CallofDuty.com has just posted a Q&A with Treyarch’s Zombies Design Lead, Jimmy Zielinsk. Check out what he has to say about the new Ray Gun Mark II that’s arriving on the Vengeance DLC July 2nd.
About the Ray Gun Mark II:
It’s a re-imagining of the original Ray Gun with new functionality. We looked at what the original Ray Gun did, which was an explosive projectile weapon. We decided to make a real laser beam gun that goes through everything, and that’s what we did.
The original Ray Gun would shoot a projectile and make an impact at that place and explode. The Mark II is actually a laser beam, or bolt, that does a triple burst and fires down range through walls or zombies. If the wall’s not too thick like cement, it’s going to pass through – and effectively hit – as many zombies as you have lined up. It’s in the box and you have a chance to pull it. It’s also been added to all the previous Call of Duty: Black Ops II Zombies maps.
The final design of the Mark II:
The original designer of the art for the first Ray Gun, Max Porter, also made this design. It still bears his name. We just kind of talked about it and he just went away and did the art.
It’s cobbled together with parts of the original Ray Gun, plus some new bits. It’s an original creation that really harkens back to the old design, and it can be Pack-A-Punched just like the other weapons.
Source Article from http://www.charlieintel.com/2013/06/27/treyarch-discusses-the-ray-gun-mark-ii/