Reasonable Addition
Wrong Answer
(Once again I was not sure where to put this-I think it may fit, as there is a Bioshock thread present-you guys should add a survival horror section. )
I understand that Resident Evil pretty much established and propelled the genre forward, but I do believe that it was Silent Hill who introduced and paved the better formula in regards to fear factor and atmosphere (Key points-the mist, the darkness, the insecurity and fear felt at the idea of not being able to see two feet in front of you most of the time, as well as really deranged monster design.)-indeed, it has been perfected by other games over the years, but Silent Hill remains my favourite survival horror series ever.
Most especially, I really love the two first games. What I appreciate the most are the intricate and confusing plots, which seem to delve into some really weird aspects...especially the second installment.
But more then that, the methods used to TELL the story are outstanding. The first game seems to have its story told in a more traditional manner, but you really pick up the pieces with elaborate symbolism; while I think the second game is even more confusing, because the plot seems told through a more spiritual manner, where this time the symbolism you pick up means EVERYTHING, if that makes sense.
And that's what this thread will be for-do you have theories, questions and insights about the stories in the series?
Or maybe you would just like to speak about the gameplay-I love these games for their poignant atmosphere and the ability to really lay on the fear factor-no cheap fright moments here, the entire game really plays with the nerves.
Oftentimes, I found myself NOT wanting to solve a puzzle, go into a room or proceed at all-I was TOO SCARED. I tunred it off and went to play Puzzle Fighter. These games are DEPRESSING.
I love it so much. It's rare that a video game can really get ''intimate'' with the player.
Granted, the gameplay intricacies could use some work, especially the controls, and although today, the series seems to drag its formula somewhat, for Silent Hill V, we are promised some elaborate changes, especially for the battle system and environmental interaction. (Enemies will actually follow you through rooms, so you can't always secure a ''safe'' spot if it gets too overwhelming.)
We've been told such things before though, so we'll just have to wait and see...
Anyways-I think I got SOME kind of ball rolling...the general Silent hill thread is open.
Bring a flashlight, and minde ye head..er, I mean...
I understand that Resident Evil pretty much established and propelled the genre forward, but I do believe that it was Silent Hill who introduced and paved the better formula in regards to fear factor and atmosphere (Key points-the mist, the darkness, the insecurity and fear felt at the idea of not being able to see two feet in front of you most of the time, as well as really deranged monster design.)-indeed, it has been perfected by other games over the years, but Silent Hill remains my favourite survival horror series ever.
Most especially, I really love the two first games. What I appreciate the most are the intricate and confusing plots, which seem to delve into some really weird aspects...especially the second installment.
But more then that, the methods used to TELL the story are outstanding. The first game seems to have its story told in a more traditional manner, but you really pick up the pieces with elaborate symbolism; while I think the second game is even more confusing, because the plot seems told through a more spiritual manner, where this time the symbolism you pick up means EVERYTHING, if that makes sense.
And that's what this thread will be for-do you have theories, questions and insights about the stories in the series?
Or maybe you would just like to speak about the gameplay-I love these games for their poignant atmosphere and the ability to really lay on the fear factor-no cheap fright moments here, the entire game really plays with the nerves.
Oftentimes, I found myself NOT wanting to solve a puzzle, go into a room or proceed at all-I was TOO SCARED. I tunred it off and went to play Puzzle Fighter. These games are DEPRESSING.
I love it so much. It's rare that a video game can really get ''intimate'' with the player.
Granted, the gameplay intricacies could use some work, especially the controls, and although today, the series seems to drag its formula somewhat, for Silent Hill V, we are promised some elaborate changes, especially for the battle system and environmental interaction. (Enemies will actually follow you through rooms, so you can't always secure a ''safe'' spot if it gets too overwhelming.)
We've been told such things before though, so we'll just have to wait and see...
Anyways-I think I got SOME kind of ball rolling...the general Silent hill thread is open.
Bring a flashlight, and minde ye head..er, I mean...