themselves aren’t even levels. The reason why I am bringing up DMC is because the story actually carries over into the next level. Doom has a hard time telling a story – this is evident with Doom 3, much because there isn’t really a story in the original Doom games.

    If you haven’t understood what I suggest with level design, it’s that Doom 4 needs to break from the mold, and have really large, complicated levels. Most of the games on the market are small, and usually linear. Break from this mold! Offer casual gamers, and series fans an option to explore the lore of Doom. Now that we’ve got level design down, let’s talk about.. enemy AI. Make them smart. Like Rage:

    Ironically, Rage is being developed using the new id Tech 5 engine that is also going to be in Doom 4. Rage is a game that started as a tech demo that id Software showed off at Apple’s WWD Conference.

    Alright, so what do we know about the story? How should the story be told? id Software should be creative with the story. Go crazy. The original Doom games put you in the pits of hell on Mars. Doom 2 and beyond pitted you on earth to prevent an invasion. The fact that Doom 3 took place only in dark, albeit mechanical locations – I think this change has strayed the series from being a creative franchise. Two games are modern examples of how creative your game can be if it took place on earth with a apocalyptic theme: Legendary, and Resistance.

    Ya know, I’ve always wondered: Why wasn’t Doom 3 using the same technology that was in Metroid Prime? I mean, the Prime series has always used the visor to show off the technology behind Retro Studios’ engine. I wondered this because the first thing, that you see in Doom is the helmet. It is one of the most recognizable items in the history of gaming next to the likes of Mario’s 1up, Zelda’s Triforce, and believe it or not: Mega Man’s Energy tank! When you start up any of the doom games, you will see the helmet, especially Doom 64’s 3D scrolling until it shows the iconic Doom logo.

    For me, the most fondest memories of Prime was related to the helmet – The first time a monster throws a projectile at you and makes a reflection of Samus, or the first time you surfaced from the underground water, or the first time the ice froze pieces of the visor. So, I say to id Software: Make the helmet the best thing about Doom 4, bar none.

    And finally, Gears of War. One distinction in the series, that it sets itself apart from the rest of the first person shooters out there – is how Epic designed the armors. When Epic announced Gears of War, it looked like a lot of the twitch first person shooters on the market… that is, until Epic showed off one of the leaders of the Locust. What made them distinctive is that the designs were both futuristic and unique. Doom’s main character always wears this green-looking armor. Its time to revamp this armor to something more modern, or more futuristic, whichever fits the overall theme in Doom 4.

    In closing, id Software has a lot of work to do ahead of them if they want to revive, and restore Doom to relevancy. If you think bringing back franchises is an easy task; you have no idea how hard it is. Reviving an icon, an influential name is no easy feat.

  • Call of Duty Elite Walkthrough

    Call of Duty Elite Walkthrough

    As I posted before, Activision is giving walkthrough of CODElite. Not only that, One of Swords gave a complete walkthrough of the beta:

    The service is in beta phase with Black Ops, but it will be fully launch with MW3 later this year.

  • Black Ops Annihilation coming to PS3, and PC soon

    Call Of Duty: Black Ops Brings the Heat With Call of Duty: Black Ops Annihilation Content Pack for PlayStation 3 System and Windows PC
    New DLC for Global Phenomenon Call of Duty: Black Ops To Launch in 13 Days

    July 15, 2011 – Call of Duty: Black Ops is T-minus 13 days away from launching its latest content pack on the PlayStation3 entertainment system and Windows PC with the worldwide release of Annihilation, the third DLC for the blockbuster title from Activision and Treyarch.

    Call of Duty: Black Ops has shattered sales records and drawn millions of gamers online since its November 2010 launch, with Black Ops fans logging billions of gameplay hours to date. Annihilation features four new multiplayer maps comprised of a Cuban cliff-side golf course, a 1960s American Drive-In theater and much more. Additionally, the fan-favorite Zombies are back in the mythical paradise of Shangri-La, overrun with a new species of zombie and innovative gameplay surprises around every corner.

