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PSVita Dead Nation Coming April 15th

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MadMike

Well-Known Member


Back at E3 2013, the PS Vita version of Dead Nation was announced, and today I’m pleased to confirm that the game will be launching tomorrow. You’ll finally be able to carry the zombie apocalypse in your pocket.

For those of you who still aren’t in the know after the launch of the PS4 version last month, Dead Nation is a top-down, shoot ‘em up style game set in an apocalyptic zombie world. This classic PSN game was originally developed by the talented team at Housemarque, also known for Resogun and Super Stardust HD.

Like the PS4 version of the game, the PS Vita version has been developed by our friends at Climax Studios, and they’ve faithfully recreated the classic experience of the original PS3 game. Journey through the campaign as Jack McReady or Scarlett Blake, or replay your favorite levels and compete for top scores in the single mission mode. Prefer not to experience the apocalypse alone? You and a friend can play the game in both online or ad-hoc co-op. Make sure you upload your stats whenever possible to support your country in the global standings.



Dead Nation will cost $7.99, and the Road of Devastation DLC can be purchased separately for $3.99. Anyone who has previously purchased the PS3 game or Road of Devastation will be entitled to the PS Vita versions at no extra cost, thanks to cross buy.

Dead Nation feels right at home on PS Vita, and everyone who has seen it so far has really enjoyed it. I can’t wait to hear what all of you think once you get your hands on it.

http://blog.us.playstation.com/2014/04/14/dead-nation-coming-to-ps-vita-april-15th/
 

algiuz

New Member
Yeah, I'm not graphic whore, but I watched few videos online and say wow dis looks good on vita screen. And then I saw vita version... Does vita really is so weak that any kind of dynamic lighting will kill it? Or are devs just lazy bastards?
 

MadMike

Well-Known Member
Yeah, I'm not graphic whore, but I watched few videos online and say wow dis looks good on vita screen. And then I saw vita version... Does vita really is so weak that any kind of dynamic lighting will kill it? Or are devs just lazy bastards?

I'd struggle to call Housemarque "lazy bastards". They are a small group of very passionate and skilled developers. I think the graphical deficiencies stem from the fact that this is an older game designed for the PS3's asinine architecture.
 

SIMSIM16

Well-Known Member
I was gamesharing this game on ps3 and got it free on plus for ps4, and now I'm going to have to buy it on vita.
 

Usman

Member
I have it for PS4 and I find the control system a bit tricky to get used to...I have problems aiming with the right stick for some odd reason. Seems like I'll have to rebuy it but I think it's suited more for Vita.
 

kaizere

Well-Known Member
i was kinda excited about this game after it was announced on the vita..nice gameplay..massive zombie horde..but the graphics though...I dont put that much thing on the graphics but I dont want pixelated hordes coming after me...its like noise...but still gonna buy this game ...maybe next month :3
 

Zvy

Member
i was kinda excited about this game after it was announced on the vita..nice gameplay..massive zombie horde..but the graphics though...I dont put that much thing on the graphics but I dont want pixelated hordes coming after me...its like noise...but still gonna buy this game ...maybe next month :3


Looks nothing like pixelated noise.

It looks and plays very well.
 

Zvy

Member
So I'm just now getting to the Park and initial impression are this:

Game looks and feels great in comparison to its PS3 big brother.
Dash, reload, and melee mapped to the buttons, which takes a little getting used to if you're so used to the ps3, but you'll get over that pretty quickly.

There are some very minor graphical concessions (ex: less junk on the ground), but otherwise it's all there. And while the dynamic lighting is less intense as the PS3, it's still there as well and gives that creepy shadowplay effect.

Ill be curious to know how frame rates hold up deeper in the game, such as the final arena in the graveyard, or the highway to hell. Ive had some very slight drops in the early stages (nothing serious folks), so the late stages will be the real test.

Leaderboards and country ranks are seperate from ps3 and ps4, which is nice. I like the fresh start.

Otherwise the game is crisp and plays really great for the vita thus far.
 

kaizere

Well-Known Member
So I'm just now getting to the Park and initial impression are this:

Game looks and feels great in comparison to its PS3 big brother.
Dash, reload, and melee mapped to the buttons, which takes a little getting used to if you're so used to the ps3, but you'll get over that pretty quickly.

There are some very minor graphical concessions (ex: less junk on the ground), but otherwise it's all there. And while the dynamic lighting is less intense as the PS3, it's still there as well and gives that creepy shadowplay effect.

Ill be curious to know how frame rates hold up deeper in the game, such as the final arena in the graveyard, or the highway to hell. Ive had some very slight drops in the early stages (nothing serious folks), so the late stages will be the real test.

Leaderboards and country ranks are seperate from ps3 and ps4, which is nice. I like the fresh start.

Otherwise the game is crisp and plays really great for the vita thus far.

by ''very minor'' you mean unnoticeable? could you make a video or screen shots of the game?....
 

CTSxViper

New Member
by ''very minor'' you mean unnoticeable? could you make a video or screen shots of the game?....
I bought this game yesterday and can confirm it is a 465MB download. I am immensely enjoying this game. Because the screen is small, the graphics are a bit tiny to view, but it is very playable and a lot of fun. So far I am digging it! :)
 

Zvy

Member

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