Video Games

‘Black Ops 2’ grip attachment’s impact on accuracy explained by Treyarch

David Vonderhaar has provided a detailed explanation through Twitter on Jan. 14 in regards to the grip attachment’s impact on accuracy from the recently-released multiplatform title, “Call of Duty: Black Ops 2.” The game design director at Treyarch revealed that, although using grip results in “a big difference,” it is not “immediately observable” in the Nintendo Wii U, PC, Playstation 3 and Xbox 360 video game. He went on to talk about how accuracy is more than just “gun kick or view kick.” David Vonderhaar’s comments below (courtesy of Twitter):

Working on the post-mortem got me thinking. As a fan, you’ll only ever have a deep empirical knowledge of the game. I.e., what you observe. What we have is the knowledge of how the tuning works and the impact that has on SPM. Using the Grip makes a big difference, but it isn’t always immediately observable. Especially if you don’t know what to look for. Ergo, if I had a channel and dropped the missing knowledge on it, I could be YT famous? The Grip typically modifies the ADS Center Speed scale for view kick. Many don’t understand the impact of View vs Gun impact on accuracy. Accuracy isn’t a single measurement and therefore empirically it’s difficult to understand. Especially in a YT video. But, hey, lots of attachments available. Use one that works for you. Sorry. I meant to say players don’t necessarily understand the differences between View vs Gun “kick” and it’s impact on your Accuracy. The Grip puts “points” into Accuracy in the meter, but Accuracy itself is not just gun kick or view kick, but *many* things. Re-center speeds, kick reductions, and other attributes are more observable to the player doing the evaluation. Or what he thinks “Accuracy” should mean for the Grip. Thus ends today’s lesson. Sorry for blowing up your timeline.

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