    “With Annihilation, the team at Treyarch and Activision has shown its continued commitment to bringing new and unique content to our fans,” said Treyarch Studio Head, Mark Lamia. “Players are getting four of the best multiplayer maps to date with Hangar 18, Drive-In, Silo and Hazard. They also get a brand new dose of thrills in Shangri-La, our latest Zombies offering, packed with deadly traps and dark secrets buried within the shifting walls of an ancient and mysterious temple.”

    Developed by Treyarch and published by Activision Publishing, Inc., Call of Duty: Black Ops is rated “M” (Mature) by the ESRB for Blood and Gore, Intense Violence and Strong Language. For additional Call of Duty updates, visit www.callofduty.com/blackops and also via Twitter @Treyarch.

    Source: Activision Press Release

  • Call of Duty Elite Beta is Live

    Call of Duty Elite Beta is Live

    Online Service for the Call of Duty Community Opens Worldwide Xbox 360 Beta on Call of Duty: Black Ops

    July 14, 2011 – Call of Duty Elite beta is live. The pre-release of this innovative new digital community platform, built expressly for the 30-million strong Call of Duty fanbase, begins its staged launch today on Xbox 360 and Xbox LIVE utilizing Call of Duty: Black Ops. The beta will be activated in phases for feature testing, with limited invitations rolling out in the coming weeks.

    Call of Duty Elite will officially debut this fall as an integral part of Activision Publishing, Inc.’s hotly anticipated release, Call of Duty: Modern Warfare 3, on November 8th. The 2.8 million Call of Duty gamers who have already registered to participate will now have the opportunity to connect, compete and improve in this evolution of the Call of Duty multi-player experience.

    “Call of Duty Elite is all about connecting our amazing fans around the globe in ways never before possible and we are excited to get their feedback so they can help us further develop, tune and test the service, as we head into our launch in November with Modern Warfare 3,” says Chacko Sonny, Studio Head, Beachhead Studio. “A public beta with the massive Call of Duty community is the best way to generate the scale we need for end-to-end testing. While Call of Duty Elite will continue to evolve post-launch, we want to deliver the most polished, complete and rigorously tested service possible on day one. We’re looking to get as many participants in the beta as possible, so we ask that fans stay patient as we ramp up in the coming weeks.”

    Call of Duty Elite will super charge the Call of Duty experience in three key ways:

    Connect: Call of Duty Elite gives players unprecedented control over their multiplayer experience. This is a true social gaming platform. Players can compete against friends, gamers of similar skill levels or interests, join groups and clans, and play in organized competitions. They can also track the performance, progress and activity of their personal network, both in the game itself as well as via custom mobile apps for iPhone, iPad and Android smart phones, tablets and on the web.

    Compete: Call of Duty Elite hosts events and competitions for players of all skill levels on a regular basis; both in-game and real-world prizes will be awarded across the Call of Duty Elite player roster when the service goes live on November 8th.

    Improve: Call of Duty Elite is ground zero for anyone who wants to improve their in-game skills. It dynamically tracks player statistics and performance down to the finest detail. It can show gamers how they compare to their friends or other players community-wide. The user-friendly tools and data will give gamers the insights they need to up their kill/death ratio in no time.

    The Call of Duty Elite beta will test select features and functionality, including stat tracking, the use of custom player groups, competitive events and video sharing. A major upgrade of new features will come to Call of Duty Elite at its official launch this November.

    When it launches, Call of Duty Elite will offer fans an unrivaled experience by providing “always-on,” universal communication between the service and the game. Players will be able to access the service anywhere, anytime via mobile, tablet, web or inside the console game itself. As they do, they will see how Call of Duty Elite brings their Call of Duty experience to life like never before. Schedule a match with friends on the fly, change a weapon load-out or research a new gameplay strategy from your desk at work, the train ride home, or anywhere else, and have it ready and waiting for you in-game when you get home and play.

    Call of Duty Elite will also offer members exclusive, all-new entertainment programs created by top Hollywood talent, exclusively for the Call of Duty community. More information on this content to come soon.

    Premium members of Call of Duty Elite will also receive all downloadable content for the new blockbuster title Call of Duty: Modern Warfare 3. From all-new maps to themed content, if it’s downloadable content, Call of Duty Elite members will get it.

