Video Games

Black Ops 2 matchmaking based on ping, not region

Here’s an interesting little turn up for Call of Duty: Black Ops 2. Answering questions on Twitter, design director David Vonderhaar said that the shooter will rely solely on ping and latency levels when matchmaking players, rather than defaulting to region first.

This is not the best of news for those on slower connections, who may find it a little harder to get a match, but it’s great for Australians and Americans – “regions” has often meant enormous and somewhat arbitrary geographical divides, and I for one am tired of watching some dude in Whoop-whoop on a 3G dongle lag across the screen when a New Zealand friend is stuck in a queue despite connecting via a cable the size of She-Hulk’s thighs. Call of Duty: Black Ops 2 launches on November 13, by the way.

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