    Plus, when the new service rolls-out with Call of Duty: Modern Warfare 3, players will be able to enjoy a level of unprecedented clan support. With a focus on competition, imagine players finally being able to create their own personal experience just like a fantasy football or baseball league in Call of Duty that includes anyone and everyone from close friends to new contacts, who simply share similar gaming abilities.

    To register for the beta, go to www.callofduty.com/elite. For additional Call of Duty Elite updates and information, including the PlayStation 3 beta launch to follow at a later date, visit CODElite’s Facebook, and also via Twitter @CallofDutyElite.

    Source: Activision Press Release

    Check out the official trailer of Call of Duty Elite that was released alongside this announcement:

  • Call of Duty Elite is out

    Call of Duty Elite is out

    Call of Duty Elite has been revealed across the internet. 2 million registered to sign up for the Call of Duty Elite public beta. Any day now the beta invites are going out and everyone’s checking out Call of Duty Elite.

    GameSpot did a 15 minute demo of CODElite with Activision’s Jason Ades talking up the features of CODElite:

    LegendofKarl released a trailer talking up the features of Call of Duty Elite, albeit in a funny way:

  • New MW3 multiplayer info

    New MW3 multiplayer info

    Call of Duty: Modern Warfare 3 is on the verge of release when it releases this November. We haven’t had a lot of news as of late, that is until now. Robert Bowling have been taking interviews with various gaming websites. A lot of the information released pertains to Spec Ops and Multiplayer. Some of them were about Call of Duty Elite, which is going into beta any day now, and some were about the differences between COD4 and MW3. At one point a discussion took place about the difference between Xbox 360 and PS3 versions of MW3.

    In an event that took place in New York City, both GamerRanx and Kotaku has gotten tidbits and information about MW3. Robert Bowling, the creative strategist at infinity ward said to Kotaku that they want to simplify gameplay by giving players less to think about by going back to COD4’s roots with infantry-style gameplay, rather than MW2’s major emphasis in air-support.

    “What happens when you have more is that the professional guys are using that spot that is either difficult to get to… There’s fewer places to hide, which discourages the more camper mentality that seemed to emerge in the map design of Modern Warfare 2.”

    Robert Bowling seems to love COD4, that he prefers the gameplay of Modern Warfare over Modern Warfare 2’s emphasis on air-support, and vertical combat.

    “Modern Warfare style is, for me, all about the high-speed, fast-paced—and I’m talking in terms of smooth controls and 60-frames-per-second framerate—infantry-focused combat.”

    Modern Warfare 3’s multiplayer will the most popular mode in the gamne, and Activision hasn’t revealed the multiplayer portion of the game, instead, they’re holding off until Call of Duty XP in September. Robert Bowling was in NYC to show off MW3’s sub-mode, the survival mode – a two player co-op mode. Not to be confused with Spec Ops, which is rumored to allow for more players per match.

    “It’s merging all three worlds, really, of a single-player experience, because you can play it all solo, a multiplayer experience and the co-op experience. It’s giving you a completely new experience that blurs the line between all three modes. I think that’s what was missing and I think that’s where, you know, the future lies in blurring those lines instead of them being hard definitions of experiences.”

    Rob moved onto the philosophy about map design, about what the devs want players to be doing:

    “What that is is really analyzing very aspect of how we want you to play out the map; how a team should play out a map; and how a lone wolf should play out the map. We’re looking at things like: how many hot spots do you have when you’re coming around the corner? How many angles and locations do you have to check that you need to worry about engaging an enemy from? It’s allowing you to easily envision a map in your head as you’re playing through it. So you’re looking at, ‘Ok, this map is going to be played in X amount of ways.’ and so on.”

    He went into further detail about how the dev team tries to tackle the multiplayer maps:

    “I’m coming around the corner. I don’t want to have to worry about being shot from 50 different angles. I want to be able to know, ‘OK, I cleared the top floor, I cleared the second floor, I cleared the base, I’m good in this area. OK, now I’m coming through this doorway, I have to watch this doorway, this alleyway and this spot.’ And then, when you’re playing objective [matches], you need to be able to know the routes and break them down in your head as you play the areas. Like Search and Destroy… I know I’ve cleared this area. There’s no way this guy can get there. And then going in an adding the fun secret stuff that people find three months into playing, like ‘Did you know if you run up the tail of the plane in Afghan you can leap to the top of the mountain instead of circling around to the route that everyone is covering?’”

    Rob made sure that Kotaku understands that the dev team wants to simplify, and Rob really wants to go back to COD4’s fast-paced gameplay.

    “Call of Duty 4 was much more simplistic in its map design: You have the sight points, you have the routes players will take. It was very flat in terms of where you could go. Modern Warfare 2 had a major focus on vertical combat, increasing the multi-floor levels, increasing the number of buildings you go into. There were a lot more places you could go than just the main routes and buildings where you were meant to go. That encourages and discourages a lot of types of gameplay. With Modern Warfare 3, it’s much, much more on allowing you to focus on what’s necessary; it’s making vertical combat when it makes sense but it’s not a blanket rule across every map. You will have some maps that focus on verticality and that are focused on multiple things. And then you have other maps that are very limited on the hotspots. The hotspots are a key thing on Modern Warfare 3. We went into each map wanting you to be able to turn a corner and know very easily that these are the three—no more than five—places I need to check.”

    Rob then turned to hardcore players who stuck on Call of Duty over the years, he made sure that Kotaku understands that he wants to make sure that hardcore players knows that they’re building the game up for hardcore players:

    “But for the hardcore guys who have been with us since the beginning, that speaks volumes: the map design, the return to focus on gun-on-gun, all that stuff.”

    According to an interview with MTV MultiPlayer, Robert Bowling let it slip that Party Chat feature has been altered in many ways that allows players the options for Party Chat, and that some modes will allow it, some won’t:

    “The only place where Party Chat should be blocked is Search & Destroy.” In that mode, players are given just a single life per round, so those attempting to cheat with Party Chat would definitely give players an advantage. It wouldn’t, however, be blocked “for modes like Dom[ination].”

    He went in further detail:

    “A major focus of ‘Modern Warfare 3’ multiplayer is allowing you to have a lot more control over [how you play], looking at those restrictions and doing away with stuff like [Party Chat blocking] that’s super hardcore. It’s about giving options. We will have places where competitive guys go where you might have restrictive voice chat. And then you have an option to maybe play that same mode without the same restrictions if that’s the type of player you are.”

    DualShockers did an interview with Mr. Bowling about Modern Warfare 3, the differences between the PS3 and Xbox 360 versions of MW3, and more:

    What do you think so far about the simplification of Modern Warfare 3? Do you like that it’s going back to the COD4 roots? I DO!

  • Call of Duty XP ticket info revealed.

    Call of Duty XP ticket info revealed.

    It’s been quite a while since Call of Duty XP was revealed. The event takes place in Los Angeles, and will feature a 1 million dollar tournament, and Modern Warfare 3 multiplayer. You can play paintball with other players in a real-life version of Scrapyard, Burger Town, and The Pit.

    There will be food and beverage but you’ll have to pay for it. It’s not free, just like your air travel; you’ll have to pay for travel to get to CODXP, and return home from CODXP. You will also have the opporunity to check out real-life weapons as seen in the game in the event’s Armory.

    Call of Duty XP tickets will go on sale July 19th, 2011 at 10am Pacific Daylight Time via a link on this site. Tickets are $150 and are valid for both days. Your ticket includes admission to all events and activities with the exception of food and beverage. You must provide your own travel to and from the location.

    Individuals may purchase up to two tickets. Full name and info is required for each attendee and tickets are non-transferable. 100% of the proceeds will benefit the Call of Duty Endowment, a non-profit organization that helps returning veterans find employment, establish careers and transition back to civilian life.

    Attendees must be 18 years of age or older and bring a valid photo ID. Call of Duty XP will be filmed, and all attendees grant permission to include their likenesses, images and voices in such filming. Attendees voluntarily enter Call of Duty XP and assume all risk of injury associated therewith. Attendees also understand that they may be required to sign a release to participate in certain events at Call of Duty XP.

    Call of Duty XP’s $1 Million Operation will feature a roster of top Call of Duty warriors in a colossal 32-team, single-elimination tournament for a record $1 million in cash and prizes. On September 3rd, one victorious four-man crew will win $400,000 and international acclaim as the world’s premiere Call of Duty players.

    Here’s the link to the Call of Duty XP website with all the info – Call of Duty XP Website.

    Source: Call of Duty XP website

    Are you ready to win some serious cash, and have some bragging rights? Stay tuned for July 19th when you can buy the tickets!

  • Spec Ops Survival Mode Teaser revealed

    Spec Ops Survival Mode Teaser revealed

    We’ve got the first look at the Spec Ops mode recently on Jimmy Fallon’s show. [article] Robert Bowling, the creative strategist for Infinity Ward posted a tweet teasing a picture for the upcoming trailer for Modern Warfare 3’s Survival Mode within Spec Ops. Robert Bowling also responded to some questions via his tweeted picture.

    The first question was from AL3XJC “What gun is that?” Robert answered that the gun that’s being used is the Remington ACR, not to be confused with the regular ACR from MW2. Another familiar feature from MW2 is the HUD, upon answering a question from Jarsh019 Robert said that the HUD may change up until launch. He added that the HUD may be different across Single Player, Spec Ops, and Multiplayer. See for yourself:

    MW3 Spec Ops Teaser

    And so, as you can see, there’s some sort of barracks that you go to – Mr. Bowling said in response to Nelson2030 that you can buy upgrades. On top of that, a user named ThemanJordo thought that COD Points was displayed. Robert quelled that notion, saying that the points that he refers to is currency for Spec Ops, where you can buy killstreaks, gear, weapons, and upgrades. This means that Infinity Ward is upping the ante when it comes to survival modes. It may revolutionize the way we look at survival modes. As it stands, survival modes such as World at War’s zombie mode, and Black Ops’ zombie mode – they all only allowed you to advance through doors, and levels. They only allowed you to buy weapons and pick up a special random weapon. It seems like Infinity Ward is trying to do something different from the other survival modes out on the market. In MW2, you could use killstreaks, but only within limitations. This means you can actually buy killstreaks and use it when YOU want to. It’s up in the air whether you can stack the killstreaks or not.

    The one thing I noticed though, is the drawing on the wall. It is bomb shaped. Are we going to be able to pick up bombs, buy them, and whatnot? Robert said that we can buy gear, but nobody knows what kinds of gear he would be referring to. The other thing I noticed is the Juggernaut design. The design may hint at stronger, and more stronger armor for the juggernauts that wade through MW3’s new survival mode.

    Stay tuned for the official trailer, there is no ETA according to Robert, but he’ll flash a tweet. My guess is soon, otherwise he wouldn’t be posting the teaser photo of the trailer at this point. Usually its the very next week that we get the trailer, it happened with MW2’s multiplayer reveal. ‘Till then, waiting commences.

  • Insider Moves on Black Ops Annihilation

    Xbox and Activision take a deeper look into Call of Duty: Black Ops’ Map Pack called Annihilation…

  • Call of Duty XP shows off MW3 Multiplayer

    Call of Duty XP shows off MW3 Multiplayer

    Not to be confused with the on-going Double XP weekend, Activision launches their own convention. One that’s called Call of Duty XP. Activision isn’t the first company to do a single game convention. There’s one for the Quake series, there’s one for the Warcraft series, and that includes World of Warcraft, both are properties of Blizzard, one half of the current Activision empire. A few days ago, Activison revealed Call of Duty XP to the world:

    Activision’s Call of Duty XP 2011 – The Ultimate Fan Experience – Lights up Los Angeles September 2 and 3, 2011

    June 30, 2011 – Call of Duty gamers, prepare to engage: Activision Publishing, Inc. (Nasdaq: ATVI) takes the franchise’s landmark intensity to new heights with Call of Duty XP 2011, the first-ever celebration for the Call of Duty community.

    Total Call of Duty immersion is coming to a secure 12-acre compound in the urban confines of Los Angeles on Labor Day weekend, where more than 6,000 fans will be the first to witness the world premiere of Call of Duty: Modern Warfare 3 multiplayer. Attendees will be among the first to have the opportunity to get hands-on time with multiplayer and the new Spec Ops survival co-op mode. Also on display for the first time will be the full feature functionality of Call of Duty Elite, the innovative new online service, built from the ground-up to support Call of Duty: Modern Warfare 3.

    Supporting this epic reveal is a series of real-world Call of Duty action-experiences and gaming competitions as well as an unprecedented $1 million Call of Duty tournament by Activision and the event’s lead sponsor, Xbox 360. Through Activision’s network of global partners, fans will have the opportunity to qualify for the tournament prior to the event by showcasing their skills in Call of Duty: Black Ops multiplayer through regional promotions and competitions. For those unable to qualify in advance, there will be select, on-site/at-large qualifications, further expanding the opportunity to compete for cash prizes among some of the best Call of Duty players in the world. For anyone that can’t be on hand, but still wants to keep an eye on the action, fans from around the world can link up for a connected experience by watching a constant stream of high-production value videos that will be available through television and the web, as well as a constant stream of photos and status updates from the event via social media outlets, including Facebook and Twitter.

    “From the high production values of our live, immersive events — all the way to the smallest details in every design and activity — we’re pulling out all the stops to make Call of Duty XP the ultimate gathering for the global community of Call of Duty fans,” said Eric Hirshberg, CEO of Activision Publishing. “The celebration will immerse attendees in a Call of Duty experience unlike anything they’ve ever seen before. Over the course of two days, gamers can trade Call of Duty war stories, experience the official unveiling of Call of Duty: Modern Warfare 3 multiplayer and the full feature functionality of Call of Duty Elite, as well as enjoy world-class entertainment and compete head-to-head for some serious cash prizes.”

    Tickets for Call of Duty XP will be available for $150. Activision will donate 100% of the ticket sales to The Call of Duty Endowment, a non-profit, public benefit corporation that seeks to help veterans transition to civilian life, find work and establish careers, and assist other organizations that provide career training and job placement for veterans.

    Tickets will go on sale July 19, giving attendees a two-day pass and the chance to be completely immersed in the action and excitement of Call of Duty. Players will be able to challenge each other in a paintball firefight on a life-sized Call of Duty multiplayer map, as well as attempt to speed-run Call of Duty: Modern Warfare 2’s legendary “The Pit” – for real. Other Call of Duty XP activities include:

    – Tournaments and prizes for the hardcore and casual fan alike
    – Discussion panels and Q&A with Call of Duty developers
    – Onsite Call of Duty armory and museum
    – AAA live entertainment
    – More attractions to be announced

    “The Call of Duty series continues to set the pace on Xbox 360 with both the best selling game ever on the platform in Call of Duty: Black Ops, and the No. 1 and No. 2 titles on Xbox LIVE with Black Ops and Modern Warfare 2,” said George Peckham, General Manager, Global Publishing Group at Microsoft. “As a further reflection of our valued relationship with the world’s most popular gaming franchise, Xbox 360 is proud to partner with Activision to bring the first ever Call of Duty XP to life and even more, to challenge the community of fans to compete for up to one million dollars.”

    Call of Duty XP precedes the year’s most anticipated entertainment launch on November 8th when Call of Duty: Modern Warfare 3 strikes worldwide, as well as the launch of the innovative new online service, Call of Duty Elite, uniting Call of Duty’s 30 million fans to create a connected entertainment community via dedicated social networking, original entertainment programming, events, competitions and more.

    For more information about Call of Duty XP 2011, ticket sales or tournament qualifications, please visit www.callofduty.com/xp.

    Source: Activision Press Release

    Furthermore, Call of Duty: Modern Warfare 3 will be at the event, this particular section will be all about the multiplayer reveal of MW3. The event will allow video cameras and camcorders, however, the FAQ says that some parts will be restricted of filming. Most likely the MW3 multiplayer reveal. Honestly, from a marketing stand-point, I think restricting video cameras during the MW3 multiplayer reveal is a bad idea. There are 2 and a half months between this particular event, and the release of Modern Warfare 3. Not a whole lot of room for “free-advertising” and little room for discussions.

    Lets put this into perspective: Full 2 months before Modern Warfare 2 went to retail, there was a lot of videos leaked online thanks to a multiplayer reveal event. Lots of excitement, lots of discussions about MW2. Now, in contrast Black Ops did not really have a similar event, instead it was only limited to a multiplayer reveal trailer – and on top of that, we didn’t have too much information between September and November. There was a lot of speculation than discussions about what we saw.